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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
2014-04-20 12:40:15 +04:00
..
filesystem Split IGameCallback to reduce memory required to debug compilation. 2014-04-19 21:44:21 +04:00
logging - Some performance improvements for logging 2014-04-01 19:46:47 +00:00
mapping - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
minizip more portable OS X library install names 2014-02-23 16:40:55 +00:00
registerTypes Fixed compilation with MSVC. 2014-03-08 19:02:47 +00:00
rmg Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleHex.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleState.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
BattleState.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
CArtHandler.cpp Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CArtHandler.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CBattleCallback.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
CBattleCallback.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CBonusTypeHandler.cpp CBonusTypeHandler small refactoring 2014-01-19 13:29:13 +00:00
CBonusTypeHandler.h Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp bugfixing: 2014-02-26 17:32:42 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CConsoleHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CCreatureHandler.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CCreatureSet.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CCreatureSet.h More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CDefObjInfoHandler.cpp Some bits towards replacements of objects.txt, first step towards 2014-03-23 20:26:18 +00:00
CDefObjInfoHandler.h Some bits towards replacements of objects.txt, first step towards 2014-03-23 20:26:18 +00:00
CGameInterface.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CGameInterface.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CGameState.cpp - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
CGameState.h Clean up. 2014-04-20 12:40:15 +04:00
CGeneralTextHandler.cpp Several minor fixes/features 2013-10-27 13:05:01 +00:00
CGeneralTextHandler.h - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CHeroHandler.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
CHeroHandler.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
CMakeLists.txt Split IGameCallback to reduce memory required to debug compilation. 2014-04-19 21:44:21 +04:00
CModHandler.cpp Launcher now supports submods. See forum thread for details. 2014-03-20 17:06:25 +00:00
CModHandler.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CObjectHandler.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
CObjectHandler.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
CObstacleInstance.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
Connection.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CRandomGenerator.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
CRandomGenerator.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
CScriptingModule.h Clean up. 2014-04-20 12:40:15 +04:00
CSpellHandler.cpp Hotfix 2 2014-03-17 14:39:28 +00:00
CSpellHandler.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CThreadHelper.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CTownHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CTownHandler.h changes in hero class format: 2013-12-13 18:27:54 +00:00
FunctionList.h - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
GameConstants.cpp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
GameConstants.h - Fixed special spells spawning in Pyramid 2014-03-09 12:33:26 +00:00
HeroBonus.cpp - Added and improved some propagators, including Crystal Dragons ability (#1232) 2014-03-29 21:39:19 +00:00
HeroBonus.h - Added and improved some propagators, including Crystal Dragons ability (#1232) 2014-03-29 21:39:19 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback2.cpp Clean up. 2014-04-20 12:40:15 +04:00
IGameCallback2.h Clean up. 2014-04-20 12:40:15 +04:00
IGameCallback.cpp Clean up. 2014-04-20 12:40:15 +04:00
IGameCallback.h Clean up. 2014-04-20 12:40:15 +04:00
IGameEventsReceiver.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
IHandlerBase.h Fixed compilation with MSVC. 2014-03-08 19:02:47 +00:00
int3.h - AI will now use SectorMap to find a way to guarded / covered objects. 2014-02-15 16:38:51 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonDetail.cpp Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonDetail.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.cpp Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
NetPacks.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
NetPacksBase.h Properly removing stuff from hero, fixes #1646. 2014-02-08 23:07:33 +00:00
NetPacksLib.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp - random number generation refactoring 2014-04-10 19:22:32 +02:00
VCMI_Lib.cpp First part of submods support. 2014-03-15 10:57:34 +00:00
VCMI_Lib.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
VCMI_lib.vcxproj - random number generation refactoring 2014-04-10 19:22:32 +02:00
VCMI_lib.vcxproj.filters - random number generation refactoring 2014-04-10 19:22:32 +02:00
VCMIDirs.cpp Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
VCMIDirs.h Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00