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vcmi/client/gui/SDL_Extensions.cpp

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/*
* SDL_Extensions.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
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#include "SDL_Extensions.h"
#include "SDL_Pixels.h"
#include "../CGameInfo.h"
#include "../CMessage.h"
#include "../Graphics.h"
#include "../CMT.h"
#ifdef VCMI_APPLE
#include <dispatch/dispatch.h>
#endif
const SDL_Color Colors::YELLOW = { 229, 215, 123, 0 };
const SDL_Color Colors::WHITE = { 255, 243, 222, 0 };
const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };
const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };
const SDL_Color Colors::ORANGE = { 232, 184, 32, 0 };
const SDL_Color Colors::BRIGHT_YELLOW = { 242, 226, 110, 0 };
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const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0};
void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
{
Rect rect(x,y,w,h);
if(0 !=SDL_UpdateTexture(screenTexture, &rect, surface->pixels, surface->pitch))
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logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
SDL_RenderClear(mainRenderer);
if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
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logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());
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SDL_RenderPresent(mainRenderer);
}
SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
{
SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
if (mod->format->palette)
{
assert(ret->format->palette);
assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
}
return ret;
}
SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
{
//return SDL_DisplayFormat(mod);
return SDL_ConvertSurface(mod, mod->format, mod->flags);
}
template<int bpp>
SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
{
Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;
Channels::px<bpp>::r.set((Uint8*)&rMask, 255);
Channels::px<bpp>::g.set((Uint8*)&gMask, 255);
Channels::px<bpp>::b.set((Uint8*)&bMask, 255);
Channels::px<bpp>::a.set((Uint8*)&aMask, 255);
return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
}
bool isItIn(const SDL_Rect * rect, int x, int y)
{
return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);
}
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bool isItInOrLowerBounds(const SDL_Rect * rect, int x, int y)
{
return (x >= rect->x && x < rect->x + rect->w) && (y >= rect->y && y < rect->y + rect->h);
}
void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
{
if(!dst) dst = screen;
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SDL_Rect pom = genRect(src->h,src->w,x,y);
CSDL_Ext::blitSurface(src,nullptr,dst,&pom);
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}
void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
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{
if (src)
blitAt(src,pos.x,pos.y,dst);
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}
// Vertical flip
SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
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{
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SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
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SDL_LockSurface(ret);
SDL_LockSurface(toRot);
const int bpp = ret->format->BytesPerPixel;
char * src = reinterpret_cast<char *>(toRot->pixels);
char * dst = reinterpret_cast<char *>(ret->pixels);
for(int i=0; i<ret->h; i++)
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{
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//FIXME: optimization bugged
// if (bpp == 1)
// {
// // much faster for 8-bit surfaces (majority of our data)
// std::reverse_copy(src, src + toRot->pitch, dst);
// }
// else
// {
char * srcPxl = src;
char * dstPxl = dst + ret->w * bpp;
for(int j=0; j<ret->w; j++)
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{
dstPxl -= bpp;
std::copy(srcPxl, srcPxl + bpp, dstPxl);
srcPxl += bpp;
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}
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// }
src += toRot->pitch;
dst += ret->pitch;
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}
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SDL_UnlockSurface(ret);
SDL_UnlockSurface(toRot);
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return ret;
}
// Horizontal flip
SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
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{
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SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
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SDL_LockSurface(ret);
SDL_LockSurface(toRot);
char * src = reinterpret_cast<char *>(toRot->pixels);
char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
for(int i=0; i<ret->h; i++)
{
dst -= ret->pitch;
std::copy(src, src + toRot->pitch, dst);
src += toRot->pitch;
}
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SDL_UnlockSurface(ret);
SDL_UnlockSurface(toRot);
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return ret;
}
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Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
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{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch(bpp)
{
case 1:
if(colorByte)
return colorToUint32(surface->format->palette->colors+(*p));
else
return *p;
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case 2:
return *(Uint16 *)p;
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case 3:
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0; // shouldn't happen, but avoids warnings
}
}
void CSDL_Ext::alphaTransform(SDL_Surface *src)
{
assert(src->format->BitsPerPixel == 8);
SDL_Color colors[] =
{
{ 0, 0, 0, 0}, { 0, 0, 0, 32}, { 0, 0, 0, 64},
{ 0, 0, 0, 128}, { 0, 0, 0, 128}
};
for (size_t i=0; i< ARRAY_COUNT(colors); i++ )
{
SDL_Color & palColor = src->format->palette->colors[i];
palColor = colors[i];
}
SDL_SetColorKey(src, SDL_TRUE, 0);
}
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template<int bpp>
