Ivan Savenko
48859e186e
Added panning gesture, activated by mouse wheel press
2023-06-05 19:00:56 +03:00
Ivan Savenko
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00
Ivan Savenko
8d278e653f
Merge pull request #2202 from IvanSavenko/map_objects_reorganization
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Map objects code reorganization
2023-06-05 18:35:05 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
2c3e8c3390
Merge pull request #2168 from IvanSavenko/gui_handler_event_handling_refactoring
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Event handling refactoring
2023-05-23 15:08:10 +03:00
Ivan Savenko
a4000f2fc8
Removed isActive(int) method since its usages were redundant or wrong
2023-05-20 01:51:49 +03:00
Ivan Savenko
c77f8482e3
Replaced event handling break system with key capturing
2023-05-20 01:51:49 +03:00
Ivan Savenko
d5d0ca96a8
Minor fixes and cleanup
2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280
Extracted event management from GuiHandler and CIntObject
2023-05-20 01:51:49 +03:00
Ivan Savenko
06b6f59107
Resolution selector will now correctly update in borderless window mode
2023-05-19 23:54:43 +03:00
Ivan Savenko
20ec747440
Do not show desktop-only options on mobile systems
2023-05-19 23:19:43 +03:00
Ivan Savenko
d18b240d6d
Added separate borderless & exclusive fullscreen options
2023-05-19 22:43:52 +03:00
SoundSSGood
021f94a579
artifact utils
2023-05-17 17:00:31 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
Ivan Savenko
051a4a3c17
Encapsulation of WindowHandler state
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
fa496628f2
Separated timer updates from rendering in adventure map and town screen
2023-05-14 22:22:37 +03:00
Ivan Savenko
3ecdff2a21
FramerateManager now uses chrono instead of SDL_Ticks
2023-05-14 22:22:37 +03:00
Ivan Savenko
03df274450
Framerate manager is now in a separate file and private member of GH
2023-05-14 22:22:37 +03:00
Ivan Savenko
c5a48a01ce
Remove no longer used code
2023-05-09 13:10:33 +03:00
Ivan Savenko
243773b6ef
Renamed some adventure map files & classes
2023-05-09 13:10:33 +03:00
Ivan Savenko
e26b18c139
Rename & cleanup of WindowHandler -> ScreenHandler
2023-05-09 13:10:33 +03:00
Ivan Savenko
dbc4330fc5
Fixed positioning of resource bar and town list in other windows
2023-05-09 13:10:33 +03:00
Ivan Savenko
97d266ea2d
Remove duplicated resolutions, e.g. different frequency
2023-05-09 13:10:33 +03:00
Ivan Savenko
342ea138f9
Fix remaining graphical artifacts on switching from world view
2023-05-09 13:10:33 +03:00
Ivan Savenko
c24ccf663b
Fixed auto-enabling of status bar on windows activations
2023-05-09 13:10:33 +03:00
Ivan Savenko
77beca50e2
Hide resolution selector on mobile devices
2023-05-09 13:10:33 +03:00
Ivan Savenko
a0f1bf3928
Implemented user-selectable UI scaling mode
2023-05-09 13:10:33 +03:00
Ivan Savenko
a4b102e46f
Implemented UI scaling (non-selectable option for now)
2023-05-09 13:10:33 +03:00
Ivan Savenko
8d28f96619
Resolutions selector now shows all available resolutions
2023-05-09 13:10:33 +03:00
Ivan Savenko
c688411bab
Extracted window management from CMT to new class
2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507
Initial part of dynamically-sized adventure map:
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- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
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Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
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Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
4866c2fe5c
vcmi: split IBonusBearer
2023-05-02 00:54:53 +03:00
Konstantin
b6eb2dc060
vcmi: rename IFactionMember and ICreature
2023-05-02 00:54:53 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin P
4b2a09dae7
FactionMember: move code around
2023-05-02 00:53:50 +03:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
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Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
32277a007d
Fix compilation after merge
2023-05-01 21:49:37 +04:00
nordsoft
07b2052679
Bit refactoring
2023-05-01 21:49:37 +04:00
nordsoft
68fa7aaf35
Remove limitations for amount of skills
2023-05-01 21:49:37 +04:00
nordsoft
a4fd6c1c92
Move trading window title to config
2023-05-01 21:49:37 +04:00
nordsoft
07f7c318dc
Adjust client part for markets
2023-05-01 21:49:37 +04:00
nordsoft
4b1b58b617
Change Callback to abstract
2023-05-01 21:49:37 +04:00