2014-04-06 23:14:26 +03:00
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/*
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2014-06-05 14:19:47 +03:00
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* CRewardableObject.cpp, part of VCMI engine
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2014-04-06 23:14:26 +03:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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2014-06-05 14:19:47 +03:00
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#include "CRewardableObject.h"
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2023-06-23 17:02:48 +02:00
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#include "../gameState/CGameState.h"
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2023-04-30 02:39:31 +02:00
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#include "../CGeneralTextHandler.h"
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2015-12-02 21:39:53 +02:00
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#include "../CPlayerState.h"
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2023-04-30 02:39:31 +02:00
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#include "../IGameCallback.h"
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#include "../NetPacks.h"
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2023-06-02 20:47:37 +02:00
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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2023-09-15 10:06:06 +02:00
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#include "../serializer/JsonSerializeFormat.h"
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2014-06-05 19:52:14 +03:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2023-04-29 22:59:02 +02:00
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// FIXME: copy-pasted from CObjectHandler
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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2023-09-17 18:02:24 +02:00
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void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
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2023-04-30 01:15:59 +02:00
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{
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2023-09-17 18:02:24 +02:00
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auto vi = configuration.info.at(index);
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logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
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// show message only if it is not empty or in infobox
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if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
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2023-04-30 01:15:59 +02:00
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{
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2023-09-17 18:02:24 +02:00
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InfoWindow iw;
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iw.player = contextHero->tempOwner;
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, contextHero);
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iw.type = configuration.infoWindowType;
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if(!iw.components.empty() || !iw.text.toString().empty())
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cb->showInfoDialog(&iw);
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}
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// grant reward afterwards. Note that it may remove object
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if(markAsVisit)
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markAsVisited(contextHero);
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grantReward(index, contextHero);
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}
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2023-04-30 01:15:59 +02:00
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2023-09-19 17:11:03 +02:00
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void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
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2023-09-17 18:02:24 +02:00
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{
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2023-09-19 17:11:03 +02:00
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BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
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2023-09-17 18:02:24 +02:00
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sd.player = contextHero->tempOwner;
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sd.text = dialog;
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2023-09-19 17:11:03 +02:00
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if (rewardIndices.size() > 1)
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for (auto index : rewardIndices)
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2023-09-17 18:02:24 +02:00
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sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
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2023-04-30 01:15:59 +02:00
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2023-09-19 17:11:03 +02:00
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if (rewardIndices.size() == 1)
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configuration.info.at(rewardIndices.front()).reward.loadComponents(sd.components, contextHero);
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2023-04-30 01:15:59 +02:00
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2023-09-17 18:02:24 +02:00
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cb->showBlockingDialog(&sd);
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}
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2023-04-30 01:15:59 +02:00
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2023-09-17 18:02:24 +02:00
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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2023-04-30 01:15:59 +02:00
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if(!wasVisitedBefore(h))
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{
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2023-04-30 15:13:07 +02:00
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auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
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2023-04-30 01:15:59 +02:00
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bool objectRemovalPossible = false;
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for(auto index : rewards)
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{
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2023-04-30 15:13:07 +02:00
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if(configuration.info.at(index).reward.removeObject)
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2023-04-30 01:15:59 +02:00
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objectRemovalPossible = true;
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}
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logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
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switch (rewards.size())
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{
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case 0: // no available rewards, e.g. visiting School of War without gold
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{
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2023-04-30 15:13:07 +02:00
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auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
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2023-04-30 01:15:59 +02:00
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if (!emptyRewards.empty())
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2023-09-17 18:02:24 +02:00
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grantRewardWithMessage(h, emptyRewards[0], false);
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2023-04-30 01:15:59 +02:00
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else
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logMod->warn("No applicable message for visiting empty object!");
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break;
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}
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case 1: // one reward. Just give it with message
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{
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2023-04-30 15:13:07 +02:00
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if (configuration.canRefuse)
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2023-09-17 18:02:24 +02:00
