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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
alexvins 9cac0af7be [Spells] More spell related refactoring
+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed

spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
..
filesystem First part of submods support. 2014-03-15 10:57:34 +00:00
logging - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
mapping - Fixed special spells spawning in Pyramid 2014-03-09 12:33:26 +00:00
minizip more portable OS X library install names 2014-02-23 16:40:55 +00:00
registerTypes Fixed compilation with MSVC. 2014-03-08 19:02:47 +00:00
rmg Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
AI_Base.h
BattleAction.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleHex.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleState.cpp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
BattleState.h - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
CArtHandler.cpp - probably fixed 1671 2014-01-30 11:08:37 +00:00
CArtHandler.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
CBattleCallback.cpp [Spells] More spell related refactoring 2014-03-17 13:11:10 +00:00
CBattleCallback.h - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
CBonusTypeHandler.cpp CBonusTypeHandler small refactoring 2014-01-19 13:29:13 +00:00
CBonusTypeHandler.h Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp bugfixing: 2014-02-26 17:32:42 +00:00
CBuildingHandler.h
CConfigHandler.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
CConfigHandler.h
CConsoleHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CConsoleHandler.h
CCreatureHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CCreatureHandler.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CCreatureSet.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CCreatureSet.h More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CDefObjInfoHandler.cpp Miscellaneous fixes: 2014-01-13 17:44:21 +00:00
CDefObjInfoHandler.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CGameInterface.cpp
CGameInterface.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CGameState.cpp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
CGameState.h - fixed #1643 -> hero placeholder handling 2014-01-30 18:56:31 +00:00
CGeneralTextHandler.cpp Several minor fixes/features 2013-10-27 13:05:01 +00:00
CGeneralTextHandler.h - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CHeroHandler.cpp Initializing CHeroClass::commander. 2014-01-06 17:45:21 +00:00
CHeroHandler.h Initializing CHeroClass::commander. 2014-01-06 17:45:21 +00:00
CMakeLists.txt cmake/msvc project updates. untested. 2014-03-07 13:23:30 +00:00
CModHandler.cpp First part of submods support. 2014-03-15 10:57:34 +00:00
CModHandler.h First part of submods support. 2014-03-15 10:57:34 +00:00
CObjectHandler.cpp Implemented #1379 2014-03-07 16:10:20 +00:00
CObjectHandler.h Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 2014-02-19 01:04:27 +00:00
CObstacleInstance.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CObstacleInstance.h
CondSh.h
Connection.cpp Split registerTypes into multiple files, now in lib/registerTypes 2014-02-24 19:57:33 +00:00
Connection.h [Spells] More spell related refactoring 2014-03-17 13:11:10 +00:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CRandomGenerator.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
CScriptingModule.h
CSpellHandler.cpp [Spells] More spell related refactoring 2014-03-17 13:11:10 +00:00
CSpellHandler.h [Spells] More spell related refactoring 2014-03-17 13:11:10 +00:00
CStopWatch.h
CThreadHelper.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CThreadHelper.h
CTownHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CTownHandler.h changes in hero class format: 2013-12-13 18:27:54 +00:00
FunctionList.h - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
GameConstants.cpp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
GameConstants.h - Fixed special spells spawning in Pyramid 2014-03-09 12:33:26 +00:00
HeroBonus.cpp two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
HeroBonus.h - Various improvements for exploration 2014-02-17 07:36:03 +00:00
IBonusTypeHandler.h
IGameCallback.cpp Fixed #1726. 2014-03-01 13:42:23 +00:00
IGameCallback.h - Restored correct specialty serialization (#1599 and all its children) 2014-02-17 17:28:39 +00:00
IGameEventsReceiver.h - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
IHandlerBase.h Fixed compilation with MSVC. 2014-03-08 19:02:47 +00:00
int3.h - AI will now use SectorMap to find a way to guarded / covered objects. 2014-02-15 16:38:51 +00:00
Interprocess.h
JsonDetail.cpp fix crash in jsonschema in case of invalid typename 2014-03-10 15:58:13 +00:00
JsonDetail.h - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
JsonNode.cpp More string ID's for buildings: 2013-12-04 10:36:39 +00:00
JsonNode.h - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
NetPacks.h Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 2014-02-19 01:04:27 +00:00
NetPacksBase.h Properly removing stuff from hero, fixes #1646. 2014-02-08 23:07:33 +00:00
NetPacksLib.cpp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
ResourceSet.cpp
ResourceSet.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
ScopeGuard.h
StartInfo.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
VCMI_Lib.cpp First part of submods support. 2014-03-15 10:57:34 +00:00
VCMI_Lib.h
VCMI_lib.vcxproj cmake/msvc project updates. untested. 2014-03-07 13:23:30 +00:00
VCMI_lib.vcxproj.filters Updated MSVC project file after registerTypes split. 2014-02-27 20:35:05 +00:00
VCMIDirs.cpp - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
VCMIDirs.h - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00