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# include "../stdafx.h"
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# include "CAdvmapInterface.h"
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# include "CBattleInterface.h"
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# include "../CCallback.h"
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# include "CCastleInterface.h"
# include "CCursorHandler.h"
# include "CGameInfo.h"
# include "CHeroWindow.h"
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# include "CMessage.h"
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# include "CPlayerInterface.h"
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//#include "SDL_Extensions.h"
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# include "SDL_Extensions.h"
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//#include "SDL_framerate.h"
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# include "SDL_framerate.h"
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# include "CConfigHandler.h"
# include "CCreatureAnimation.h"
# include "Graphics.h"
# include "../hch/CArtHandler.h"
# include "../hch/CGeneralTextHandler.h"
# include "../hch/CHeroHandler.h"
# include "../hch/CLodHandler.h"
# include "../hch/CObjectHandler.h"
# include "../lib/Connection.h"
# include "../hch/CSpellHandler.h"
# include "../hch/CTownHandler.h"
# include "../lib/CondSh.h"
# include "../lib/NetPacks.h"
# include "../lib/map.h"
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# include "../lib/VCMIDirs.h"
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# include "../mapHandler.h"
# include "../timeHandler.h"
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# include <boost/lexical_cast.hpp>
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# include <boost/algorithm/string.hpp>
# include <boost/algorithm/string/replace.hpp>
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# include <boost/assign/std/vector.hpp>
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# include <boost/assign/list_of.hpp>
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# include <boost/date_time/posix_time/posix_time.hpp>
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# include <boost/thread.hpp>
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# include <cmath>
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# include <queue>
# include <sstream>
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# ifdef min
# undef min
# endif
# ifdef max
# undef max
# endif
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/*
* CPlayerInterface . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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using namespace boost : : assign ;
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using namespace CSDL_Ext ;
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void processCommand ( const std : : string & message , CClient * & client ) ;
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extern std : : queue < SDL_Event * > events ;
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extern boost : : mutex eventsM ;
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CPlayerInterface * LOCPLINT ;
enum EMoveState { STOP_MOVE , WAITING_MOVE , CONTINUE_MOVE , DURING_MOVE } ;
CondSh < EMoveState > stillMoveHero ; //used during hero movement
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struct OCM_HLP_CGIN
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{
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bool inline operator ( ) ( const std : : pair < const CGObjectInstance * , SDL_Rect > & a , const std : : pair < const CGObjectInstance * , SDL_Rect > & b ) const
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{
return ( * a . first ) < ( * b . first ) ;
}
} ocmptwo_cgin ;
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CPlayerInterface : : CPlayerInterface ( int Player , int serial )
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{
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GH . defActionsDef = 0 ;
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LOCPLINT = this ;
curAction = NULL ;
playerID = Player ;
serialID = serial ;
human = true ;
castleInt = NULL ;
adventureInt = NULL ;
battleInt = NULL ;
pim = new boost : : recursive_mutex ;
makingTurn = false ;
showingDialog = new CondSh < bool > ( false ) ;
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sysOpts = GDefaultOptions ;
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//initializing framerate keeper
mainFPSmng = new FPSmanager ;
SDL_initFramerate ( mainFPSmng ) ;
SDL_setFramerate ( mainFPSmng , 48 ) ;
//framerate keeper initialized
cingconsole = new CInGameConsole ;
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terminate = false ;
terminate_cond . set ( false ) ;
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}
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CPlayerInterface : : ~ CPlayerInterface ( )
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{
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delete pim ;
delete showingDialog ;
delete mainFPSmng ;
delete adventureInt ;
delete cingconsole ;
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for ( std : : map < int , SDL_Surface * > : : iterator i = graphics - > heroWins . begin ( ) ; i ! = graphics - > heroWins . end ( ) ; i + + )
SDL_FreeSurface ( i - > second ) ;
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graphics - > heroWins . clear ( ) ;
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for ( std : : map < int , SDL_Surface * > : : iterator i = graphics - > townWins . begin ( ) ; i ! = graphics - > townWins . end ( ) ; i + + )
SDL_FreeSurface ( i - > second ) ;
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graphics - > townWins . clear ( ) ;
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LOCPLINT = NULL ;
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}
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void CPlayerInterface : : init ( ICallback * CB )
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{
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cb = dynamic_cast < CCallback * > ( CB ) ;
adventureInt = new CAdvMapInt ( playerID ) ;
std : : vector < const CGTownInstance * > tt = cb - > getTownsInfo ( false ) ;
for ( int i = 0 ; i < tt . size ( ) ; i + + )
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{
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SDL_Surface * pom = infoWin ( tt [ i ] ) ;
graphics - > townWins . insert ( std : : pair < int , SDL_Surface * > ( tt [ i ] - > id , pom ) ) ;
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}
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recreateWanderingHeroes ( ) ;
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}
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void CPlayerInterface : : yourTurn ( )
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{
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try
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{
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LOCPLINT = this ;
makingTurn = true ;
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static bool firstCall = true ;
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static int autosaveCount = 0 ;
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if ( firstCall )
firstCall = false ;
else
LOCPLINT - > cb - > save ( " Autosave_ " + boost : : lexical_cast < std : : string > ( autosaveCount + + + 1 ) ) ;
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autosaveCount % = 5 ;
for ( std : : map < int , SDL_Surface * > : : iterator i = graphics - > heroWins . begin ( ) ; i ! = graphics - > heroWins . end ( ) ; i + + ) //redraw hero infoboxes
SDL_FreeSurface ( i - > second ) ;
graphics - > heroWins . clear ( ) ;
std : : vector < const CGHeroInstance * > hh = cb - > getHeroesInfo ( false ) ;
for ( int i = 0 ; i < hh . size ( ) ; i + + )
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{
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SDL_Surface * pom = infoWin ( hh [ i ] ) ;
graphics - > heroWins . insert ( std : : pair < int , SDL_Surface * > ( hh [ i ] - > subID , pom ) ) ;
}
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/* TODO: This isn't quite right. First day in game should play
* NEWDAY . And we don ' t play NEWMONTH . */
int day = cb - > getDate ( 1 ) ;
if ( day ! = 1 )
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CGI - > soundh - > playSound ( soundBase : : newDay ) ;
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else
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CGI - > soundh - > playSound ( soundBase : : newWeek ) ;
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adventureInt - > infoBar . newDay ( day ) ;
//select first hero if available.