int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
{
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/* Make sure the surfaces aren't locked */
if ( ! src || ! dst )
{
SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
return -1;
}
if ( src->locked || dst->locked )
{
SDL_SetError("Surfaces must not be locked during blit");
return -1;
}
if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
{
SDL_Rect fulldst;
int srcx, srcy, w, h;
/* If the destination rectangle is nullptr, use the entire dest surface */
if ( dstRect == nullptr )
{
fulldst.x = fulldst.y = 0;
dstRect = &fulldst;
}
/* clip the source rectangle to the source surface */
if(srcRect)
{
int maxw, maxh;
srcx = srcRect->x;
w = srcRect->w;
if(srcx < 0)
{
w += srcx;
dstRect->x -= srcx;
srcx = 0;
}
maxw = src->w - srcx;
if(maxw < w)
w = maxw;
srcy = srcRect->y;
h = srcRect->h;
if(srcy < 0)
{
h += srcy;
dstRect->y -= srcy;
srcy = 0;
}
maxh = src->h - srcy;
if(maxh < h)
h = maxh;
}
else
{
srcx = srcy = 0;
w = src->w;
h = src->h;
}
/* clip the destination rectangle against the clip rectangle */
{
SDL_Rect *clip = &dst->clip_rect;
int dx, dy;
dx = clip->x - dstRect->x;
if(dx > 0)
{
w -= dx;
dstRect->x += dx;
srcx += dx;
}
dx = dstRect->x + w - clip->x - clip->w;
if(dx > 0)
w -= dx;
dy = clip->y - dstRect->y;
if(dy > 0)
{
h -= dy;
dstRect->y += dy;
srcy += dy;
}
dy = dstRect->y + h - clip->y - clip->h;
if(dy > 0)
h -= dy;
}
if(w > 0 && h > 0)
{
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dstRect->w = w;
dstRect->h = h;
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if(SDL_LockSurface(dst))
return -1; //if we cannot lock the surface
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const SDL_Color *colors = src->format->palette->colors;
Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
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for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
{
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Uint8 *color = colory;
Uint8 *p = py;
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for(int x = w; x; x--)
{
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const SDL_Color &tbc = colors[*color++]; //color to blit
ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
}
}
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SDL_UnlockSurface(dst);
}
}
return 0;
}
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int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
{
switch(dst->format->BytesPerPixel)
{
case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
default:
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logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);
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return -1;
}
}
Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
{
Uint32 ret = 0;
ret+=color->a;
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ret<<=8; //*=256
ret+=color->b;
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ret<<=8; //*=256
ret+=color->g;
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ret<<=8; //*=256
ret+=color->r;
return ret;
}
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void CSDL_Ext::update(SDL_Surface * what)
{
if(!what)
return;
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if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))
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logGlobal->error("%s SDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
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}
void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
{
for(int i = 0; i < w; i++)
{
SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);
SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);
}
for(int i = 0; i < h; i++)
{
SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);
SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);
}
}
void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color )
{
drawBorder(sur, r.x, r.y, r.w, r.h, color);
}
void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color)
{
const int y1 = r.y, y2 = r.y + r.h-1;
for (int i=0; i<r.w; i++)
{
const int x = r.x + i;
if (i%4 || (i==0))
{
SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);
SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);
}
}
const int x1 = r.x, x2 = r.x + r.w-1;
for (int i=0; i<r.h; i++)
{
const int y = r.y + i;
if ((i%4) || (i==0))
{
SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);
SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);
}
}
}
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void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player)
{
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if(player==PlayerColor::UNFLAGGABLE)
return;
if(sur->format->BitsPerPixel==8)
{
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SDL_Color *color = (player == PlayerColor::NEUTRAL
? graphics->neutralColor
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: &graphics->playerColors[player.getNum()]);
SDL_SetColors(sur, color, 5, 1);
}
else
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logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
}
TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
{
#define CASE_BPP(BytesPerPixel) \
case BytesPerPixel: \
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if(incrementing > 0) \
return ColorPutter<BytesPerPixel, 1>::PutColor; \
else if(incrementing == 0) \
return ColorPutter<BytesPerPixel, 0>::PutColor; \
else \
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return ColorPutter<BytesPerPixel, -1>::PutColor;\
break;
switch(dest->format->BytesPerPixel)
{
CASE_BPP(2)
CASE_BPP(3)
CASE_BPP(4)
default:
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logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
return nullptr;
}
}
TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
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{
switch(dest->format->BytesPerPixel)
{
CASE_BPP(2)
CASE_BPP(3)
CASE_BPP(4)
default:
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logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
return nullptr;
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}
#undef CASE_BPP
}
Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
{
return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
}
std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
{
for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
{
boost::replace_first(str,"%s",tor[i]);
}
return str;
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}
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bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
{
if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
return true;
SDL_Color color;
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SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
// color is considered transparent here if
// a) image has aplha: less than 50% transparency
// b) no alpha: color is cyan
if (srf->format->Amask)
return color.a < 128; // almost transparent
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else
return (color.r == 0 && color.g == 255 && color.b == 255);
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}
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void CSDL_Ext::VflipSurf(SDL_Surface * surf)
{
char buf[4]; //buffer
int bpp = surf->format->BytesPerPixel;
for (int y=0; y<surf->h; ++y)
{
char * base = (char*)surf->pixels + y * surf->pitch;
for (int x=0; x<surf->w/2; ++x)
{
memcpy(buf, base + x * bpp, bpp);
memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
}
}
}
void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
{
Uint8 *p = getPxPtr(ekran, x, y);
getPutterFor(ekran, false)(p, R, G, B);
switch(ekran->format->BytesPerPixel)
{
case 2: Channels::px<2>::a.set(p, A); break;
case 3: Channels::px<3>::a.set(p, A); break;
case 4: Channels::px<4>::a.set(p, A); break;
}
}
void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
{
const SDL_Rect & rect = ekran->clip_rect;
if(x >= rect.x && x < rect.w + rect.x
&& y >= rect.y && y < rect.h + rect.y)
SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);
}
template<int bpp>
void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode )
{
switch(mode)
{
case 0: //sepia
{
const int sepiaDepth = 20;
const int sepiaIntensity = 30;
for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
{
for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
{
Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
int r = Channels::px<bpp>::r.get(pixel);
int g = Channels::px<bpp>::g.get(pixel);
int b = Channels::px<bpp>::b.get(pixel);
int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);
r = g = b = gray;
r = r + (sepiaDepth * 2);
g = g + sepiaDepth;
if (r>255) r=255;
if (g>255) g=255;
if (b>255) b=255;
// Darken blue color to increase sepia effect
b -= sepiaIntensity;
// normalize if out of bounds
if (b<0) b=0;
Channels::px<bpp>::r.set(pixel, r);
Channels::px<bpp>::g.set(pixel, g);
Channels::px<bpp>::b.set(pixel, b);
}
}
}
break;
case 1: //grayscale
{
for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
{
for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
{
Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
int r = Channels::px<bpp>::r.get(pixel);
int g = Channels::px<bpp>::g.get(pixel);
int b = Channels::px<bpp>::b.get(pixel);
int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);
vstd::amax(gray, 255);
Channels::px<bpp>::r.set(pixel, gray);
Channels::px<bpp>::g.set(pixel, gray);
Channels::px<bpp>::b.set(pixel, gray);
}
}
}
break;
default:
throw std::runtime_error("Unsupported effect!");
}
}
void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode )
{
switch(surf->format->BytesPerPixel)
{
case 2: applyEffectBpp<2>(surf, rect, mode); break;
case 3: applyEffectBpp<3>(surf, rect, mode); break;
case 4: applyEffectBpp<4>(surf, rect, mode); break;
}
}
template<int bpp>
void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
{
const float factorX = float(surf->w) / float(ret->w),
factorY = float(surf->h) / float(ret->h);
for(int y = 0; y < ret->h; y++)
{
for(int x = 0; x < ret->w; x++)
{
//coordinates we want to calculate
int origX = static_cast<int>(floor(factorX * x)),
origY = static_cast<int>(floor(factorY * y));
// Get pointers to source pixels
Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;
Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
memcpy(destPtr, srcPtr, bpp);
}
}
}
SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
{
if (!surf || !width || !height)
return nullptr;
//Same size? return copy - this should more be faster
if (width == surf->w && height == surf->h)
return copySurface(surf);
SDL_Surface *ret = newSurface(width, height, surf);
switch(surf->format->BytesPerPixel)
{
case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
}
return ret;
}
template<int bpp>
void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
{
const float factorX = float(surf->w - 1) / float(ret->w),
factorY = float(surf->h - 1) / float(ret->h);
for(int y = 0; y < ret->h; y++)
{
for(int x = 0; x < ret->w; x++)
{
//coordinates we want to interpolate
float origX = factorX * x,
origY = factorY * y;
float x1 = floor(origX), x2 = floor(origX+1),
y1 = floor(origY), y2 = floor(origY+1);
//assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
// Calculate weights of each source pixel
float w11 = ((origX - x1) * (origY - y1));
float w12 = ((origX - x1) * (y2 - origY));
float w21 = ((x2 - origX) * (origY - y1));
float w22 = ((x2 - origX) * (y2 - origY));
//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
// Get pointers to source pixels
Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
Uint8 *p12 = p11 + bpp;
Uint8 *p21 = p11 + surf->pitch;
Uint8 *p22 = p21 + bpp;
// Calculate resulting channels
#define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);
int resG = static_cast<int>(PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22);
int resB = static_cast<int>(PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22);
int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);
//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
#undef PX
Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
Channels::px<bpp>::r.set(dest, resR);
Channels::px<bpp>::g.set(dest, resG);
Channels::px<bpp>::b.set(dest, resB);
Channels::px<bpp>::a.set(dest, resA);
}
}
}
// scaling via bilinear interpolation algorithm.
