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Commit Graph

64 Commits

Author SHA1 Message Date
ArseniyShestakov
890ae43f55 Merge pull request #180 from Zyx-2000/FileInfo
Refactored CFileInfo & ResourceID
2016-02-08 04:55:39 +03:00
Zyx-2000
3a1a8e3d47 further refactoring-related changes 2016-01-29 15:16:14 +01:00
DjWarmonger
327e95407e - Compile fixes part 1
- Project settings for MSVS
2016-01-27 21:08:08 +01:00
Zyx-2000
7166efef15 added code::blocks project file for launcher. note that it is far from perfect at the moment 2016-01-18 17:50:14 +01:00
Zyx-2000
00d1fd3aec some fixes for launcher 2016-01-16 19:44:15 +01:00
Zyx-2000
cf61837ced replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
Zyx-2000
933b7c1f5e some modernization of CFileInputStream implementation code 2016-01-12 23:40:24 +01:00
Zyx-2000
f9b255c896 Cleaner code & MSVC compatibility 2016-01-12 22:40:05 +01:00
Zyx-2000
203b2dccc3 hopefully fixed things 2016-01-09 21:23:55 +01:00
Ivan Savenko
faa7cbff18 Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
Ivan Savenko
a3d4f9d22f Fixed conversion warnings caused by Qt 2014-11-12 22:46:36 +02:00
josch
b962e11bd7 Launcher: add setting allowing not to automatically check remote repositories
- add a button to the launcher which allows manual downloading
 - add a configuration option autoCheckRepositories to launcher settings
 - add ui elements to settings dialog to change autoCheckRepositories
2014-11-10 08:21:47 +01:00
Mikhail Paulyshka
7b7282f52e fix launcher linking problem for MSVC 2014-10-12 16:40:49 +03:00
Mikhail Paulyshka
b8f5a57c64 Include ZLib headers for launcher and server 2014-10-12 16:33:38 +03:00
Mikhail Paulyshka
ab5e1f9109 don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
Ivan Savenko
b551bdb725 Final part of the merge
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
DjWarmonger
0edaf4fa8a Merge pull request #26 from vcmi/FFMpeg
Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
DjWarmonger
8b10f70afd Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
Karol
958839668c VCMIDirs update #5
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
Ivan Savenko
00cda400a1 Miscellaneous improvements for Launcher UI:
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Michael Pavlyshko
6a23960642 CMake/WIN32 : add icon to client and launcher 2014-07-14 01:02:00 +03:00
Michael Pavlyshko
bad7050096 spaces -> tabulation 2014-07-11 11:01:03 +03:00
Michael Pavlyshko
c25ccc2acb Rename: vcmi.dll -> VCMI_lib.dll, vcmilauncher.exe -> VCMI_launcher.exe 2014-07-11 01:09:00 +03:00
Michael Pavlyshko
29e6c2c412 add WIN32 flag for vcmilauncher to hide console window 2014-07-11 00:57:17 +03:00
DjWarmonger
9e7013de77 Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
Ivan Savenko
791099ab33 - added *_moc suffix to imageviewer files 2014-03-29 12:46:41 +00:00
Ivan Savenko
771c1ce255 - some effords to get rid of bottlenecks in AI code
- fixes, probably partially #1577
- enabled code for reading map object templates from json, still not
used
- disabled PCH for launcher due to speed issues.
2014-03-23 16:36:16 +00:00
Ivan Savenko
9dda194ed3 Support for new fields in mod format including:
- screenshots, repository-only field, will be used by launcher to d/l
screeenshots
- screenshots will be viewed as thumbnails with switch to full view on
click
- changelog that is now visible in launcher
- somewhat better handling of submods by launcher
2014-03-23 12:08:01 +00:00
Ivan Savenko
760ae7d44a Changes related to Debian packaging, based on josch patch
- AUTHORS file is now in UTF-8
- tags for desktop files
- fixed some typos
- better reaction on --help and --version commands
- vcmibuilder should work with both avconf and ffmpeg
2014-03-20 18:17:40 +00:00
Ivan Savenko
333a51a48a Launcher now supports submods. See forum thread for details. 2014-03-20 17:06:25 +00:00
Ivan Savenko
7f6f125b4c First part of submods support.
- VCMI will load mods from Mods directory recursively. Submods must be
placed into additional Mods directory, e.g.
<data dir>/Mods/<mod name>/Mods/<submod name>