//TODO: check if hero is slept
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if ( wanderingHeroes . size ( ) )
adventureInt - > select ( wanderingHeroes [ 0 ] ) ;
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else
adventureInt - > select ( adventureInt - > townList . items [ 0 ] ) ;
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adventureInt - > showAll ( screen ) ;
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GH . pushInt ( adventureInt ) ;
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adventureInt - > activateKeys ( ) ;
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while ( makingTurn ) // main loop
{
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if ( terminate )
break ;
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pim - > lock ( ) ;
//if there are any waiting dialogs, show them
if ( dialogs . size ( ) & & ! showingDialog - > get ( ) )
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{
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showingDialog - > set ( true ) ;
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GH . pushInt ( dialogs . front ( ) ) ;
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dialogs . pop_front ( ) ;
}
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GH . updateTime ( ) ;
GH . handleEvents ( ) ;
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if ( ! adventureInt - > active & & adventureInt - > scrollingDir ) //player forces map scrolling though interface is disabled
GH . totalRedraw ( ) ;
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else
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GH . simpleRedraw ( ) ;
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CGI - > curh - > draw1 ( ) ;
CSDL_Ext : : update ( screen ) ;
CGI - > curh - > draw2 ( ) ;
pim - > unlock ( ) ;
SDL_framerateDelay ( mainFPSmng ) ;
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}
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adventureInt - > deactivateKeys ( ) ;
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GH . popInt ( adventureInt ) ;
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cb - > endTurn ( ) ;
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} HANDLE_EXCEPTION ;
if ( terminate )
terminate_cond . set ( true ) ;
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}
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inline void subRect ( const int & x , const int & y , const int & z , const SDL_Rect & r , const int & hid )
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{
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TerrainTile2 & hlp = CGI - > mh - > ttiles [ x ] [ y ] [ z ] ;
for ( int h = 0 ; h < hlp . objects . size ( ) ; + + h )
if ( hlp . objects [ h ] . first - > id = = hid )
{
hlp . objects [ h ] . second = r ;
return ;
}
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}
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inline void delObjRect ( const int & x , const int & y , const int & z , const int & hid )
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{
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TerrainTile2 & hlp = CGI - > mh - > ttiles [ x ] [ y ] [ z ] ;
for ( int h = 0 ; h < hlp . objects . size ( ) ; + + h )
if ( hlp . objects [ h ] . first - > id = = hid )
{
hlp . objects . erase ( hlp . objects . begin ( ) + h ) ;
return ;
}
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}
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void CPlayerInterface : : heroMoved ( const TryMoveHero & details )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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const CGHeroInstance * ho = cb - > getHeroInfo ( details . id ) ; //object representing this hero
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adventureInt - > centerOn ( ho - > pos ) ; //actualizing screen pos
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adventureInt - > minimap . draw ( screen2 ) ;
adventureInt - > heroList . draw ( screen2 ) ;
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if ( details . result = = TryMoveHero : : TELEPORTATION | | details . start = = details . end )
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return ;
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int3 hp = details . start ;
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if ( makingTurn & & ho - > tempOwner = = playerID ) //we are moving our hero
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{
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if ( details . result ! = TryMoveHero : : SUCCESS & & details . result ! = TryMoveHero : : FAILED ) //hero didn't change tile but visit succeeded
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{
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adventureInt - > paths . erase ( ho ) ;
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adventureInt - > terrain . currentPath = NULL ;
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}
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else if ( adventureInt - > terrain . currentPath & & details . result = = TryMoveHero : : SUCCESS ) //&& hero is moving
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{
//remove one node from the path (the one we went)
adventureInt - > terrain . currentPath - > nodes . erase ( adventureInt - > terrain . currentPath - > nodes . end ( ) - 1 ) ;
if ( ! adventureInt - > terrain . currentPath - > nodes . size ( ) ) //if it was the last one, remove entire path
{
adventureInt - > paths . erase ( ho ) ;
adventureInt - > terrain . currentPath = NULL ;
}
}
}
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if ( details . result ! = TryMoveHero : : SUCCESS ) //hero failed to move
{
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ho - > isStanding = true ;
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stillMoveHero . setn ( STOP_MOVE ) ;
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GH . totalRedraw ( ) ;
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return ;
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}
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//initializing objects and performing first step of move
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if ( details . end . x + 1 = = details . start . x & & details . end . y + 1 = = details . start . y ) //tl
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{
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//ho->moveDir = 1;
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ho - > isStanding = false ;
CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 31 , - 31 ) ) ) ;
CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 1 , - 31 ) ) ) ;
CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 33 , - 31 ) ) ) ;
CGI - > mh - > ttiles [ hp . x ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 65 , - 31 ) ) ) ;
CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 31 , 1 ) ) ) ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 1 , 1 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 33 , 1 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 65 , 1 ) , ho - > id ) ;
CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 31 , 33 ) ) ) ;
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 1 , 33 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 33 , 33 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 65 , 33 ) , ho - > id ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
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}
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else if ( details . end . x = = details . start . x & & details . end . y + 1 = = details . start . y ) //t
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{
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//ho->moveDir = 2;
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ho - > isStanding = false ;
CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 0 , - 31 ) ) ) ;
CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 32 , - 31 ) ) ) ;
CGI - > mh - > ttiles [ hp . x ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 64 , - 31 ) ) ) ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 0 , 1 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 32 , 1 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 64 , 1 ) , ho - > id ) ;
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 0 , 33 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 32 , 33 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 64 , 33 ) , ho - > id ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
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}
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else if ( details . end . x - 1 = = details . start . x & & details . end . y + 1 = = details . start . y ) //tr
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{
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//ho->moveDir = 3;
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ho - > isStanding = false ;
CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 1 , - 31 ) ) ) ;
CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 31 , - 31 ) ) ) ;
CGI - > mh - > ttiles [ hp . x ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 63 , - 31 ) ) ) ;
CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 2 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 95 , - 31 ) ) ) ;
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subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , - 1 , 1 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 31 , 1 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 63 , 1 ) , ho - > id ) ;
CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 95 , 1 ) ) ) ;
2008-01-26 21:36:31 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , - 1 , 33 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 31 , 33 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 63 , 33 ) , ho - > id ) ;
CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 95 , 33 ) ) ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 2 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 2 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2008-01-26 21:36:31 +02:00
}
2009-07-03 22:57:14 +03:00
else if ( details . end . x - 1 = = details . start . x & & details . end . y = = details . start . y ) //r
2008-01-26 21:36:31 +02:00
{
2009-07-18 06:13:13 +03:00
//ho->moveDir = 4;
2009-05-19 21:23:04 +03:00
ho - > isStanding = false ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , - 1 , 0 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 31 , 0 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 63 , 0 ) , ho - > id ) ;
CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 95 , 0 ) ) ) ;
2008-01-26 21:36:31 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , - 1 , 32 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 31 , 32 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 63 , 32 ) , ho - > id ) ;
CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 95 , 32 ) ) ) ;
2009-04-11 04:32:50 +03:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2009-04-11 04:32:50 +03:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2008-08-15 15:11:42 +03:00
}
2009-07-03 22:57:14 +03:00
else if ( details . end . x - 1 = = details . start . x & & details . end . y - 1 = = details . start . y ) //br
2008-08-16 11:47:41 +03:00
{
2009-07-18 06:13:13 +03:00
//ho->moveDir = 5;
2009-05-19 21:23:04 +03:00
ho - > isStanding = false ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , - 1 , - 1 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 31 , - 1 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 63 , - 1 ) , ho - > id ) ;
CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 95 , - 1 ) ) ) ;