// NOTE: best results are for scaling in range 50%...200%.
// And upscaling looks awful right now - should be fixed somehow
SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
{
if (!surf || !width || !height)
return nullptr;
if (surf->format->palette)
return scaleSurfaceFast(surf, width, height);
//Same size? return copy - this should more be faster
if (width == surf->w && height == surf->h)
return copySurface(surf);
SDL_Surface *ret = newSurface(width, height, surf);
switch(surf->format->BytesPerPixel)
{
case 2: scaleSurfaceInternal<2>(surf, ret); break;
case 3: scaleSurfaceInternal<3>(surf, ret); break;
case 4: scaleSurfaceInternal<4>(surf, ret); break;
}
return ret;
}
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void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
{
if (dst != screen)
{
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SDL_UpperBlit(src, srcRect, dst, dstRect);
}
else
{
SDL_Rect betterDst;
if (dstRect)
{
betterDst = *dstRect;
}
else
{
betterDst = Rect(0, 0, dst->w, dst->h);
}
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SDL_UpperBlit(src, srcRect, dst, &betterDst);
}
}
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void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
{
SDL_Rect newRect;
if (dstrect)
{
newRect = *dstrect;
}
else
{
newRect = Rect(0, 0, dst->w, dst->h);
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}
SDL_FillRect(dst, &newRect, color);
}
void CSDL_Ext::fillRectBlack( SDL_Surface *dst, SDL_Rect *dstrect)
{
const Uint32 black = SDL_MapRGB(dst->format,0,0,0);
fillRect(dst,dstrect,black);
}
void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src)
{
SDL_Rect srcRect;
SDL_Rect dstRect;
SDL_GetClipRect(src, &srcRect);
SDL_GetClipRect(dst, &dstRect);
for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)
{
for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)
{
int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);
int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);
Rect currentDest(x, y, xLeft, yLeft);
SDL_BlitSurface(src, &srcRect, dst, &currentDest);
}
}
}
SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
{
SDL_Color ret = {r, g, b, a};
return ret;
}
void CSDL_Ext::startTextInput(SDL_Rect * where)
{
#ifdef VCMI_APPLE
dispatch_async(dispatch_get_main_queue(), ^{
#endif
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if (SDL_IsTextInputActive() == SDL_FALSE)
{
SDL_StartTextInput();
}
SDL_SetTextInputRect(where);
#ifdef VCMI_APPLE
});
#endif
}
void CSDL_Ext::stopTextInput()
{
#ifdef VCMI_APPLE
dispatch_async(dispatch_get_main_queue(), ^{
#endif
if (SDL_IsTextInputActive() == SDL_TRUE)
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{
SDL_StopTextInput();
}
#ifdef VCMI_APPLE
});
#endif
}
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STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
{
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return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
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}
void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
{
uint32_t key = mapColor(surface,color);
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SDL_SetColorKey(surface, SDL_TRUE, key);
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}
void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
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{
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setColorKey(surface, Colors::DEFAULT_KEY_COLOR);
}
void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
{
uint32_t key = mapColor(surface, Colors::DEFAULT_KEY_COLOR);
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auto & color = surface->format->palette->colors[key];
// set color key only if exactly such color was found
if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
{
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SDL_SetColorKey(surface, SDL_TRUE, key);
color.a = SDL_ALPHA_TRANSPARENT;
}
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}
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);