DjWarmonger
1ea6723a32
Merge pull request #8 from xyzz/android-rolling
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Android port.
2014-05-17 05:17:54 +02:00
Ilya Zhuravlev
db7cd79cf7
Android port.
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Conflicts:
lib/vcmi_endian.h
2014-05-16 23:24:29 +04:00
DjWarmonger
eb337d7407
Fixed #1638 - spells banned in map settings appeared in town guild
2014-05-16 12:15:35 +02:00
Ilya Zhuravlev
3c35b3eefe
Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
2014-05-14 09:49:25 +04:00
beegee1
60f6c00f2e
Logging API: - removed unused method declaration - updated comments - ensured thread safety
2014-05-10 21:12:33 +02:00
AlexVinS
3e101d89ef
few formatting. Mostly space-> tab
2014-05-07 03:58:58 +04:00
DjWarmonger
fb5152254d
Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup
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Conflicts:
client/CKingdomInterface.cpp
2014-05-02 12:03:02 +02:00
Macron1Robot
345df14d60
Update JsonDetail.cpp
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Replaced new JSON by previous version of JSON comitted by IvanSav and added video file test again
2014-04-30 13:11:04 +04:00
Macron1Robot
9494c6d335
Update JsonDetail.cpp
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Added video file existence check
2014-04-29 21:53:50 +04:00
Macron1Robot
cd7ec5716f
Update CObjectHandler.cpp
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Changed type of "for" variable to auto in dailyIncome
2014-04-28 23:23:24 +04:00
Macron1Robot
558b155c0e
Update CTownHandler.h
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Removed definition of unnecessary type
2014-04-28 23:18:56 +04:00
Macron1Robot
324bb3c98d
Update CModHandler.h
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Returned type of loadConfigFromFile back to void
2014-04-28 23:17:24 +04:00
Macron1Robot
13ea6e39f0
Update CModHandler.cpp
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Removed checking of defaultMods.json values
2014-04-28 23:15:36 +04:00
Macron1Robot
a3aa7314fe
Update CObjectHandler.cpp
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Corrected daily resource income calculation for town buildings
2014-04-28 18:22:21 +04:00
Macron1Robot
2355f3abe1
Update CModHandler.cpp
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Corrected errors
2014-04-28 11:07:44 +04:00
Macron1Robot
13cd400d27
Update CModHandler.cpp
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Corrected error handling in CModHandler::loadConfigFromFile
2014-04-28 11:03:54 +04:00
Macron1Robot
7c1d3d17fc
Update CTownHandler.cpp
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Corrected hadling of null "produce" section for legacy mod to make it more readable
2014-04-28 10:48:00 +04:00
Macron1Robot
1982ca861b
Update CObjectHandler.cpp
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Deleted commented text and excessive assignment
2014-04-28 10:37:18 +04:00
DjWarmonger
4a71442c80
Missing changes.
2014-04-27 14:38:20 +02:00
Macron1Robot
8ec7a9b919
Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"
2014-04-27 10:43:46 +04:00
Macron1Robot
907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
2014-04-26 18:23:35 +04:00
Macron1Robot
b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
2014-04-24 23:36:18 +04:00
DjWarmonger
9e7013de77
Backup for my own MVS project configuration
2014-04-24 21:07:43 +02:00
O01eg
8110b65647
Fix for linking in MS VS and CodeBlocks.
2014-04-24 19:54:05 +04:00
O01eg
334bd28bd4
It compiles with -gdwarf-3
2014-04-20 14:10:46 +04:00
O01eg
c6238588bd
Rename new files.
2014-04-20 12:58:58 +04:00
O01eg
ad84ae64b0
Clean up.
2014-04-20 12:40:15 +04:00
O01eg
463073ebfa
Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h
2014-04-20 11:13:37 +04:00
O01eg
927eb33c11
Split IGameCallback to reduce memory required to debug compilation.
2014-04-19 21:44:21 +04:00
beegee1
1d57b75bc5
- random number generation refactoring
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- fixed mantis #1743
2014-04-10 19:22:32 +02:00
beegee1
48e7b7d805
- Some performance improvements for logging
2014-04-01 19:46:47 +00:00
DjWarmonger
30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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- Some optimizations with local cb pinter in VCAI.
2014-04-01 11:53:28 +00:00
DjWarmonger
ec54381b12
Some more optimization.
2014-03-31 15:26:47 +00:00
DjWarmonger
a64df5718f
Some nontrivial optimizations based on profiling results:
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- Movement bonuses will be calculated ONCE per pathfinder loop
- Goals will be sorted by hero to reduce number of calculatePaths calls
2014-03-31 14:26:09 +00:00
DjWarmonger
8683c8c0eb
- Added and improved some propagators, including Crystal Dragons ability ( #1232 )
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- Minor refactoring in AI
2014-03-29 21:39:19 +00:00
Ivan Savenko
1cec8d4cfc
Some bits towards replacements of objects.txt, first step towards
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configurable objects support:
- fixes for object template loader
- schema for current object template format
2014-03-23 20:26:18 +00:00
Ivan Savenko
771c1ce255
- some effords to get rid of bottlenecks in AI code
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- fixes, probably partially #1577
- enabled code for reading map object templates from json, still not
used
- disabled PCH for launcher due to speed issues.
2014-03-23 16:36:16 +00:00
Ivan Savenko
9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
Ivan Savenko
760ae7d44a
Changes related to Debian packaging, based on josch patch
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- AUTHORS file is now in UTF-8
- tags for desktop files
- fixed some typos
- better reaction on --help and --version commands
- vcmibuilder should work with both avconf and ffmpeg
2014-03-20 18:17:40 +00:00
Ivan Savenko
333a51a48a
Launcher now supports submods. See forum thread for details.
2014-03-20 17:06:25 +00:00
beegee1
fe1b16a7ec
Some preparation towards mantis #1743 :
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- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
alexvins
1aff899f5b
Hotfix 2
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* fix loading range attribute
* fix config for massive spells
2014-03-17 14:39:28 +00:00
alexvins
8cc586ab7f
hotfix
2014-03-17 14:06:32 +00:00
alexvins
9cac0af7be
[Spells] More spell related refactoring
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+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed
spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
Ivan Savenko
7f6f125b4c
First part of submods support.
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- VCMI will load mods from Mods directory recursively. Submods must be
placed into additional Mods directory, e.g.
<data dir>/Mods/<mod name>/Mods/<submod name>
- submods will be loaded only if their parent mod was enabled
- submods namespace for objects will be "<parent mod ID>.<submod ID>"
- TODO: Launcher is not aware of submods yet (seems to be working but
may behave incorrectly)
2014-03-15 10:57:34 +00:00
alexvins
065b8366fb
[Spells] Added basic support for icons and sounds
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* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
alexvins
9f01a92f4c
fix crash in jsonschema in case of invalid typename
2014-03-10 15:58:13 +00:00
DjWarmonger
1d6e265e34
- Fixed special spells spawning in Pyramid
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- Allowed new spells to spawn in Pyramid
2014-03-09 12:33:26 +00:00
DjWarmonger
0347c61dd2
All new spells will be possible to spawn in town magic guilds.
2014-03-09 09:37:20 +00:00
alexvins
c959fdcce0
SpellHandler: cleanup, formatting, simplification.
2014-03-08 23:18:51 +00:00