2008-03-06 20:54:35 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , - 1 , 31 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 31 , 31 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 63 , 31 ) , ho - > id ) ;
CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 95 , 31 ) ) ) ;
2008-03-06 20:54:35 +02:00
2009-05-19 21:23:04 +03:00
CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 1 , 63 ) ) ) ;
CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 31 , 63 ) ) ) ;
CGI - > mh - > ttiles [ hp . x ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 63 , 63 ) ) ) ;
CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 95 , 63 ) ) ) ;
2009-04-14 15:47:09 +03:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y - 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2008-03-06 20:54:35 +02:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2008-02-23 00:26:31 +02:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x + 1 ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2007-11-24 00:33:55 +02:00
}
2009-07-03 22:57:14 +03:00
else if ( details . end . x = = details . start . x & & details . end . y - 1 = = details . start . y ) //b
2009-03-14 13:25:25 +02:00
{
2009-07-18 06:13:13 +03:00
//ho->moveDir = 6;
2009-05-19 21:23:04 +03:00
ho - > isStanding = false ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 0 , - 1 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 32 , - 1 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 64 , - 1 ) , ho - > id ) ;
2007-11-24 00:33:55 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 0 , 31 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 32 , 31 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 64 , 31 ) , ho - > id ) ;
2008-08-13 03:44:31 +03:00
2009-05-19 21:23:04 +03:00
CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 0 , 63 ) ) ) ;
CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 32 , 63 ) ) ) ;
CGI - > mh - > ttiles [ hp . x ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 64 , 63 ) ) ) ;
2007-12-19 02:06:51 +02:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2007-12-19 02:06:51 +02:00
}
2009-07-03 22:57:14 +03:00
else if ( details . end . x + 1 = = details . start . x & & details . end . y - 1 = = details . start . y ) //bl
2007-11-24 00:33:55 +02:00
{
2009-07-18 06:13:13 +03:00
//ho->moveDir = 7;
2009-05-19 21:23:04 +03:00
ho - > isStanding = false ;
CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 31 , - 1 ) ) ) ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 1 , - 1 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 33 , - 1 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 65 , - 1 ) , ho - > id ) ;
2007-11-24 00:33:55 +02:00
2009-05-19 21:23:04 +03:00
CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 31 , 31 ) ) ) ;
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 1 , 31 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 33 , 31 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 65 , 31 ) , ho - > id ) ;
2009-02-09 18:18:48 +02:00
2009-05-19 21:23:04 +03:00
CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 31 , 63 ) ) ) ;
CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 1 , 63 ) ) ) ;
CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 33 , 63 ) ) ) ;
CGI - > mh - > ttiles [ hp . x ] [ hp . y + 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , 65 , 63 ) ) ) ;
2009-04-11 04:32:50 +03:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2009-02-09 18:18:48 +02:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2009-04-11 04:32:50 +03:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 2 ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 1 ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x ] [ hp . y + 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x ] [ hp . y + 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2008-08-02 18:08:03 +03:00
}
2009-07-03 22:57:14 +03:00
else if ( details . end . x + 1 = = details . start . x & & details . end . y = = details . start . y ) //l
2009-05-19 21:23:04 +03:00
{
2009-07-18 06:13:13 +03:00
//ho->moveDir = 8;
2009-05-19 21:23:04 +03:00
ho - > isStanding = false ;
CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 1 ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 31 , 0 ) ) ) ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 1 , 0 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 33 , 0 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 65 , 0 ) , ho - > id ) ;
2009-04-14 15:47:09 +03:00
2009-05-19 21:23:04 +03:00
CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y ] [ hp . z ] . objects . push_back ( std : : make_pair ( ho , genRect ( 32 , 32 , - 31 , 32 ) ) ) ;
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 1 , 32 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 33 , 32 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 65 , 32 ) , ho - > id ) ;
2009-04-14 15:47:09 +03:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 1 ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y - 1 ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2009-04-14 15:47:09 +03:00
2009-05-19 21:23:04 +03:00
std : : stable_sort ( CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y ] [ hp . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ hp . x - 3 ] [ hp . y ] [ hp . z ] . objects . end ( ) , ocmptwo_cgin ) ;
2007-11-19 00:58:28 +02:00
}
2009-05-19 21:23:04 +03:00
//first initializing done
SDL_framerateDelay ( mainFPSmng ) ; // after first move
//main moving
2009-07-18 06:13:13 +03:00
for ( int i = 1 ; i < 32 ; i + = 2 * sysOpts . heroMoveSpeed )
2007-11-19 00:58:28 +02:00
{
2009-07-03 22:57:14 +03:00
if ( details . end . x + 1 = = details . start . x & & details . end . y + 1 = = details . start . y ) //tl
2009-05-19 21:23:04 +03:00
{
//setting advmap shift
adventureInt - > terrain . moveX = i - 32 ;
adventureInt - > terrain . moveY = i - 32 ;
2008-12-17 23:16:19 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 3 , hp . y - 2 , hp . z , genRect ( 32 , 32 , - 31 + i , - 31 + i ) , ho - > id ) ;
subRect ( hp . x - 2 , hp . y - 2 , hp . z , genRect ( 32 , 32 , 1 + i , - 31 + i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 2 , hp . z , genRect ( 32 , 32 , 33 + i , - 31 + i ) , ho - > id ) ;
subRect ( hp . x , hp . y - 2 , hp . z , genRect ( 32 , 32 , 65 + i , - 31 + i ) , ho - > id ) ;
2008-12-17 23:16:19 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 3 , hp . y - 1 , hp . z , genRect ( 32 , 32 , - 31 + i , 1 + i ) , ho - > id ) ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 1 + i , 1 + i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 33 + i , 1 + i ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 65 + i , 1 + i ) , ho - > id ) ;
2008-12-17 23:16:19 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 3 , hp . y , hp . z , genRect ( 32 , 32 , - 31 + i , 33 + i ) , ho - > id ) ;
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 1 + i , 33 + i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 33 + i , 33 + i ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 65 + i , 33 + i ) , ho - > id ) ;
}
2009-07-03 22:57:14 +03:00
else if ( details . end . x = = details . start . x & & details . end . y + 1 = = details . start . y ) //t
2009-05-19 21:23:04 +03:00
{
//setting advmap shift
adventureInt - > terrain . moveY = i - 32 ;
2008-12-17 23:16:19 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 2 , hp . y - 2 , hp . z , genRect ( 32 , 32 , 0 , - 31 + i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 2 , hp . z , genRect ( 32 , 32 , 32 , - 31 + i ) , ho - > id ) ;
subRect ( hp . x , hp . y - 2 , hp . z , genRect ( 32 , 32 , 64 , - 31 + i ) , ho - > id ) ;
2008-12-17 23:16:19 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 0 , 1 + i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 32 , 1 + i ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 64 , 1 + i ) , ho - > id ) ;
2008-12-17 23:16:19 +02:00
2009-05-19 21:23:04 +03:00
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 0 , 33 + i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 32 , 33 + i ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 64 , 33 + i ) , ho - > id ) ;
}
2009-07-03 22:57:14 +03:00
else if ( details . end . x - 1 = = details . start . x & & details . end . y + 1 = = details . start . y ) //tr
2009-05-19 21:23:04 +03:00
{
//setting advmap shift
adventureInt - > terrain . moveX = - i + 32 ;
adventureInt - > terrain . moveY = i - 32 ;
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subRect ( hp . x - 2 , hp . y - 2 , hp . z , genRect ( 32 , 32 , - 1 - i , - 31 + i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 2 , hp . z , genRect ( 32 , 32 , 31 - i , - 31 + i ) , ho - > id ) ;
subRect ( hp . x , hp . y - 2 , hp . z , genRect ( 32 , 32 , 63 - i , - 31 + i ) , ho - > id ) ;
subRect ( hp . x + 1 , hp . y - 2 , hp . z , genRect ( 32 , 32 , 95 - i , - 31 + i ) , ho - > id ) ;
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subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , - 1 - i , 1 + i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 31 - i , 1 + i ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 63 - i , 1 + i ) , ho - > id ) ;
subRect ( hp . x + 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 95 - i , 1 + i ) , ho - > id ) ;
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subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , - 1 - i , 33 + i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 31 - i , 33 + i ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 63 - i , 33 + i ) , ho - > id ) ;
subRect ( hp . x + 1 , hp . y , hp . z , genRect ( 32 , 32 , 95 - i , 33 + i ) , ho - > id ) ;
}
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else if ( details . end . x - 1 = = details . start . x & & details . end . y = = details . start . y ) //r
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{
//setting advmap shift
adventureInt - > terrain . moveX = - i + 32 ;
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subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , - 1 - i , 0 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 31 - i , 0 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 63 - i , 0 ) , ho - > id ) ;
subRect ( hp . x + 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 95 - i , 0 ) , ho - > id ) ;
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subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , - 1 - i , 32 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 31 - i , 32 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 63 - i , 32 ) , ho - > id ) ;
subRect ( hp . x + 1 , hp . y , hp . z , genRect ( 32 , 32 , 95 - i , 32 ) , ho - > id ) ;
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}
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else if ( details . end . x - 1 = = details . start . x & & details . end . y - 1 = = details . start . y ) //br
2009-04-23 22:50:27 +03:00
{
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//setting advmap shift
adventureInt - > terrain . moveX = - i + 32 ;
adventureInt - > terrain . moveY = - i + 32 ;
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subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , - 1 - i , - 1 - i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 31 - i , - 1 - i ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 63 - i , - 1 - i ) , ho - > id ) ;
subRect ( hp . x + 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 95 - i , - 1 - i ) , ho - > id ) ;
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subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , - 1 - i , 31 - i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 31 - i , 31 - i ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 63 - i , 31 - i ) , ho - > id ) ;