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selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
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2023-04-30 01:15:59 +02:00
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else
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2023-09-17 18:02:24 +02:00
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grantRewardWithMessage(h, rewards.front(), true);
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2023-04-30 01:15:59 +02:00
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break;
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}
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default: // multiple rewards. Act according to select mode
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{
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2023-04-30 15:13:07 +02:00
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switch (configuration.selectMode) {
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2023-04-30 01:15:59 +02:00
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case Rewardable::SELECT_PLAYER: // player must select
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2023-09-17 18:02:24 +02:00
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selectRewardWthMessage(h, rewards, configuration.onSelect);
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2023-04-30 01:15:59 +02:00
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break;
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case Rewardable::SELECT_FIRST: // give first available
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2023-09-17 18:02:24 +02:00
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grantRewardWithMessage(h, rewards.front(), true);
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2023-04-30 01:15:59 +02:00
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break;
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case Rewardable::SELECT_RANDOM: // give random
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2023-09-17 18:02:24 +02:00
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grantRewardWithMessage(h, *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
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2023-09-15 23:00:33 +02:00
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break;
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2023-04-30 01:15:59 +02:00
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}
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break;
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}
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}
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2023-04-30 15:13:07 +02:00
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if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
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2023-04-30 01:15:59 +02:00
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
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cb->sendAndApply(&cov);
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}
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}
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else
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{
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logGlobal->debug("Revisiting already visited object");
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2023-04-30 15:13:07 +02:00
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auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
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2023-04-30 01:15:59 +02:00
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if (!visitedRewards.empty())
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2023-09-17 18:02:24 +02:00
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grantRewardWithMessage(h, visitedRewards[0], false);
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2023-04-30 01:15:59 +02:00
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else
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logMod->warn("No applicable message for visiting already visited object!");
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}
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}
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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2023-04-30 15:13:07 +02:00
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grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
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2023-04-30 01:15:59 +02:00
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if(answer == 0)
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return; // player refused
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2023-04-30 15:13:07 +02:00
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if(answer > 0 && answer-1 < configuration.info.size())
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2023-04-30 01:15:59 +02:00
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{
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2023-04-30 15:13:07 +02:00
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auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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2023-04-30 01:15:59 +02:00
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markAsVisited(hero);
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grantReward(list[answer - 1], hero);
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}
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else
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{
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throw std::runtime_error("Unhandled choice");
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}
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}
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void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
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{
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cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
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cb->sendAndApply(&cov);
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}
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void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
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{
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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2023-04-30 15:13:07 +02:00
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grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
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2023-04-30 01:15:59 +02:00
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// hero is not blocked by levelup dialog - grant remainer immediately
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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2023-04-30 15:13:07 +02:00
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grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
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2023-04-30 01:15:59 +02:00
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}
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2014-04-06 23:14:26 +03:00
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}
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2023-01-24 23:31:07 +02:00
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bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
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2014-04-06 23:14:26 +03:00
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{
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2023-04-30 15:13:07 +02:00
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switch (configuration.visitMode)
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2014-04-06 23:14:26 +03:00
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{
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_UNLIMITED:
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2014-04-06 23:14:26 +03:00
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return false;
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_ONCE:
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2023-04-29 23:43:02 +02:00
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return onceVisitableObjectCleared;
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_PLAYER:
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2023-01-24 23:31:07 +02:00
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return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_BONUS:
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2023-05-01 00:20:01 +02:00
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return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_HERO:
