AlexVinS
195e979a18
get rid of CBattleInfoCallback::battleCanCastThisSpell
2017-06-05 23:46:55 +03:00
AlexVinS
6c308956f9
get rid of CBattleInfoCallback::battleCanCastThisSpellHere
2017-06-05 23:25:48 +03:00
AlexVinS
1d1519db5c
ENCHANTER_CASTING trigger tweak
2017-06-05 21:41:27 +03:00
AlexVinS
c82afe7156
switch CMapService API to ResourceID
2017-06-04 22:42:48 +03:00
Arseniy Shestakov
bc6f65af04
PlayerCheated: new netpack to apply losing / winning cheat code
2017-06-02 03:34:50 +03:00
Arseniy Shestakov
4b0f702e7e
Add LeaveGame netpack and avoid replying on it and CloseServer
2017-06-02 02:51:44 +03:00
Arseniy Shestakov
c7e7a4d7be
Make usage of boost::interprocess optional
...
If shared memory allocation failed on client server will be started without shared memory option.
Only downside of this is that server wouldn't be able to fallback to random port if default is busy.
2017-06-02 02:44:41 +03:00
Arseniy Shestakov
cc163c4e05
Refactoring of networking code on server and client
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* Avoid server crash on dummy connect / disconnect.
* Avoid server crash when host left from PreGame.
* Server print it's state with name when it's waiting for connection or in pregame.
* Server will use random port if specified port is busy.
2017-06-02 02:44:39 +03:00
Arseniy Shestakov
9b867808a7
Multiplayer: threat disconnected player just like if he lost
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Now even if player disconnected on it's own turn game will continue.
2017-05-31 08:04:31 +03:00
Arseniy Shestakov
db5a52a0f8
Multiplayer: gracefully handle player loss unless it's a host
...
We don't want server to shutdown after just one of players lost the game.
2017-05-31 08:04:26 +03:00
FeniksFire
039e3842fc
Aesthetic changes in BattleHex ( #303 )
2017-05-29 10:33:34 +03:00
AlexVinS
25d06c8d70
Fixed CID 1375686
2017-05-28 15:00:55 +03:00
Fay
b5daa24982
Android support ( #299 )
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* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
AlexVinS
3c893a6bec
Few spell-related tweaks
2017-03-18 14:08:02 +03:00
AlexVinS
5da109ad30
tweaks
2017-03-18 13:25:12 +03:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
Michał Janiszewski
f5ebc763b4
Add override
keyword where applicable
2017-02-17 14:39:16 +01:00
Dydzio
86fe44d9ac
Counterattack correction. Fixes bug #2501
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Creatures should not be able to counterattack multiple times during one opponent attack under any circumstances.
2017-02-10 00:36:15 +01:00
dydzio
21f4a0ba60
Implement ranged counterattack
2017-02-04 10:33:45 +01:00
Dydzio
6c8ef79727
Merge branch 'develop' into MakeWOGGreatAgain
2017-02-01 23:14:36 +01:00
dydzio
cffa616bf1
Refactor SOUL_STEAL bonus handler
2017-02-01 22:58:31 +01:00
dydzio
4c4539b00e
Rename ADVANCED_CATAPULT bonus to reflect the purpose better
2017-02-01 15:05:46 +01:00
dydzio
a8f04aede7
Extend creature siege support. Fix bug #2600
2017-02-01 11:25:57 +01:00
dydzio
b5bfb763fd
Allow different subtypes of SOUL_STEAL work concurrently
2017-01-29 14:45:36 +01:00
dydzio
330c0961b7
Add missing code fix
2017-01-29 12:52:18 +01:00
dydzio
2f1f725ae6
Code improvements, minor fixes
2017-01-29 11:50:37 +01:00
dydzio
f447e44427
Add missing skill description, handler refactoring
2017-01-26 21:24:01 +01:00
dydzio
3e285c2004
Add santa gremlin missing creature ability, fix shooter init bug
2017-01-26 20:53:28 +01:00
dydzio
daec6d933c
Add "WoG werewolf"-like ability support
2017-01-22 20:28:08 +01:00
dydzio
c310138fc3
Add WoG ghost ability support
2017-01-20 15:48:45 +01:00
DjWarmonger
80d5f7b4a4
Updated project files to MVS 2015 (in fact, it's trivial).
2016-12-12 19:14:45 +01:00
AlexVinS
204ee37ae4
boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h.
2016-11-28 21:38:17 +03:00
AlexVinS
eeb21d2446
fixed regression
2016-11-28 05:19:44 +03:00
AlexVinS
2a62ca9522
Fixed CID 1197353
2016-11-28 02:50:43 +03:00
AlexVinS
60b1a9ac52
Fixed CID 1197370, CID 1197369, CID 1197371, CID 1197372, CID 1197374, CID 1288881, CID 1197376
2016-11-27 23:18:21 +03:00
AlexVinS
609c6f81bd
Fixed a few CWE-457
2016-11-27 22:37:41 +03:00
AlexVinS
abe4beebc6
Fixed CID 1197516
2016-11-27 19:13:40 +03:00
AlexVinS
4b2bbd0d76
Fixed CID 1288864
2016-11-26 22:06:12 +03:00
AlexVinS
7befacfb1e
Simplify CGameHandler::makeBattleAction
2016-11-26 20:50:05 +03:00
AlexVinS
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
AlexVinS
0e57825679
Fixed CID 1197463
2016-11-25 21:17:24 +03:00
AlexVinS
e7a0bd690a
Fixed CID 1197453
2016-11-25 17:39:06 +03:00
AlexVinS
dc39fb2d14
Removed useless CPack::type field.
...
* it was an ancient network protocol artifact
2016-11-18 17:45:59 +03:00
DjWarmonger
9db3bfcbf2
Merge pull request #212 from vcmi/refactoring/serialization2
...
Apparently it works - both new and old saves load at least.
2016-11-01 17:25:39 +01:00
Ivan Savenko
256f43f467
Fixes zero-initialized fileVersion member in deserializer
2016-10-29 19:52:19 +03:00
Vadim Markovtsev
24793e115c
Fix formatting
2016-10-29 13:45:08 +02:00
Vadim Markovtsev
dccc25268c
Fix the initial creature spells at battle start
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Before: built-in spells appear on first move of the creature
After: all built-in spells appear before the first move but after tactics
Example: Air Shield for experienced skeletons
2016-10-28 23:37:45 +02:00
Ivan Savenko
5b76c3f4eb
Rebase of codebase changes for refactored serializer
...
Some of newer fixes not yet merged there and save compatibility a bit off.
2016-10-27 18:12:20 +03:00
Arseniy Shestakov
15b4774076
Logging: always print version of client and server in the begining
2016-10-27 17:14:20 +03:00
Arseniy Shestakov
cb3d6a24e7
Cmake: cleanup for commit hash in build version
...
Since it's available in lib we don't need to include it everywhere.
2016-10-27 17:01:29 +03:00