subRect ( hp . x + 1 , hp . y , hp . z , genRect ( 32 , 32 , 95 - i , 31 - i ) , ho - > id ) ;
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subRect ( hp . x - 2 , hp . y + 1 , hp . z , genRect ( 32 , 32 , - 1 - i , 63 - i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y + 1 , hp . z , genRect ( 32 , 32 , 31 - i , 63 - i ) , ho - > id ) ;
subRect ( hp . x , hp . y + 1 , hp . z , genRect ( 32 , 32 , 63 - i , 63 - i ) , ho - > id ) ;
subRect ( hp . x + 1 , hp . y + 1 , hp . z , genRect ( 32 , 32 , 95 - i , 63 - i ) , ho - > id ) ;
}
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else if ( details . end . x = = details . start . x & & details . end . y - 1 = = details . start . y ) //b
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{
//setting advmap shift
adventureInt - > terrain . moveY = - i + 32 ;
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subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 0 , - 1 - i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 32 , - 1 - i ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 64 , - 1 - i ) , ho - > id ) ;
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subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 0 , 31 - i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 32 , 31 - i ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 64 , 31 - i ) , ho - > id ) ;
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subRect ( hp . x - 2 , hp . y + 1 , hp . z , genRect ( 32 , 32 , 0 , 63 - i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y + 1 , hp . z , genRect ( 32 , 32 , 32 , 63 - i ) , ho - > id ) ;
subRect ( hp . x , hp . y + 1 , hp . z , genRect ( 32 , 32 , 64 , 63 - i ) , ho - > id ) ;
}
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else if ( details . end . x + 1 = = details . start . x & & details . end . y - 1 = = details . start . y ) //bl
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{
//setting advmap shift
adventureInt - > terrain . moveX = i - 32 ;
adventureInt - > terrain . moveY = - i + 32 ;
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subRect ( hp . x - 3 , hp . y - 1 , hp . z , genRect ( 32 , 32 , - 31 + i , - 1 - i ) , ho - > id ) ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 1 + i , - 1 - i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 33 + i , - 1 - i ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 65 + i , - 1 - i ) , ho - > id ) ;
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subRect ( hp . x - 3 , hp . y , hp . z , genRect ( 32 , 32 , - 31 + i , 31 - i ) , ho - > id ) ;
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 1 + i , 31 - i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 33 + i , 31 - i ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 65 + i , 31 - i ) , ho - > id ) ;
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subRect ( hp . x - 3 , hp . y + 1 , hp . z , genRect ( 32 , 32 , - 31 + i , 63 - i ) , ho - > id ) ;
subRect ( hp . x - 2 , hp . y + 1 , hp . z , genRect ( 32 , 32 , 1 + i , 63 - i ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y + 1 , hp . z , genRect ( 32 , 32 , 33 + i , 63 - i ) , ho - > id ) ;
subRect ( hp . x , hp . y + 1 , hp . z , genRect ( 32 , 32 , 65 + i , 63 - i ) , ho - > id ) ;
}
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else if ( details . end . x + 1 = = details . start . x & & details . end . y = = details . start . y ) //l
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{
//setting advmap shift
adventureInt - > terrain . moveX = i - 32 ;
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subRect ( hp . x - 3 , hp . y - 1 , hp . z , genRect ( 32 , 32 , - 31 + i , 0 ) , ho - > id ) ;
subRect ( hp . x - 2 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 1 + i , 0 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y - 1 , hp . z , genRect ( 32 , 32 , 33 + i , 0 ) , ho - > id ) ;
subRect ( hp . x , hp . y - 1 , hp . z , genRect ( 32 , 32 , 65 + i , 0 ) , ho - > id ) ;
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subRect ( hp . x - 3 , hp . y , hp . z , genRect ( 32 , 32 , - 31 + i , 32 ) , ho - > id ) ;
subRect ( hp . x - 2 , hp . y , hp . z , genRect ( 32 , 32 , 1 + i , 32 ) , ho - > id ) ;
subRect ( hp . x - 1 , hp . y , hp . z , genRect ( 32 , 32 , 33 + i , 32 ) , ho - > id ) ;
subRect ( hp . x , hp . y , hp . z , genRect ( 32 , 32 , 65 + i , 32 ) , ho - > id ) ;
}
adventureInt - > updateScreen = true ;
adventureInt - > show ( screen ) ;
//LOCPLINT->adventureInt->show(); //updating screen
CSDL_Ext : : update ( screen ) ;
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SDL_Delay ( 5 ) ;
SDL_framerateDelay ( mainFPSmng ) ; //for animation purposes
} //for(int i=1; i<32; i+=4)
//main moving done
//finishing move
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//restoring adventureInt->terrain.move*
adventureInt - > terrain . moveX = adventureInt - > terrain . moveY = 0 ;
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if ( details . end . x + 1 = = details . start . x & & details . end . y + 1 = = details . start . y ) //tl
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{
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delObjRect ( hp . x , hp . y - 2 , hp . z , ho - > id ) ;
delObjRect ( hp . x , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x - 1 , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x - 2 , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x - 3 , hp . y , hp . z , ho - > id ) ;
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}
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else if ( details . end . x = = details . start . x & & details . end . y + 1 = = details . start . y ) //t
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{
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delObjRect ( hp . x , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x - 1 , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x - 2 , hp . y , hp . z , ho - > id ) ;
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}
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else if ( details . end . x - 1 = = details . start . x & & details . end . y + 1 = = details . start . y ) //tr
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{
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delObjRect ( hp . x - 2 , hp . y - 2 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 2 , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x + 1 , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x - 1 , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x - 2 , hp . y , hp . z , ho - > id ) ;
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}
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else if ( details . end . x - 1 = = details . start . x & & details . end . y = = details . start . y ) //r
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{
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delObjRect ( hp . x - 2 , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 2 , hp . y , hp . z , ho - > id ) ;
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}
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else if ( details . end . x - 1 = = details . start . x & & details . end . y - 1 = = details . start . y ) //br
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{
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delObjRect ( hp . x - 2 , hp . y + 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 2 , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x + 1 , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 1 , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 2 , hp . y - 1 , hp . z , ho - > id ) ;
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}
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else if ( details . end . x = = details . start . x & & details . end . y - 1 = = details . start . y ) //b
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{
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delObjRect ( hp . x , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 1 , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 2 , hp . y - 1 , hp . z , ho - > id ) ;
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}
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else if ( details . end . x + 1 = = details . start . x & & details . end . y - 1 = = details . start . y ) //bl
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{
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delObjRect ( hp . x , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 1 , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 2 , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x - 3 , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x , hp . y , hp . z , ho - > id ) ;
delObjRect ( hp . x , hp . y + 1 , hp . z , ho - > id ) ;
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}
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else if ( details . end . x + 1 = = details . start . x & & details . end . y = = details . start . y ) //l
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{
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delObjRect ( hp . x , hp . y - 1 , hp . z , ho - > id ) ;
delObjRect ( hp . x , hp . y , hp . z , ho - > id ) ;
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}
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//restoring good rects
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subRect ( details . end . x - 2 , details . end . y - 1 , details . end . z , genRect ( 32 , 32 , 0 , 0 ) , ho - > id ) ;
subRect ( details . end . x - 1 , details . end . y - 1 , details . end . z , genRect ( 32 , 32 , 32 , 0 ) , ho - > id ) ;
subRect ( details . end . x , details . end . y - 1 , details . end . z , genRect ( 32 , 32 , 64 , 0 ) , ho - > id ) ;
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subRect ( details . end . x - 2 , details . end . y , details . end . z , genRect ( 32 , 32 , 0 , 32 ) , ho - > id ) ;
subRect ( details . end . x - 1 , details . end . y , details . end . z , genRect ( 32 , 32 , 32 , 32 ) , ho - > id ) ;
subRect ( details . end . x , details . end . y , details . end . z , genRect ( 32 , 32 , 64 , 32 ) , ho - > id ) ;
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//restoring good order of objects
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std : : stable_sort ( CGI - > mh - > ttiles [ details . end . x - 2 ] [ details . end . y - 1 ] [ details . end . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ details . end . x - 2 ] [ details . end . y - 1 ] [ details . end . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ details . end . x - 1 ] [ details . end . y - 1 ] [ details . end . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ details . end . x - 1 ] [ details . end . y - 1 ] [ details . end . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ details . end . x ] [ details . end . y - 1 ] [ details . end . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ details . end . x ] [ details . end . y - 1 ] [ details . end . z ] . objects . end ( ) , ocmptwo_cgin ) ;
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std : : stable_sort ( CGI - > mh - > ttiles [ details . end . x - 2 ] [ details . end . y ] [ details . end . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ details . end . x - 2 ] [ details . end . y ] [ details . end . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ details . end . x - 1 ] [ details . end . y ] [ details . end . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ details . end . x - 1 ] [ details . end . y ] [ details . end . z ] . objects . end ( ) , ocmptwo_cgin ) ;