- submods will be loaded only if their parent mod was enabled
- submods namespace for objects will be "<parent mod ID>.<submod ID>"

- TODO: Launcher is not aware of submods yet (seems to be working but
may behave incorrectly)
2014-03-15 10:57:34 +00:00
Ivan Savenko
5cbec833c2 - (linux) XDG filesystem support
BIG NOTE TO LINUX USERS
All user data has been moved according to XDG specs:
- Game data (H3 files and mods) and saves: from ~/.vcmi to ~/.local/
- Temporary files, including logs: from ~/.vcmi to ~/.cache/vcmi
- Config files: from ~/.vcmi/config to ~/.config/vcmi

For compatibility VCMI will read game data from ~/.vcmi as well but this
is temporary behavior and will be removed
2014-03-04 14:51:10 +00:00
Michał W. Urbańczyk
43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer.
CGameState::init will work on the deep copy of StartInfo.
Some casts to reduce warnings.
2014-02-08 21:54:35 +00:00
beegee1
95034b9fa0 - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
- Fixed compilation error (VCAI ResourceSet logging)
2014-02-05 20:25:36 +00:00
beegee1
df0a28d9cb - added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON) 2014-02-01 13:37:26 +00:00
Ivan Savenko
27be6a8f13 - new mods (not mentioned in modSettings.json) will be enabled by
default
2014-01-30 14:51:15 +00:00
Ivan Savenko
45c186bba8 some code cleanup in launcher, tweaked appearence of mod list 2014-01-30 12:35:17 +00:00
Ivan Savenko
3779a54ddd - probably fixed 1671
- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
Michał W. Urbańczyk
edacdf34e5 Sometimes, when working with MS Build projects I feel pure, unconditional hate.
Now Launcher should work with MSVC 2013.
2014-01-06 22:11:43 +00:00
Ivan Savenko
ed329c5a1f - minor refactoring for filesystem, moved checksum calculation to
loading stage from initialization
- fixes for launcher
2013-12-11 17:12:39 +00:00
Ivan Savenko
5de70ba235 Minor fixes:
- properly re-enable necessary mods during update
- do not crash if building border is fully-colored
2013-12-08 10:07:06 +00:00
Ivan Savenko
2b6cdd5f41 - (linux) launcher will be available in OS start menu/launchers as
"VCMI" and client will be present as "VCMI Client"
2013-11-16 18:13:30 +00:00
Ivan Savenko
2b3405fa50 - minor optimizations
- fixed incorrect error reporting in launcher
- set WoG version to "0.0.0" so full version will be installed from repo
in future
- updated debian required packages list
- launcher will be enabled by default
2013-11-14 13:21:09 +00:00
Ivan Savenko
29e98b2d51 - modhandler will only validate new, changed or mods that failed
validation last time.
- fixed several issues with modSettings.json file
- some refactoring of modhandler, still needs some work.
2013-11-09 19:10:16 +00:00
Ivan Savenko
dd73573c5c - vcmi can now calculate crc32 checksum of a file
- reorganized internal filesystem structure - all files from one mod are
now grouped in same FS node
- modhandler will now calculate crc32 checksum for each mod
- modhandler now knows validation status of each mod

todo - use checksum to determine mods that have not changed since last
start and disable validation for them.
2013-11-08 20:36:26 +00:00
Ivan Savenko
c4716d0a9a - reordered files in cmake so files with long compile times will be
compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
Ivan Savenko
e2c037402c Unicode support.
- boost-locale library is now required (boost 1.48 or higher)
- Unicode namespace that contains UTF-8 handling
- All non-ASCII strings from H3 data will be converted to UTF-8 during loading
- All JSON files MUST use UTF-8. 
- H3 data encoding can be selected via launcher or directly in config file
2013-10-25 21:45:14 +00:00
stopiccot
cbc8cde10a some OS X fixes 2013-10-07 01:19:02 +00:00
Ivan Savenko
03bca320fe - fixed update presence detection in launcher 2013-10-01 15:14:05 +00:00
Ivan Savenko
eb6ff6b114 fixes #1482, add one pixel spacing for Chinese fonts 2013-09-25 21:15:15 +00:00