Ivan Savenko
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d51fe62804
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Win/loss condition texts use MetaString
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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56d69e790b
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Renamed MetaString methods to more logical names
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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2636a0dcc3
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Moved MetaString to a new file
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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f35b3a0dc3
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Replace MetaString operator << with member function
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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c43783db58
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Use string ID's instead of raw strings for win/loss conditions
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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8dde8018d0
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Implemented support for fixed monster def's from hota
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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6f743916db
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Moved CGCreature to a new file
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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7c88bb7e4f
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Detect mirror maps
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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636b2ea856
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Removed no longer used code - moved to hota mod
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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d742b6b809
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Fix mapping of map objects linked to game entities
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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f86133705e
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Fix loading of allowed artifacts from hota h3m
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2023-06-20 19:37:27 +03:00 |
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Tomasz Zieliński
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25707b6d5e
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Place zones in order given by template. Yields better results in a number of cases.
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2023-06-18 20:23:25 +02:00 |
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Tomasz Zieliński
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8510af487e
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Place objects away from wide connection
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2023-06-18 19:20:12 +02:00 |
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Tomasz Zieliński
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47726625c2
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Do not generate passable connections for virtual connections.
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2023-06-18 12:03:41 +02:00 |
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Tomasz Zieliński
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acc141d626
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Fix unused variable
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2023-06-17 19:31:16 +02:00 |
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Tomasz Zieliński
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65d10cf9f2
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+ Handle Wide Connections
+ Possibly hide fictive and repulsive connections, needs testing
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2023-06-17 19:09:38 +02:00 |
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DjWarmonger
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02ea798c97
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Merge pull request #2229 from vcmi/zone_placement_improvements
Zone placement improvements
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2023-06-17 08:53:08 +02:00 |
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Tomasz Zieliński
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30f81297c3
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Create only a single seer hut for every artifact we have.
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2023-06-17 08:45:10 +02:00 |
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Ivan Savenko
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ece9982ca0
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Fix build
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2023-06-16 18:11:45 +03:00 |
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Ivan Savenko
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58661fc8ec
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Moved DwellingInstanceConstructor to a new file
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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77b58bc66d
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Cleaned up object constructors to reduce duplicated code
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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4d947be287
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Adventure map shipyard nwo has configurable boat type
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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487f441f47
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |
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Ivan Savenko
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6aedb99117
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Cleaned up IShipyard interface
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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a94b68e6aa
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Hill fort upgrade costs are now loaded from json
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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2e7c382612
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Moved creature upgrade logic to CGObjectInstance inheritors
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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fc190b14bb
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Spell shrines can now be configured in json
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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5cfbdd2967
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Partially split CommonConstructors.cpp into few separate files
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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0901c8feaf
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Use boost::multiarray instead of manual memory management in CMap
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2023-06-16 17:59:10 +03:00 |
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DjWarmonger
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c52b5d3bd0
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Merge pull request #2216 from vcmi/water_prison_tavern
Water Prison & Tavern
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2023-06-16 16:30:05 +02:00 |
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Tomasz Zieliński
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190244369c
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Fix empty Pandora message
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2023-06-15 22:06:31 +02:00 |
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Tomasz Zieliński
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adec58f5bf
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- Set fixed boat type for Tavern / Prison
- Move magical boat offset to static function
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2023-06-15 17:53:18 +02:00 |
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Tomasz Zieliński
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f1356dd5bf
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Merge remote-tracking branch 'origin/develop' into water_prison_tavern
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2023-06-14 20:58:02 +02:00 |
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Tomasz Zieliński
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ce25ed4de2
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Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template).
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2023-06-14 20:50:14 +02:00 |
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Ivan Savenko
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3924f0f081
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Merge pull request #2211 from SoundSSGood/art-refactoring-hotfix
Fixing regressions
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2023-06-14 16:06:35 +03:00 |
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Ivan Savenko
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8614419954
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Merge pull request #2208 from IvanSavenko/obstacles_foreground
Implemented foreground/background obstacles
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2023-06-14 15:49:08 +03:00 |
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Tomasz Zieliński
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14d46cbed8
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Keep the distance between zone guards and other objects, while trying to place them closer to zone centers at the same time.
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2023-06-14 14:12:42 +02:00 |
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Tomasz Zieliński
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2603e11f48
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Simplify and correct ZonePlacer main loop, make sure to save optimal solution at every step.
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2023-06-14 14:07:31 +02:00 |
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DjWarmonger
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3be7720868
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Merge pull request #2218 from vcmi/pregenerate_treasures
Okay, merging this for PvP feedback.
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2023-06-13 20:46:34 +02:00 |
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Tomasz Zieliński
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e1f8ae94ac
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+ Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
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2023-06-12 22:15:59 +02:00 |
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Tomasz Zieliński
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3d3c97bf93
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Fix potential infinite loop
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2023-06-12 20:32:58 +02:00 |
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krs
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56b8fb39f3
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Removed neighbouringTilesWithDirection and using
allNeighbouringTiles
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2023-06-11 18:40:47 +03:00 |
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krs
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b8ad5b41f3
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UnitState has getRangedFullDamageDistance()
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2023-06-11 18:40:47 +03:00 |
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krs
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c0591573bf
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Working Version
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2023-06-11 18:40:47 +03:00 |
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Tomasz Zieliński
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983633d73b
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Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
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2023-06-10 18:02:26 +02:00 |
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Tomasz Zieliński
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65a8478b74
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Fix override
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2023-06-10 15:07:03 +02:00 |
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Tomasz Zieliński
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8ef25155df
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Remove dependencies of surface and underground zones
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2023-06-10 14:58:12 +02:00 |
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Tomasz Zieliński
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b65870f31e
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A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
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2023-06-10 14:57:25 +02:00 |
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Tomasz Zieliński
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1bb2b5b571
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+ Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
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2023-06-10 14:56:03 +02:00 |
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Tomasz Zieliński
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d5b799278e
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Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.
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2023-06-09 21:22:44 +02:00 |
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