std : : stable_sort ( CGI - > mh - > ttiles [ details . end . x ] [ details . end . y ] [ details . end . z ] . objects . begin ( ) , CGI - > mh - > ttiles [ details . end . x ] [ details . end . y ] [ details . end . z ] . objects . end ( ) , ocmptwo_cgin ) ;
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ho - > isStanding = true ;
//move finished
adventureInt - > minimap . draw ( screen2 ) ;
adventureInt - > heroList . updateMove ( ho ) ;
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//check if user cancelled movement
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{
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boost : : unique_lock < boost : : mutex > un ( eventsM ) ;
while ( events . size ( ) )
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{
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SDL_Event * ev = events . front ( ) ;
events . pop ( ) ;
switch ( ev - > type )
{
case SDL_MOUSEBUTTONDOWN :
stillMoveHero . setn ( STOP_MOVE ) ;
break ;
case SDL_KEYDOWN :
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if ( ev - > key . keysym . sym < SDLK_F1 | | ev - > key . keysym . sym > SDLK_F15 )
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stillMoveHero . setn ( STOP_MOVE ) ;
break ;
}
delete ev ;
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}
}
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if ( stillMoveHero . get ( ) = = WAITING_MOVE )
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stillMoveHero . setn ( DURING_MOVE ) ;
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}
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void CPlayerInterface : : heroKilled ( const CGHeroInstance * hero )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
graphics - > heroWins . erase ( hero - > ID ) ;
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wanderingHeroes - = hero ;
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adventureInt - > heroList . updateHList ( hero ) ;
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}
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void CPlayerInterface : : heroCreated ( const CGHeroInstance * hero )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
if ( graphics - > heroWins . find ( hero - > subID ) = = graphics - > heroWins . end ( ) )
graphics - > heroWins . insert ( std : : pair < int , SDL_Surface * > ( hero - > subID , infoWin ( hero ) ) ) ;
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wanderingHeroes . push_back ( hero ) ;
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adventureInt - > heroList . updateHList ( ) ;
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}
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void CPlayerInterface : : openTownWindow ( const CGTownInstance * town )
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{
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castleInt = new CCastleInterface ( town ) ;
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GH . pushInt ( castleInt ) ;
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}
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SDL_Surface * CPlayerInterface : : infoWin ( const CGObjectInstance * specific ) //specific=0 => draws info about selected town/hero
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{
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if ( specific )
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{
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switch ( specific - > ID )
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{
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case HEROI_TYPE :
return graphics - > drawHeroInfoWin ( dynamic_cast < const CGHeroInstance * > ( specific ) ) ;
break ;
case TOWNI_TYPE :
return graphics - > drawTownInfoWin ( dynamic_cast < const CGTownInstance * > ( specific ) ) ;
break ;
default :
return NULL ;
break ;
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}
}
else
{
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switch ( adventureInt - > selection - > ID )
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{
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case HEROI_TYPE :
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{
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const CGHeroInstance * curh = ( const CGHeroInstance * ) adventureInt - > selection ;
return graphics - > drawHeroInfoWin ( curh ) ;
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}
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case TOWNI_TYPE :
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{
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return graphics - > drawTownInfoWin ( ( const CGTownInstance * ) adventureInt - > selection ) ;
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}
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default :
tlog1 < < " Strange... selection is neither hero nor town \n " ;
return NULL ;
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}
}
}
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int3 CPlayerInterface : : repairScreenPos ( int3 pos )
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{
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if ( pos . x < - CGI - > mh - > frameW )
pos . x = - CGI - > mh - > frameW ;
if ( pos . y < - CGI - > mh - > frameH )
pos . y = - CGI - > mh - > frameH ;
if ( pos . x > CGI - > mh - > map - > width - this - > adventureInt - > terrain . tilesw + CGI - > mh - > frameW )
pos . x = CGI - > mh - > map - > width - this - > adventureInt - > terrain . tilesw + CGI - > mh - > frameW ;
if ( pos . y > CGI - > mh - > map - > height - this - > adventureInt - > terrain . tilesh + CGI - > mh - > frameH )
pos . y = CGI - > mh - > map - > height - this - > adventureInt - > terrain . tilesh + CGI - > mh - > frameH ;
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return pos ;
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}
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void CPlayerInterface : : heroPrimarySkillChanged ( const CGHeroInstance * hero , int which , si64 val )
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{
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if ( which > = PRIMARY_SKILLS ) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
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return ;
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
redrawHeroWin ( hero ) ;
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}
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void CPlayerInterface : : heroManaPointsChanged ( const CGHeroInstance * hero )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
redrawHeroWin ( hero ) ;
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}
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void CPlayerInterface : : heroMovePointsChanged ( const CGHeroInstance * hero )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
//adventureInt->heroList.draw();
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}
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void CPlayerInterface : : receivedResource ( int type , int val )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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GH . totalRedraw ( ) ;
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}
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void CPlayerInterface : : heroGotLevel ( const CGHeroInstance * hero , int pskill , std : : vector < ui16 > & skills , boost : : function < void ( ui32 ) > & callback )
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{
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waitWhileDialog ( ) ;
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CGI - > soundh - > playSound ( soundBase : : heroNewLevel ) ;
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
CLevelWindow * lw = new CLevelWindow ( hero , pskill , skills , callback ) ;
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GH . pushInt ( lw ) ;
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}
void CPlayerInterface : : heroInGarrisonChange ( const CGTownInstance * town )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
//redraw infowindow
SDL_FreeSurface ( graphics - > townWins [ town - > id ] ) ;
graphics - > townWins [ town - > id ] = infoWin ( town ) ;
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if ( town - > garrisonHero & & vstd : : contains ( wanderingHeroes , town - > garrisonHero ) ) //wandering hero moved to the garrison
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{
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CGI - > mh - > hideObject ( town - > garrisonHero ) ;
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wanderingHeroes - = town - > garrisonHero ;
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}
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if ( town - > visitingHero & & ! vstd : : contains ( wanderingHeroes , town - > visitingHero ) ) //hero leaves garrison
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{
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CGI - > mh - > printObject ( town - > visitingHero ) ;
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wanderingHeroes . push_back ( town - > visitingHero ) ;
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}
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//adventureInt->heroList.updateHList();
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CCastleInterface * c = castleInt ;
if ( c )
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{
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c - > garr - > highlighted = NULL ;
c - > hslotup . hero = town - > garrisonHero ;
c - > garr - > odown = c - > hslotdown . hero = town - > visitingHero ;
c - > garr - > set2 = town - > visitingHero ? & town - > visitingHero - > army : NULL ;
c - > garr - > recreateSlots ( ) ;
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}
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GH . totalRedraw ( ) ;
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}
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void CPlayerInterface : : heroVisitsTown ( const CGHeroInstance * hero , const CGTownInstance * town )
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{
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if ( hero - > tempOwner ! = town - > tempOwner )
return ;
boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
openTownWindow ( town ) ;
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}
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void CPlayerInterface : : garrisonChanged ( const CGObjectInstance * obj )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
if ( obj - > ID = = HEROI_TYPE ) //hero
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{
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const CGHeroInstance * hh ;
if ( hh = dynamic_cast < const CGHeroInstance * > ( obj ) )
{
SDL_FreeSurface ( graphics - > heroWins [ hh - > subID ] ) ;
graphics - > heroWins [ hh - > subID ] = infoWin ( hh ) ;
}
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}
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else if ( obj - > ID = = TOWNI_TYPE ) //town
{
const CGTownInstance * tt ;
if ( tt = static_cast < const CGTownInstance * > ( obj ) )
{
SDL_FreeSurface ( graphics - > townWins [ tt - > id ] ) ;
graphics - > townWins [ tt - > id ] = infoWin ( tt ) ;
}
if ( tt - > visitingHero )
{
SDL_FreeSurface ( graphics - > heroWins [ tt - > visitingHero - > subID ] ) ;
graphics - > heroWins [ tt - > visitingHero - > subID ] = infoWin ( tt - > visitingHero ) ;
}
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}
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bool wasGarrison = false ;
