c8ba52230b
* border around battle interface when not 800x600
2009-01-14 19:07:57 +00:00
a37ce5df9e
* partial handling r-clicks on adv map
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* minor fixes
2009-01-14 19:01:20 +00:00
b895fa35cb
* saving and resuming games should work!
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(loading from the main menu, saving using "save [NAME]" command)
2009-01-12 20:05:56 +00:00
3474fdaf05
* save/load partially working
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* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
645ed84978
* license (GPL v2 or later)
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* readme
2009-01-09 18:38:08 +00:00
6e53a4562f
*small fixes for issues introduced in previous revision (or older, I'm not sure)
2009-01-09 18:12:36 +00:00
22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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* small graphical glitch fixed
2009-01-09 13:03:47 +00:00
fa11c06bdc
* our changes
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* centered spellBook
* magic arrow animation fits battle window
* preventing different battle animations from getting out of appropriate rect
2009-01-07 19:40:19 +00:00
847a4f222c
Further serialization code and refactorings.
2009-01-06 18:42:20 +00:00
f853074d20
Minor changes (serialization and related)
2008-12-31 09:33:46 +00:00
4a8ae4ed9a
* restored objects functionalities (hopefully working)
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* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
d0d60175d7
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
b54a3bfb7c
unified guardians names
2008-12-26 01:46:53 +00:00
b356524aee
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
fa38b6ef79
additional tool for cleaning header files (no more #pragma once) and some netbeans project tweaks
2008-12-26 01:03:49 +00:00
b114582857
* corrected indentation
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* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
ae48e73fe7
* fixed reading .defs
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* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
633b0007ba
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
6fc8ed9365
* showing spell effects affecting stack in creature info window
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* more appropriate coloring of stack amount box when stack is affected by a spell
2008-12-21 11:07:23 +00:00
99691b0f11
* fixed compilation error
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* added frenzy spell
* repaired order in stack queue in case a unit has waited (it should work correctly now)
* added spell positiveness info, positive spells cannot be cast on hostile stacks and vice versa
2008-12-20 17:08:51 +00:00
dbd6f2bc82
project files for server and lib (netbeans 6.5)
2008-12-18 20:47:05 +00:00
0f81bf5ae0
few tweaks to make (server, client) on gcc (4.3.3 ubuntu)
2008-12-18 20:30:26 +00:00
07d1faeedc
:)
2008-12-18 08:21:24 +00:00
c1239b3d29
little change for gcc
2008-12-18 08:04:53 +00:00
ea6fc75436
little change for gcc
2008-12-17 21:47:48 +00:00
6d3dd6595b
little change for gcc
2008-12-17 21:17:58 +00:00
4d35d1ee35
little change for gcc
2008-12-17 21:16:19 +00:00
584eced759
Several improvements.
2008-12-15 21:37:22 +00:00
7387d2905e
* improved support for bigger resolutions (border around castle interface)
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* shots proper initialization
2008-12-07 22:38:04 +00:00
05e25ed3ea
* added spells: shield, air shield, bless, curse, bloodlust, weakness, stone skin, prayer
2008-12-06 16:45:54 +00:00
00899402cc
* choosing adventure map scroll speed
2008-11-30 14:08:07 +00:00
c6bcd61aba
* animation of water tiles
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* minor changes
2008-11-30 00:15:38 +00:00
447e5babda
* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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* a few optimizations
* maybe something else I've forgotten ;]
2008-11-28 12:11:31 +00:00
c4bcf7b880
* better support for non-800x600 resolutions
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* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
aeb1f6d012
Uploaded Genius AI by Ambtrip.
2008-11-25 18:51:44 +00:00
9cfa09c076
Some gcc fixups. Automake project updates
2008-11-19 07:55:17 +00:00
2d1fc64dd9
* forgetfulness spell implemented
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* partial support for many creatures being attacked at once (killed - not killed mixes and callback/engine support must be added)
2008-11-17 18:47:43 +00:00
333e1d9878
* started making support for save/load options
2008-11-16 01:06:15 +00:00
bb5819f4df
* support for Wait command (to be tested)
2008-11-15 15:26:08 +00:00
32505ec161
* reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;])
2008-11-15 13:44:32 +00:00
4abbed640f
* fixed Zamolxis 12th issue (The scroll tab in Creature Split window (sometimes also in Castle Recruit) often remains hanged to our mouse position, following it even if we move the mouse away from the scroll bar, away from the split/recruit window)
2008-11-15 13:27:05 +00:00
f6807a2af9
* loading AI dll for neutrals
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* hopefully fixed reported by Zamolxis garrison bugs
* fixed calculating hero level
* fixed gicing starting exp for heroes
2008-11-15 00:55:19 +00:00
73cd282bbe
* fixed problem with levelling above 15 lvl (Zamolxis #2 bug)
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* probably fixed reported problems with battles (Zamolxis #3 - #7 ) - needs further testing
2008-11-14 18:18:13 +00:00
0cc5571604
* new spell: implosion
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* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
d2db5ba18e
* added slow spell
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* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
2008-11-11 15:17:58 +00:00
6b9146f998
* lightning bolt and ice bolt spells
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* displayEffect shows animations on more correct places
* removed three magic numbers (now they're BFIELD_WIDTH, BFIELD_HEIGHT and BFIELD_SIZE macros)
* minor changes
2008-11-10 19:06:04 +00:00
a1606b2fb3
* partial support for Haste spell
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* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
ceb3cf8eae
* magic arrow probably works
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* war machines support partially added
* queue of stacks narrowed
* minor fixes
2008-11-06 17:17:48 +00:00
b988d5a51c
* improved hotkeys
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* updated changelog
* version set to 0.64 (this rev will be released)
2008-11-01 22:32:56 +00:00