67f917edbb
Partial fix for 0001554
2015-04-11 10:19:28 +03:00
f7387becb4
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2015-04-11 08:53:14 +02:00
5b29e800f7
Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged
2015-04-11 08:13:28 +03:00
6cf82ceab5
Possible fix for #923
2015-04-11 07:18:40 +03:00
3e8c395156
- More fixes for wander targets
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- SectorMap won't find paths through the rock
2015-04-10 08:50:21 +02:00
1cb54689cf
Prevents first aid tents from melee attacking;
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Moves attack possibility checks to battle callback (for consistency with shooting checks);
2015-04-09 21:49:11 +02:00
9577ef4bda
Minor tweak.
2015-04-07 13:43:33 +02:00
84a2623c37
more experiments
2015-04-03 07:06:29 +03:00
27c46c83d6
describe roads placement in log
2015-04-03 05:50:02 +03:00
76193c4c5c
More experiments WIP.
2015-04-03 05:47:22 +03:00
eb60d9737f
more sensible road placement
2015-04-03 05:47:20 +03:00
896a2b17c0
fix patterns
2015-04-03 05:47:03 +03:00
4c4ad480c5
added experimental usage of roads
2015-04-03 05:47:01 +03:00
6520d2a577
fix
2015-04-03 05:46:17 +03:00
ae2c72ca52
Implemented road transitions.
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* untested
* still unused
2015-04-03 05:46:16 +03:00
b1d4ce0474
Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt
2015-04-03 05:46:15 +03:00
877634b3a3
Define public interface of CDrawRoadsOperation
2015-04-03 05:46:14 +03:00
e42ca15a0d
Fix BERSERK effect
2015-04-03 05:20:17 +03:00
10668974d6
Move SACRIFICE target existence check to mechanics
2015-04-03 00:35:29 +03:00
0cce1ef2f1
Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class
2015-04-03 00:02:15 +03:00
e529ac62c0
Tagging 0.98 release.
2015-04-01 09:34:55 +02:00
6c334174d9
Use and check movement points in town portal.
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* fixes mantiss 0002031
2015-04-01 04:48:50 +03:00
d564520f04
Allow town portal to ally town.
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fixes mantiss 0002064
2015-04-01 04:04:02 +03:00
fb707a6576
fix mantiss 2142
2015-04-01 00:28:21 +03:00
376b2436f8
Fixed weird bug in serializer which caused corrupted data in Json map (missing guards entry in banks)
2015-03-31 00:56:33 +03:00
eef45b5ae8
Fixed warnings
2015-03-31 00:55:37 +03:00
ed33d99ac7
Silenced some more logs.
2015-03-28 22:17:45 +01:00
a0f534146c
Fixed underground Lava terrain.
2015-03-28 22:03:38 +01:00
999c2a92e0
Inverted approach - first generate rock all over, then free accessible tiles.
2015-03-28 21:13:22 +01:00
9515d51bd2
Generate underground tunnels first to get a bit more of them.
2015-03-28 20:09:54 +01:00
a0d9ae4849
Refactoring - create underground rock for whole level at once.
2015-03-28 18:56:28 +01:00
a90021364e
Disable logs for better performance.
2015-03-28 17:46:39 +01:00
e9b7044c9b
Fix mantis #1859 , unknown pattern in underground
2015-03-28 16:41:26 +01:00
dafaf86eef
Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
2015-03-28 16:41:26 +01:00
733308e8e2
Attack only present wallparts
2015-03-19 10:35:05 +03:00
e1b9df9d0c
formatting
2015-03-19 09:54:53 +03:00
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
a1ea551a85
Block summon of elemtals only by ally summoned elementals
2015-03-18 16:48:21 +03:00
c81d4203d7
Do not try to cast EARTHQUAKE with no fort
2015-03-18 16:39:07 +03:00
cff8ecda46
simplify a bit
2015-03-18 14:28:34 +03:00
729855ff60
Allow hit on any target including already destroyed, allow multiple hit on same target
2015-03-18 14:12:26 +03:00
69c458e881
initial implementation.
2015-03-18 13:27:07 +03:00
783dcfea2e
CMapGenOptions: fix crash when computer only limit is used
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Currently when there is computer only players set resetPlayersMap may try to change settings for more than 8 players which obviously cause crash.
Now if any of "players and computer limit" or "computer limit" is set to random we automatically set total limit to 8 players.
2015-03-14 22:19:24 +03:00
32009690eb
initTowns: only add Tovern by default to player-owned towns
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Neutral towns with default buildings set should never get Tovern automatically.
This one fixes issue 2090.
2015-03-12 18:47:32 +03:00
d8114fa3fb
Post-release version bump.
2015-03-12 14:44:56 +01:00
a1da08f802
Disabled Seer Huts for 0.97c.
2015-03-12 10:45:24 +01:00
a832b7efee
Fixed #2026
2015-03-12 10:08:10 +01:00
f894abe494
Unified interface for object template.
2015-03-12 08:31:30 +01:00
e0134342c8
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2015-03-11 22:17:54 +01:00
cf74969603
Fixes, logging for Seer Huts
2015-03-11 22:17:35 +01:00