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for ( std : : list < IShowActivable * > : : iterator i = GH . listInt . begin ( ) ; i ! = GH . listInt . end ( ) ; i + + )
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{
if ( ( * i ) - > type & IShowActivable : : WITH_GARRISON )
{
CWindowWithGarrison * wwg = static_cast < CWindowWithGarrison * > ( * i ) ;
wwg - > garr - > recreateSlots ( ) ;
wasGarrison = true ;
}
}
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GH . totalRedraw ( ) ;
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}
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void CPlayerInterface : : buildChanged ( const CGTownInstance * town , int buildingID , int what ) //what: 1 - built, 2 - demolished
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
switch ( buildingID )
{
case 7 : case 8 : case 9 : case 10 : case 11 : case 12 : case 13 : case 15 :
{
SDL_FreeSurface ( graphics - > townWins [ town - > id ] ) ;
graphics - > townWins [ town - > id ] = infoWin ( town ) ;
break ;
}
}
if ( ! castleInt )
return ;
if ( castleInt - > town ! = town )
return ;
switch ( what )
{
case 1 :
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CGI - > soundh - > playSound ( soundBase : : newBuilding ) ;
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castleInt - > addBuilding ( buildingID ) ;
break ;
case 2 :
castleInt - > removeBuilding ( buildingID ) ;
break ;
}
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}
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void CPlayerInterface : : battleStart ( CCreatureSet * army1 , CCreatureSet * army2 , int3 tile , CGHeroInstance * hero1 , CGHeroInstance * hero2 , bool side ) //called by engine when battle starts; side=0 - left, side=1 - right
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{
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while ( showingDialog - > get ( ) )
SDL_Delay ( 20 ) ;
boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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/*battleInt = */ new CBattleInterface ( army1 , army2 , hero1 , hero2 , genRect ( 600 , 800 , ( conf . cc . resx - 800 ) / 2 , ( conf . cc . resy - 600 ) / 2 ) ) ;
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CGI - > musich - > playMusicFromSet ( CGI - > musich - > battleMusics , - 1 ) ;
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GH . pushInt ( battleInt ) ;
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}
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void CPlayerInterface : : battlefieldPrepared ( int battlefieldType , std : : vector < CObstacle * > obstacles ) //called when battlefield is prepared, prior the battle beginning
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{
}
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void CPlayerInterface : : battleStacksHealedRes ( const std : : vector < std : : pair < ui32 , ui32 > > & healedStacks )
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{
for ( int b = 0 ; b < healedStacks . size ( ) ; + + b )
{
const CStack * healed = cb - > battleGetStackByID ( healedStacks [ b ] . first ) ;
if ( battleInt - > creAnims [ healed - > ID ] - > getType ( ) = = 5 )
{
//stack has been resurrected
battleInt - > creAnims [ healed - > ID ] - > setType ( 2 ) ;
}
}
}
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void CPlayerInterface : : battleNewStackAppeared ( int stackID )
{
//changing necessary things in battle interface
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battleInt - > newStack ( stackID ) ;
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}
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void CPlayerInterface : : battleObstaclesRemoved ( const std : : set < si32 > & removedObstacles )
{
for ( std : : set < si32 > : : const_iterator it = removedObstacles . begin ( ) ; it ! = removedObstacles . end ( ) ; + + it )
{
for ( std : : map < int , CDefHandler * > : : iterator itBat = battleInt - > idToObstacle . begin ( ) ; itBat ! = battleInt - > idToObstacle . end ( ) ; + + itBat )
{
if ( itBat - > first = = * it ) //remove this obstacle
{
battleInt - > idToObstacle . erase ( itBat ) ;
break ;
}
}
}
//update accessible hexes
battleInt - > redrawBackgroundWithHexes ( battleInt - > activeStack ) ;
}
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void CPlayerInterface : : battleCatapultAttacked ( const CatapultAttack & ca )
{
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battleInt - > stackIsCatapulting ( ca ) ;
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}
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void CPlayerInterface : : battleStacksRemoved ( const BattleStacksRemoved & bsr )
{
for ( std : : set < ui32 > : : const_iterator it = bsr . stackIDs . begin ( ) ; it ! = bsr . stackIDs . end ( ) ; + + it ) //for each removed stack
{
battleInt - > stackRemoved ( * it ) ;
}
}
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void CPlayerInterface : : battleNewRound ( int round ) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
battleInt - > newRound ( round ) ;
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}
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void CPlayerInterface : : actionStarted ( const BattleAction * action )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
curAction = new BattleAction ( * action ) ;
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battleInt - > startAction ( action ) ;
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}
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void CPlayerInterface : : actionFinished ( const BattleAction * action )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
delete curAction ;
curAction = NULL ;
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battleInt - > endAction ( action ) ;
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}
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BattleAction CPlayerInterface : : activeStack ( int stackID ) //called when it's turn of that stack
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{
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CBattleInterface * b = battleInt ;
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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const CStack * stack = cb - > battleGetStackByID ( stackID ) ;
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if ( vstd : : contains ( stack - > state , MOVED ) ) //this stack has moved and makes second action -> high morale
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{
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std : : string hlp = CGI - > generaltexth - > allTexts [ 33 ] ;
boost : : algorithm : : replace_first ( hlp , " %s " , ( stack - > amount ! = 1 ) ? stack - > creature - > namePl : stack - > creature - > nameSing ) ;
battleInt - > displayEffect ( 20 , stack - > position ) ;
battleInt - > console - > addText ( hlp ) ;
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}
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b - > stackActivated ( stackID ) ;
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}
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//wait till BattleInterface sets its command
boost : : unique_lock < boost : : mutex > lock ( b - > givenCommand - > mx ) ;
while ( ! b - > givenCommand - > data )
b - > givenCommand - > cond . wait ( lock ) ;
//tidy up
BattleAction ret = * ( b - > givenCommand - > data ) ;
delete b - > givenCommand - > data ;
b - > givenCommand - > data = NULL ;
//return command
return ret ;
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}
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void CPlayerInterface : : battleEnd ( BattleResult * br )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
battleInt - > battleFinished ( * br ) ;
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}
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void CPlayerInterface : : battleStackMoved ( int ID , int dest , int distance , bool end )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
battleInt - > stackMoved ( ID , dest , end , distance ) ;
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}
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void CPlayerInterface : : battleSpellCast ( SpellCast * sc )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
battleInt - > spellCast ( sc ) ;
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}
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void CPlayerInterface : : battleStacksEffectsSet ( SetStackEffect & sse )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
battleInt - > battleStacksEffectsSet ( sse ) ;
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}
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void CPlayerInterface : : battleStacksAttacked ( std : : set < BattleStackAttacked > & bsa )
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{
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tlog5 < < " CPlayerInterface::battleStackAttacked - locking... " ;
boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
tlog5 < < " done! \n " ;
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std : : vector < SStackAttackedInfo > arg ;
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for ( std : : set < BattleStackAttacked > : : iterator i = bsa . begin ( ) ; i ! = bsa . end ( ) ; i + + )
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{
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if ( i - > isEffect ( ) & & i - > effect ! = 12 ) //and not armageddon
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{
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const CStack * stack = cb - > battleGetStackByID ( i - > stackAttacked , false ) ;
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if ( stack ! = NULL )
battleInt - > displayEffect ( i - > effect , stack - > position ) ;
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}
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SStackAttackedInfo to_put = { i - > stackAttacked , i - > damageAmount , i - > killedAmount , i - > attackerID , LOCPLINT - > curAction - > actionType = = 7 , i - > killed ( ) } ;
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arg . push_back ( to_put ) ;
}
if ( bsa . begin ( ) - > isEffect ( ) & & bsa . begin ( ) - > effect = = 12 ) //for armageddon - I hope this condition is enough
{
battleInt - > displayEffect ( bsa . begin ( ) - > effect , - 1 ) ;
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}
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battleInt - > stacksAreAttacked ( arg ) ;
}
void CPlayerInterface : : battleAttack ( BattleAttack * ba )
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{
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tlog5 < < " CPlayerInterface::battleAttack - locking... " ;
boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
tlog5 < < " done! \n " ;
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assert ( curAction ) ;
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if ( ba - > lucky ( ) ) //lucky hit
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{
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const CStack * stack = cb - > battleGetStackByID ( ba - > stackAttacking ) ;
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std : : string hlp = CGI - > generaltexth - > allTexts [ 45 ] ;
boost : : algorithm : : replace_first ( hlp , " %s " , ( stack - > amount ! = 1 ) ? stack - > creature - > namePl . c_str ( ) : stack - > creature - > nameSing . c_str ( ) ) ;
battleInt - > console - > addText ( hlp ) ;
battleInt - > displayEffect ( 18 , stack - > position ) ;
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}
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//TODO: bad luck?
