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Commit Graph

3037 Commits

Author SHA1 Message Date
67f917edbb Partial fix for 0001554 2015-04-11 10:19:28 +03:00
f7387becb4 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 08:53:14 +02:00
5b29e800f7 Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged 2015-04-11 08:13:28 +03:00
6cf82ceab5 Possible fix for #923 2015-04-11 07:18:40 +03:00
3e8c395156 - More fixes for wander targets
- SectorMap won't find paths through the rock
2015-04-10 08:50:21 +02:00
Fay
1cb54689cf Prevents first aid tents from melee attacking;
Moves attack possibility checks to battle callback (for consistency with shooting checks);
2015-04-09 21:49:11 +02:00
9577ef4bda Minor tweak. 2015-04-07 13:43:33 +02:00
84a2623c37 more experiments 2015-04-03 07:06:29 +03:00
27c46c83d6 describe roads placement in log 2015-04-03 05:50:02 +03:00
76193c4c5c More experiments WIP. 2015-04-03 05:47:22 +03:00
eb60d9737f more sensible road placement 2015-04-03 05:47:20 +03:00
896a2b17c0 fix patterns 2015-04-03 05:47:03 +03:00
4c4ad480c5 added experimental usage of roads 2015-04-03 05:47:01 +03:00
6520d2a577 fix 2015-04-03 05:46:17 +03:00
ae2c72ca52 Implemented road transitions.
* untested
* still unused
2015-04-03 05:46:16 +03:00
b1d4ce0474 Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt 2015-04-03 05:46:15 +03:00
877634b3a3 Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
e42ca15a0d Fix BERSERK effect 2015-04-03 05:20:17 +03:00
10668974d6 Move SACRIFICE target existence check to mechanics 2015-04-03 00:35:29 +03:00
0cce1ef2f1 Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class 2015-04-03 00:02:15 +03:00
e529ac62c0 Tagging 0.98 release. 2015-04-01 09:34:55 +02:00
6c334174d9 Use and check movement points in town portal.
* fixes mantiss 0002031
2015-04-01 04:48:50 +03:00
d564520f04 Allow town portal to ally town.
fixes mantiss 0002064
2015-04-01 04:04:02 +03:00
fb707a6576 fix mantiss 2142 2015-04-01 00:28:21 +03:00
376b2436f8 Fixed weird bug in serializer which caused corrupted data in Json map (missing guards entry in banks) 2015-03-31 00:56:33 +03:00
eef45b5ae8 Fixed warnings 2015-03-31 00:55:37 +03:00
ed33d99ac7 Silenced some more logs. 2015-03-28 22:17:45 +01:00
a0f534146c Fixed underground Lava terrain. 2015-03-28 22:03:38 +01:00
999c2a92e0 Inverted approach - first generate rock all over, then free accessible tiles. 2015-03-28 21:13:22 +01:00
9515d51bd2 Generate underground tunnels first to get a bit more of them. 2015-03-28 20:09:54 +01:00
a0d9ae4849 Refactoring - create underground rock for whole level at once. 2015-03-28 18:56:28 +01:00
a90021364e Disable logs for better performance. 2015-03-28 17:46:39 +01:00
e9b7044c9b Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
dafaf86eef Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
733308e8e2 Attack only present wallparts 2015-03-19 10:35:05 +03:00
e1b9df9d0c formatting 2015-03-19 09:54:53 +03:00
9600446cf9 +smart target, +hit animation 2015-03-18 17:48:32 +03:00
a1ea551a85 Block summon of elemtals only by ally summoned elementals 2015-03-18 16:48:21 +03:00
c81d4203d7 Do not try to cast EARTHQUAKE with no fort 2015-03-18 16:39:07 +03:00
cff8ecda46 simplify a bit 2015-03-18 14:28:34 +03:00
729855ff60 Allow hit on any target including already destroyed, allow multiple hit on same target 2015-03-18 14:12:26 +03:00
69c458e881 initial implementation. 2015-03-18 13:27:07 +03:00
783dcfea2e CMapGenOptions: fix crash when computer only limit is used
Currently when there is computer only players set resetPlayersMap may try to change settings for more than 8 players which obviously cause crash.
Now if any of "players and computer limit" or "computer limit" is set to random we automatically set total limit to 8 players.
2015-03-14 22:19:24 +03:00
32009690eb initTowns: only add Tovern by default to player-owned towns
Neutral towns with default buildings set should never get Tovern automatically.
This one fixes issue 2090.
2015-03-12 18:47:32 +03:00
d8114fa3fb Post-release version bump. 2015-03-12 14:44:56 +01:00
a1da08f802 Disabled Seer Huts for 0.97c. 2015-03-12 10:45:24 +01:00
a832b7efee Fixed #2026 2015-03-12 10:08:10 +01:00
f894abe494 Unified interface for object template. 2015-03-12 08:31:30 +01:00
e0134342c8 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-03-11 22:17:54 +01:00
cf74969603 Fixes, logging for Seer Huts 2015-03-11 22:17:35 +01:00