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2023-01-24 23:31:07 +02:00
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return contextHero->visitedObjects.count(ObjectInstanceID(id));
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default:
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2016-09-16 20:59:07 +02:00
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return false;
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2023-01-24 23:31:07 +02:00
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}
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}
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bool CRewardableObject::wasVisited(PlayerColor player) const
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{
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2023-04-30 15:13:07 +02:00
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switch (configuration.visitMode)
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2023-01-24 23:31:07 +02:00
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{
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_UNLIMITED:
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case Rewardable::VISIT_BONUS:
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case Rewardable::VISIT_HERO:
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2023-01-24 23:31:07 +02:00
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return false;
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_ONCE:
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case Rewardable::VISIT_PLAYER:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
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2014-04-06 23:14:26 +03:00
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default:
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return false;
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}
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}
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2016-02-01 08:41:15 +02:00
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bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
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2014-04-06 23:14:26 +03:00
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{
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2023-04-30 15:13:07 +02:00
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switch (configuration.visitMode)
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2014-04-06 23:14:26 +03:00
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{
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_BONUS:
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2023-05-01 00:20:01 +02:00
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return h->hasBonusFrom(BonusSource::OBJECT, ID);
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_HERO:
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2014-06-29 20:13:25 +03:00
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return h->visitedObjects.count(ObjectInstanceID(id));
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2014-04-06 23:14:26 +03:00
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default:
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return wasVisited(h->tempOwner);
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}
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}
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2014-06-24 20:39:36 +03:00
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std::string CRewardableObject::getHoverText(PlayerColor player) const
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2014-04-06 23:14:26 +03:00
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{
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2023-04-30 15:13:07 +02:00
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if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
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2014-06-24 20:39:36 +03:00
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return getObjectName() + " " + visitedTxt(wasVisited(player));
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return getObjectName();
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}
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2014-04-07 14:56:59 +03:00
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2014-06-24 20:39:36 +03:00
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std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
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{
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2023-04-30 15:13:07 +02:00
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if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
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2014-06-24 20:39:36 +03:00
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return getObjectName() + " " + visitedTxt(wasVisited(hero));
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return getObjectName();
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2014-04-06 23:14:26 +03:00
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}
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2014-06-05 14:19:47 +03:00
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void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
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2014-04-06 23:14:26 +03:00
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{
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switch (what)
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{
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2023-01-24 13:54:03 +02:00
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case ObjProperty::REWARD_RANDOMIZE:
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initObj(cb->gameState()->getRandomGenerator());
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break;
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2014-04-06 23:14:26 +03:00
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case ObjProperty::REWARD_SELECT:
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2023-04-29 23:43:02 +02:00
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selectedReward = val;
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2014-04-06 23:14:26 +03:00
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break;
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2023-01-24 23:31:07 +02:00
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case ObjProperty::REWARD_CLEARED:
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2023-04-29 23:43:02 +02:00
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onceVisitableObjectCleared = val;
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2023-01-24 23:31:07 +02:00
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break;
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2014-04-06 23:14:26 +03:00
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}
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}
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2023-04-29 22:59:02 +02:00
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void CRewardableObject::newTurn(CRandomGenerator & rand) const
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2016-10-09 18:38:13 +02:00
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{
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2023-04-30 15:13:07 +02:00
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if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
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2023-01-24 13:54:03 +02:00
|
|
|
{
|
2023-04-30 15:13:07 +02:00
|
|
|
if (configuration.resetParameters.rewards)
|
2023-04-29 22:59:02 +02:00
|
|
|
{
|
|
|
|
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
|
|
|
|
}
|
2023-04-30 15:13:07 +02:00
|
|
|
if (configuration.resetParameters.visitors)
|
2023-04-29 22:59:02 +02:00
|
|
|
{
|
|
|
|
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
|
|
|
|
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
|
|
|
cb->sendAndApply(&cov);
|
|
|
|
}
|
2023-01-24 13:54:03 +02:00
|
|
|
}
|
2016-10-09 18:38:13 +02:00
|
|
|
}
|
|
|
|
|
2022-09-14 20:51:19 +02:00
|
|
|
void CRewardableObject::initObj(CRandomGenerator & rand)
|
|
|
|
{
|
|
|
|
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
|
|
|
}
|
|
|
|
|
2023-04-29 22:59:02 +02:00
|
|
|
CRewardableObject::CRewardableObject()
|
2014-04-06 23:14:26 +03:00
|
|
|
{}
|
|
|
|
|
2023-09-13 09:18:46 +02:00
|
|
|
void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
|
|
{
|
2023-09-15 10:06:06 +02:00
|
|
|
CArmedInstance::serializeJsonOptions(handler);
|
|
|
|
handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
|
2023-09-13 09:18:46 +02:00
|
|
|
}
|
|
|
|
|
2022-07-26 15:07:42 +02:00
|
|
|
VCMI_LIB_NAMESPACE_END
|