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Commit Graph

2258 Commits

Author SHA1 Message Date
d6bb599bc8 Another ffmpeg api fix 2015-11-14 03:59:16 +03:00
c9ad7167d1 another try to fix travis build. 2015-11-11 16:27:04 +03:00
e20f861727 try to fix travis build.
What an ancient version of ffmpeg does it have?
2015-11-11 15:44:17 +03:00
f9dfa8d0c2 try to fix libav 9.18 2015-11-11 15:18:05 +03:00
33c933c208 All "old" APIs are deprecated in ffmgeg 2.2.3 - remove them entirely 2015-11-11 13:07:56 +03:00
4b94efe6b5 Hopefully proper fix for ffmpeg on MSVS 2015-11-11 12:41:28 +03:00
5fadb239f2 Merge pull request #134 from edeksumo/Fix-Defence-Ani
Let's try this.
2015-11-11 09:43:51 +01:00
d95a999e23 Fixed ffmpeg compilation on Visual Studio. 2015-11-11 09:41:28 +01:00
5106738160 Merge branch 'develop' into feature/pathfinderLayers 2015-11-09 19:20:13 +03:00
a49950e958 Fix 2292. Fix chat on adventure map, increase maxOutputPerLine 2015-11-08 22:16:58 +03:00
4973a1ec90 CGPathNode: get rid of land member as it's now obsolete
CTerrainRect::showPath behaviour changed so it's will only add cross path graphics on embark/disembark and path ending.
We want continuous paths for flying and water walking even when land<-> water transition occur.
2015-11-08 04:01:58 +03:00
842da69a3e CAdvMapInt::tileHovered cleanup function a bit more 2015-11-08 03:33:01 +03:00
160fa38254 Client: change cursor using node action information of pathfinder 2015-11-08 03:10:48 +03:00
ba1062ed3c Formating2
Change ani to anim
2015-11-07 23:30:01 +01:00
3aa5360ac6 Merge pull request #135 from josch/develop
Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9
2015-11-07 11:23:30 +02:00
e645b46aed Revert "Merge pull request #124 from vcmi/issue/1372"
This reverts commit da01af319b, reversing
changes made to 8b6b4e2e0b.
2015-11-07 11:35:02 +03:00
f80c1410b3 Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9 2015-11-05 12:38:04 +01:00
c188ff0a92 doMoveHero: dont stop movement on guarded tiles when transit used 2015-11-05 10:37:22 +03:00
ac12a0735e Plumbing on client and server to make flying actually work 2015-11-05 10:02:13 +03:00
dd525da153 Formatting 2015-11-04 23:37:53 +01:00
75a76c0bf0 FixDefenceAni 2015-11-04 00:19:40 +01:00
4b5cb3599a Do not try to rise demons from war machines 2015-11-03 02:20:26 +03:00
6a9dc78dcd [WiP]Added some checks for RISE_DEMONS action. 2015-11-03 02:18:36 +03:00
2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default
This still need investigation, but likely most of external code shouldn't be aware of layers in order to work properly because only LAND and SAIL can be targeted and single tile can't have both of these layers.
2015-11-02 11:14:32 +03:00
d46364c4c3 Merge branch 'develop' into issue/2306
Need to reapply changes to pathfiner

Conflicts:
	AI/VCAI/VCAI.cpp
	lib/CGameState.cpp
	lib/CGameStateFwd.h
2015-11-01 01:49:57 +03:00
e6e975e9ef Fix adventure map movement segfault in some scenarios 2015-10-31 20:23:13 +03:00
c5ebec0d1f Fix the second crash (dynamic_cast failure) 2015-10-27 09:09:42 +03:00
63ca9202e4 Reverted old MapHandler::hideObject to avoid weird crash. 2015-10-24 19:03:11 +02:00
a6ea0981b6 Merge branch 'develop' into mutexRelax 2015-10-24 18:30:43 +02:00
0e14abd609 Fix vcmiclient CMakeLists.txt
In my case, Frameworks was pointed to root/../Frameworks, which is wrong;
WoG mod is not checked out by default, so we should give a hint from where to download it;
besides, WoG is optional to run vcmi.
2015-10-17 09:23:40 +03:00
c3c31e90ff Castle gate: only allow teleport to own Inferno towns
This is how that works in H3. And on server side it's checked already anyway.
Though it's must be possible to teleport from ally Inferno to your own if both have Castle Gate.
2015-10-15 05:28:28 +03:00
fca4deaad2 Merge pull request #122 from vmarkovtsev/feature/warnings
Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
d24fd10e21 Fix std::abs warning
Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
2677d4a677 Fixed action cancel on active stack remove 2015-10-08 08:15:29 +03:00
f99bf099ca Made player interface tolerant to active stack removal. 2015-10-06 03:46:35 +03:00
a06e34cf61 Cleanup 2015-09-29 19:14:24 +03:00
70d9be8447 Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
d9cbe487c7 remove useless function CSpell::getTargetInfo 2015-09-29 17:26:47 +03:00
2b434111bf More hero|creature casting unification 2015-09-29 17:26:40 +03:00
92990c887c Fix creatures can always cast on self 2015-09-29 17:26:37 +03:00
ffb8e6a696 Garrison: fix more issues introduced in pull #115
After 8cad23956c there was several issues remaining:
* Last creature would remain even for town garrisons.
* Impossibility to move last stack even within same garrison.
* Impossibility of partially merge of last stack into other hero stack.
All fixed. However last stack merge to other hero will now make split window appear instead of auto merge.
2015-09-23 08:12:43 +03:00
2851832f0c Fixed logs. 2015-09-20 14:02:52 +02:00
57637dd71a Added some checks & logs for empty def names, but it only delays the crash. 2015-09-20 13:02:13 +02:00
e14faea181 Merge branch 'develop' of https://github.com/vcmi/vcmi into mutexRelax 2015-09-20 09:46:52 +02:00
8cad23956c Fix 2258 2015-09-19 17:16:09 +03:00
d181d764bb fix 2215 2015-09-15 10:02:27 +03:00
caf8ae62cc Allow custom effect animation on any stack during spell cast. 2015-09-14 06:21:49 +03:00
0f0e67dbe3 Do not include resisted stacks in affected 2015-09-14 05:45:05 +03:00
9d0a1f0eef Added logging for CDummyAnimation creation (like other types) 2015-09-13 00:01:36 +03:00