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if ( ba - > shot ( ) )
{
for ( std : : set < BattleStackAttacked > : : iterator i = ba - > bsa . begin ( ) ; i ! = ba - > bsa . end ( ) ; i + + )
battleInt - > stackIsShooting ( ba - > stackAttacking , cb - > battleGetPos ( i - > stackAttacked ) ) ;
}
else
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{
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const CStack * attacker = cb - > battleGetStackByID ( ba - > stackAttacking ) ;
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int shift = 0 ;
if ( ba - > counter ( ) & & BattleInfo : : mutualPosition ( curAction - > destinationTile , attacker - > position ) < 0 )
{
if ( BattleInfo : : mutualPosition ( curAction - > destinationTile + 1 , attacker - > position ) > = 0 )
shift = 1 ;
else
shift = - 1 ;
}
battleInt - > stackAttacking ( ba - > stackAttacking , ba - > counter ( ) ? curAction - > destinationTile + shift : curAction - > additionalInfo ) ;
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}
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}
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void CPlayerInterface : : showComp ( SComponent comp )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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CGI - > soundh - > playSoundFromSet ( CGI - > soundh - > pickupSounds ) ;
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adventureInt - > infoBar . showComp ( & comp , 4000 ) ;
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}
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void CPlayerInterface : : showInfoDialog ( const std : : string & text , const std : : vector < Component * > & components , int soundID )
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{
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std : : vector < SComponent * > intComps ;
for ( int i = 0 ; i < components . size ( ) ; i + + )
intComps . push_back ( new SComponent ( * components [ i ] ) ) ;
showInfoDialog ( text , intComps , soundID ) ;
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}
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void CPlayerInterface : : showInfoDialog ( const std : : string & text , const std : : vector < SComponent * > & components , int soundID )
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{
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waitWhileDialog ( ) ;
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
if ( stillMoveHero . get ( ) = = DURING_MOVE ) //if we are in the middle of hero movement
stillMoveHero . setn ( STOP_MOVE ) ; //after showing dialog movement will be stopped
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std : : vector < std : : pair < std : : string , CFunctionList < void ( ) > > > pom ;
pom . push_back ( std : : pair < std : : string , CFunctionList < void ( ) > > ( " IOKAY.DEF " , 0 ) ) ;
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CInfoWindow * temp = new CInfoWindow ( text , playerID , 0 , components , pom , false ) ;
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if ( makingTurn & & GH . listInt . size ( ) )
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{
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CGI - > soundh - > playSound ( static_cast < soundBase : : soundID > ( soundID ) ) ;
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showingDialog - > set ( true ) ;
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GH . pushInt ( temp ) ;
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}
else
{
dialogs . push_back ( temp ) ;
}
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}
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void CPlayerInterface : : showYesNoDialog ( const std : : string & text , const std : : vector < SComponent * > & components , CFunctionList < void ( ) > onYes , CFunctionList < void ( ) > onNo , bool DelComps )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
LOCPLINT - > showingDialog - > setn ( true ) ;
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CInfoWindow : : showYesNoDialog ( text , & components , onYes , onNo , DelComps , playerID ) ;
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}
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void CPlayerInterface : : showBlockingDialog ( const std : : string & text , const std : : vector < Component > & components , ui32 askID , int soundID , bool selection , bool cancel )
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{
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waitWhileDialog ( ) ;
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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CGI - > soundh - > playSound ( static_cast < soundBase : : soundID > ( soundID ) ) ;
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if ( ! selection & & cancel ) //simple yes/no dialog
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{
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std : : vector < SComponent * > intComps ;
for ( int i = 0 ; i < components . size ( ) ; i + + )
intComps . push_back ( new SComponent ( components [ i ] ) ) ; //will be deleted by close in window
showYesNoDialog ( text , intComps , boost : : bind ( & CCallback : : selectionMade , cb , 1 , askID ) , boost : : bind ( & CCallback : : selectionMade , cb , 0 , askID ) , true ) ;
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}
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else if ( selection )
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{
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std : : vector < CSelectableComponent * > intComps ;
for ( int i = 0 ; i < components . size ( ) ; i + + )
intComps . push_back ( new CSelectableComponent ( components [ i ] ) ) ; //will be deleted by CSelWindow::close
std : : vector < std : : pair < std : : string , CFunctionList < void ( ) > > > pom ;
pom . push_back ( std : : pair < std : : string , CFunctionList < void ( ) > > ( " IOKAY.DEF " , 0 ) ) ;
if ( cancel )
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{
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pom . push_back ( std : : pair < std : : string , CFunctionList < void ( ) > > ( " ICANCEL.DEF " , 0 ) ) ;
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}
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int charperline = 35 ;
if ( pom . size ( ) > 1 )
charperline = 50 ;
CSelWindow * temp = new CSelWindow ( text , playerID , charperline , intComps , pom , askID ) ;
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GH . pushInt ( temp ) ;
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intComps [ 0 ] - > clickLeft ( true , false ) ;
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}
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}
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void CPlayerInterface : : tileRevealed ( const std : : set < int3 > & pos )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
for ( std : : set < int3 > : : const_iterator i = pos . begin ( ) ; i ! = pos . end ( ) ; i + + )
adventureInt - > minimap . showTile ( * i ) ;
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if ( pos . size ( ) )
GH . totalRedraw ( ) ;
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}
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void CPlayerInterface : : tileHidden ( const std : : set < int3 > & pos )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
for ( std : : set < int3 > : : const_iterator i = pos . begin ( ) ; i ! = pos . end ( ) ; i + + )
adventureInt - > minimap . hideTile ( * i ) ;
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}
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void CPlayerInterface : : openHeroWindow ( const CGHeroInstance * hero )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
adventureInt - > heroWindow - > setHero ( hero ) ;
adventureInt - > heroWindow - > quitButton - > callback = boost : : bind ( & CHeroWindow : : quit , adventureInt - > heroWindow ) ;
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GH . pushInt ( adventureInt - > heroWindow ) ;
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}
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void CPlayerInterface : : heroArtifactSetChanged ( const CGHeroInstance * hero )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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if ( adventureInt - > heroWindow - > curHero ) //hero window is opened
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{
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adventureInt - > heroWindow - > deactivate ( ) ;
adventureInt - > heroWindow - > setHero ( adventureInt - > heroWindow - > curHero ) ;
adventureInt - > heroWindow - > activate ( ) ;
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return ;
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}
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CExchangeWindow * cew = dynamic_cast < CExchangeWindow * > ( GH . topInt ( ) ) ;
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if ( cew ) //exchange window is open
{
cew - > deactivate ( ) ;
for ( int g = 0 ; g < ARRAY_COUNT ( cew - > heroInst ) ; + + g )
{
if ( cew - > heroInst [ g ] = = hero )
{
cew - > artifs [ g ] - > setHero ( hero ) ;
}
}
cew - > prepareBackground ( ) ;
cew - > activate ( ) ;
}
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}
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void CPlayerInterface : : updateWater ( )
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{
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}
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void CPlayerInterface : : availableCreaturesChanged ( const CGDwelling * town )
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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if ( castleInt & & town - > ID = = TOWNI_TYPE )
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{
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CFortScreen * fs = dynamic_cast < CFortScreen * > ( GH . topInt ( ) ) ;
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if ( fs )
fs - > draw ( castleInt , false ) ;
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}
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else if ( GH . listInt . size ( ) & & ( town - > ID = = 17 | | town - > ID = = 20 ) ) //external dwelling
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{
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CRecruitmentWindow * crw = dynamic_cast < CRecruitmentWindow * > ( GH . topInt ( ) ) ;
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if ( crw )
crw - > initCres ( ) ;
}
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}
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void CPlayerInterface : : heroBonusChanged ( const CGHeroInstance * hero , const HeroBonus & bonus , bool gain )
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{
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if ( bonus . type = = HeroBonus : : NONE ) return ;
boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
redrawHeroWin ( hero ) ;
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}
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template < typename Handler > void CPlayerInterface : : serializeTempl ( Handler & h , const int version )
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{
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h & playerID & serialID ;
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h & sysOpts ;
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}
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void CPlayerInterface : : serialize ( COSer < CSaveFile > & h , const int version )
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{
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serializeTempl ( h , version ) ;
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}
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void CPlayerInterface : : serialize ( CISer < CLoadFile > & h , const int version )
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{
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serializeTempl ( h , version ) ;
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sysOpts . apply ( ) ;
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}
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void CPlayerInterface : : redrawHeroWin ( const CGHeroInstance * hero )
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{
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if ( ! vstd : : contains ( graphics - > heroWins , hero - > subID ) )
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{
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tlog1 < < " Cannot redraw infowindow for hero with subID= " < < hero - > subID < < " - not present in our map \n " ;
return ;
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}
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SDL_FreeSurface ( graphics - > heroWins [ hero - > subID ] ) ;
graphics - > heroWins [ hero - > subID ] = infoWin ( hero ) ;
if ( adventureInt - > selection = = hero )
adventureInt - > infoBar . draw ( screen ) ;
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}
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bool CPlayerInterface : : moveHero ( const CGHeroInstance * h , CGPath path )
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{
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if ( ! h )
return false ; //can't find hero
bool result = false ;
path . convert ( 0 ) ;
boost : : unique_lock < boost : : mutex > un ( stillMoveHero . mx ) ;
stillMoveHero . data = CONTINUE_MOVE ;
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enum TerrainTile : : EterrainType currentTerrain = TerrainTile : : border ; // not init yet
enum TerrainTile : : EterrainType newTerrain ;
int sh = - 1 ;
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for ( int i = path . nodes . size ( ) - 1 ; i > 0 & & stillMoveHero . data = = CONTINUE_MOVE ; i - - )
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{
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//stop sending move requests if the next node can't be reached at the current turn (hero exhausted his move points)
if ( path . nodes [ i - 1 ] . turns )
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{
stillMoveHero . data = STOP_MOVE ;
break ;
}
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// Start a new sound for the hero movement or let the existing one carry on.
