SoundSSGood
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348684f93e
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Graphical glitches fixed
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2023-04-01 16:15:10 +03:00 |
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Andrey Filipenkov
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40c9b26331
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[vcmibuilder] fix default destination directory on macOS
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2023-04-01 14:25:26 +03:00 |
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Konstantin
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3df5964847
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CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
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2023-04-01 03:14:35 +03:00 |
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Konstantin
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05cc7fbf67
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GGameHandler: fix spell-like attack targeting
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2023-04-01 01:06:26 +03:00 |
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Andrii Danylchenko
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ebfebfd535
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VCAI: hard limit on iterations per turn
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2023-04-01 00:24:47 +03:00 |
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Konstantin
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766f599e41
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config: CATAPULT_EXTRA_SHOTS should be hidden
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2023-04-01 00:21:34 +03:00 |
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krs
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a8f13bb927
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Add RALT key check for movement info
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2023-04-01 00:20:51 +03:00 |
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Ivan Savenko
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92a3bb69ec
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Regenerated translations
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2023-03-31 23:29:41 +03:00 |
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Ivan Savenko
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220f4531a1
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Changed default mod repository path
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2023-03-31 23:18:45 +03:00 |
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Ivan Savenko
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56e1866db9
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Remove final path node when directly attacking guards
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2023-03-31 23:18:45 +03:00 |
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Ivan Savenko
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e9aed2761c
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Fix target selection for teleport
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2023-03-31 23:18:45 +03:00 |
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Ivan Savenko
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4c6dbb5037
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Fix town UI update on building new structures
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2023-03-31 23:18:45 +03:00 |
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Ivan Savenko
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820c9be61b
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Use own resources when buying boat in allied shipyard
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2023-03-31 23:18:45 +03:00 |
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Ivan Savenko
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839172cd30
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Do not attempt to play animations when map is inactive
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2023-03-31 23:18:45 +03:00 |
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Ivan Savenko
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e3b1b0fbd6
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Removed hardcoded texts
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2023-03-31 23:18:45 +03:00 |
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Ivan Savenko
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cfb5a771ca
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Merge pull request #1803 from krs0/feature/launcher_english_strings_review
Launcher English strings review
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2023-03-31 23:17:46 +03:00 |
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Ivan Savenko
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816d47ca01
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Merge pull request #1802 from dydzio0614/polish-translations-patch
Polish translations patch
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2023-03-31 23:17:40 +03:00 |
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Ivan Savenko
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f631700a9c
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Merge pull request #1805 from Adriankhl/fix_alt_shortcut
Show movement cost immediately after pressing left alt key
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2023-03-31 23:17:19 +03:00 |
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Michael
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f7feeacc1f
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hide messages from AI
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2023-03-31 22:10:48 +02:00 |
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krs
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d97d50d042
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Fixes after review
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2023-03-31 19:39:50 +03:00 |
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krs
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fdfcab1210
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CModListView, firstlaunch and lobby strings reviewed
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2023-03-31 19:24:06 +03:00 |
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Adriankhl
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8c5c943da9
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Show movement cost immediately after pressing left alt key
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2023-03-31 17:48:31 +02:00 |
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Ivan Savenko
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06b35ce533
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Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes
VCAI: hard limit on iterations per turn
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2023-03-31 18:15:58 +03:00 |
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Ivan Savenko
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a64f35c933
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Merge pull request #1765 from vcmi/fix_horde_buildings_load
Fix loading horde buildings predefined in editor
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2023-03-31 17:59:26 +03:00 |
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Tomasz Zieliński
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308b42549b
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Merge remote-tracking branch 'origin/beta' into object_distribution
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2023-03-31 15:44:14 +02:00 |
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Konstantin
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6d17b9342d
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ResourceSet: resolve .at troubles
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2023-03-31 14:12:38 +03:00 |
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Konstantin
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c1fd7309ad
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ResourceSet: composition
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2023-03-31 14:00:49 +03:00 |
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Ivan Savenko
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e485c5811e
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Merge pull request #1799 from IvanSavenko/beta_fixes
Several more fixes for beta branch
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2023-03-31 12:11:25 +03:00 |
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Ivan Savenko
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ea1d177c9b
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Fixed false error messages on game startup
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2023-03-31 01:28:56 +03:00 |
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Ivan Savenko
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6e28b6ed90
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Do not crash on invalid callback name
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2023-03-31 01:28:33 +03:00 |
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Konstantin
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d8a237ba46
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vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
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2023-03-31 01:01:26 +03:00 |
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Konstantin
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82a6d94fd0
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moats: indentation
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2023-03-31 01:01:26 +03:00 |
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Konstantin
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d5e2933bee
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CGameHandler: slightly rework obstacle caster
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2023-03-31 01:01:26 +03:00 |
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Konstantin
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25956e3f37
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vcmi: bump serializer version
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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ecae600563
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effects: Moat now includes battlefield bonus
This is an implementation which works exactly like in H3
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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53a6fb2836
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CGameHandler: do not open-code toInfo
There is an obstacle function which is doing exactly this.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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f704a17e1a
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vcmi: add a last hex setting
I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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35e8ce2ead
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vcmi: update russian translation
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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d83e58f948
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vcmi: use new animation functions in client
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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179cee3e88
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vcmi: add obstacle animation helper functions
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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eff41f66ed
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vcmi: now obstacles can have disappearing anim
It is a reverse version of appearingAnimation.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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7543fdf787
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vcmi: add reverse effect animation type
To be used later with obstacle removal
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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c4d5a7a2d6
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vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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a8478a012b
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vcmi: check long bridge by moat
If moat is on GATE_BRIDGE hex, then it is a long bridge.
No need to check town type.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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3bbff0588d
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CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction
Other bonus are still applied.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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a639bd2606
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spells: rework isMagical()
Now it is a flag of a spell, and not a target condition.
This fixes resistance to bind effect
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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aab5b47038
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vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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6c5f5dba75
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BattleAI: check negative obstacles instead of moat.
This will work for fire walls too (and if someone will summon elementals
after placing land mines). But will not work for Tower's landmines.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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1100bc7a5b
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obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability.
Trigger ability hit animation + trigger ability cast sound.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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50dab1f049
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vcmi: convert fireWall and landMine
convert fireWall and landMine to new
trigger system. Now landmines correctly removed
after exploding
|
2023-03-31 01:01:25 +03:00 |
|