#if 0
// TODO
if ( hero is flying & & sh = = - 1 )
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sh = CGI - > soundh - > playSound ( soundBase : : horseFlying , - 1 ) ;
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# endif
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{
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newTerrain = cb - > getTileInfo ( CGHeroInstance : : convertPosition ( path . nodes [ i ] . coord , false ) ) - > tertype ;
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if ( newTerrain ! = currentTerrain ) {
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CGI - > soundh - > stopSound ( sh ) ;
sh = CGI - > soundh - > playSound ( CGI - > soundh - > horseSounds [ newTerrain ] , - 1 ) ;
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currentTerrain = newTerrain ;
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}
}
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stillMoveHero . data = WAITING_MOVE ;
int3 endpos ( path . nodes [ i - 1 ] . coord . x , path . nodes [ i - 1 ] . coord . y , h - > pos . z ) ;
cb - > moveHero ( h , endpos ) ;
while ( stillMoveHero . data ! = STOP_MOVE & & stillMoveHero . data ! = CONTINUE_MOVE )
stillMoveHero . cond . wait ( un ) ;
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}
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CGI - > soundh - > stopSound ( sh ) ;
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//stillMoveHero = false;
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cb - > recalculatePaths ( ) ;
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return result ;
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}
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bool CPlayerInterface : : shiftPressed ( ) const
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{
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return SDL_GetKeyState ( NULL ) [ SDLK_LSHIFT ] | | SDL_GetKeyState ( NULL ) [ SDLK_RSHIFT ] ;
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}
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void CPlayerInterface : : showGarrisonDialog ( const CArmedInstance * up , const CGHeroInstance * down , bool removableUnits , boost : : function < void ( ) > & onEnd )
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{
{
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boost : : unique_lock < boost : : mutex > un ( showingDialog - > mx ) ;
while ( showingDialog - > data )
showingDialog - > cond . wait ( un ) ;
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}
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
while ( dialogs . size ( ) )
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{
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pim - > unlock ( ) ;
SDL_Delay ( 20 ) ;
pim - > lock ( ) ;
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}
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CGarrisonWindow * cgw = new CGarrisonWindow ( up , down , removableUnits ) ;
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cgw - > quit - > callback + = onEnd ;
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GH . pushInt ( cgw ) ;
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}
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void CPlayerInterface : : requestRealized ( PackageApplied * pa )
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{
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if ( stillMoveHero . get ( ) = = DURING_MOVE )
stillMoveHero . setn ( CONTINUE_MOVE ) ;
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}
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void CPlayerInterface : : heroExchangeStarted ( si32 hero1 , si32 hero2 )
{
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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GH . pushInt ( new CExchangeWindow ( hero2 , hero1 ) ) ;
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}
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void CPlayerInterface : : objectPropertyChanged ( const SetObjectProperty * sop )
{
//redraw minimap if owner changed
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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if ( sop - > what = = 1 )
{
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const CGObjectInstance * obj = cb - > getObjectInfo ( sop - > id ) ;
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std : : set < int3 > pos = obj - > getBlockedPos ( ) ;
for ( std : : set < int3 > : : const_iterator it = pos . begin ( ) ; it ! = pos . end ( ) ; + + it )
{
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if ( cb - > isVisible ( * it ) )
adventureInt - > minimap . showTile ( * it ) ;
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}
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if ( obj - > ID = = TOWNI_TYPE )
adventureInt - > townList . genList ( ) ;
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}
}
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void CPlayerInterface : : recreateWanderingHeroes ( )
{
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wanderingHeroes . clear ( ) ;
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std : : vector < const CGHeroInstance * > heroes = cb - > getHeroesInfo ( ) ;
for ( size_t i = 0 ; i < heroes . size ( ) ; i + + )
if ( ! heroes [ i ] - > inTownGarrison )
wanderingHeroes . push_back ( heroes [ i ] ) ;
}
const CGHeroInstance * CPlayerInterface : : getWHero ( int pos )
{
if ( pos < 0 | | pos > = wanderingHeroes . size ( ) )
return NULL ;
return wanderingHeroes [ pos ] ;
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}
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void CPlayerInterface : : showRecruitmentDialog ( const CGDwelling * dwelling , const CArmedInstance * dst , int level )
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{
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waitWhileDialog ( ) ;
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boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
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CRecruitmentWindow * cr = new CRecruitmentWindow ( dwelling , level , dst , boost : : bind ( & CCallback : : recruitCreatures , cb , dwelling , _1 , _2 ) ) ;
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GH . pushInt ( cr ) ;
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}
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void CPlayerInterface : : waitWhileDialog ( )
{
boost : : unique_lock < boost : : mutex > un ( showingDialog - > mx ) ;
while ( showingDialog - > data )
showingDialog - > cond . wait ( un ) ;
}
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void CPlayerInterface : : showShipyardDialog ( const IShipyard * obj )
{
boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
int state = obj - > state ( ) ;
std : : vector < si32 > cost ;
obj - > getBoatCost ( cost ) ;
CShipyardWindow * csw = new CShipyardWindow ( cost , state , boost : : bind ( & CCallback : : buildBoat , cb , obj ) ) ;
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GH . pushInt ( csw ) ;
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}
void CPlayerInterface : : newObject ( const CGObjectInstance * obj )
{
boost : : unique_lock < boost : : recursive_mutex > un ( * pim ) ;
CGI - > mh - > printObject ( obj ) ;
//we might have built a boat in shipyard in opened town screen
if ( obj - > ID = = 8
& & LOCPLINT - > castleInt
& & obj - > pos - obj - > getVisitableOffset ( ) = = LOCPLINT - > castleInt - > town - > bestLocation ( ) )
{
CGI - > soundh - > playSound ( soundBase : : newBuilding ) ;
LOCPLINT - > castleInt - > recreateBuildings ( ) ;
}
}
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void CPlayerInterface : : centerView ( int3 pos , int focusTime )
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{
LOCPLINT - > adventureInt - > centerOn ( pos ) ;
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if ( focusTime )
{
bool activeAdv = ( GH . topInt ( ) = = adventureInt & & adventureInt - > active ) ;
if ( activeAdv )
adventureInt - > deactivate ( ) ;
SDL_Delay ( focusTime ) ;
if ( activeAdv )
adventureInt - > activate ( ) ;
}
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}
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void CPlayerInterface : : objectRemoved ( const CGObjectInstance * obj )
{
if ( obj - > ID = = HEROI_TYPE & & obj - > tempOwner = = playerID )
{
const CGHeroInstance * h = static_cast < const CGHeroInstance * > ( obj ) ;
heroKilled ( h ) ;
}
}
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void SystemOptions : : setMusicVolume ( int newVolume )
{
musicVolume = newVolume ;
CGI - > musich - > setVolume ( newVolume ) ;
settingsChanged ( ) ;
}
void SystemOptions : : setSoundVolume ( int newVolume )
{
soundVolume = newVolume ;
CGI - > soundh - > setVolume ( newVolume ) ;
settingsChanged ( ) ;
}
void SystemOptions : : setHeroMoveSpeed ( int newSpeed )
{
heroMoveSpeed = newSpeed ;
settingsChanged ( ) ;
}
void SystemOptions : : setMapScrollingSpeed ( int newSpeed )
{
mapScrollingSpeed = newSpeed ;
settingsChanged ( ) ;
}
void SystemOptions : : settingsChanged ( )
{
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CSaveFile settings ( GVCMIDirs . UserPath + " /config/sysopts.bin " ) ;
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if ( settings . sfile )
settings < < * this ;
else
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tlog1 < < " Cannot save settings to config/sysopts.bin! \n " ;
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}
void SystemOptions : : apply ( )
{
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if ( CGI - > musich - > getVolume ( ) ! = musicVolume )
CGI - > musich - > setVolume ( musicVolume ) ;
if ( CGI - > soundh - > getVolume ( ) ! = soundVolume )
CGI - > soundh - > setVolume ( soundVolume ) ;
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settingsChanged ( ) ;
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}
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SystemOptions : : SystemOptions ( )
{
heroMoveSpeed = 2 ;
mapScrollingSpeed = 2 ;
musicVolume = 88 ;
soundVolume = 88 ;
printCellBorders = true ;
printStackRange = true ;
animSpeed = 2 ;
printMouseShadow = true ;
showQueue = true ;
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}