b776b93b0c
* a bit of campaign prologue/epilogue screen
2013-02-19 20:39:09 +00:00
9492592a8f
Version bump. Fixed crash on desync saves.
2013-02-19 12:24:17 +00:00
ca4a34df7b
Development build 0.91b.
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Removed not necessary log.
2013-02-18 23:35:25 +00:00
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
111312636a
Fixed #1207 . Some tweaks.
2013-02-17 18:53:01 +00:00
b22d8a007f
- minor fixes
2013-02-17 18:25:42 +00:00
a75d237e93
compile fix
2013-02-16 19:53:57 +00:00
776eb13663
* editor menus
2013-02-16 16:37:43 +00:00
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
12e627ec49
Fixed #1206 .
2013-02-14 13:19:03 +00:00
827d7b8681
Fixes for previous rev.
2013-02-14 02:17:46 +00:00
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
ceea466f54
[refactor] spell handling
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* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
6d06710684
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
7e46d462b6
- compile fixes
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- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
6ac70d6a0b
Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp)
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Partially reverting r3184: user-defined include/lib paths got uploaded
2013-02-12 12:51:31 +00:00
5a8787b74d
- fixed some compiler warnings, gcc\clang work fine
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- better handling of innoextract in vcmibuilder.
2013-02-11 22:36:12 +00:00
8249e15f0f
[c::b] update projects
2013-02-11 19:27:37 +00:00
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
b554af25d3
- Compile fix
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- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
6ff7d61b91
* small fix
2013-02-11 16:07:29 +00:00
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
2f39db2375
Hero portraits in campaign bonus selection.
2013-02-09 19:19:14 +00:00
13b3d23b26
Finally working hero crossover in campaigns.
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Uncovered new secrets of h3m.
2013-02-09 18:18:55 +00:00
e31f5062f9
Fixed crashes when VCAI cannot find hero to recruit.
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Bumped format version.
2013-02-09 17:37:38 +00:00
d03dbf64a6
* refactoring
2013-02-09 12:56:35 +00:00
0003d30991
* refactoring
2013-02-08 22:42:46 +00:00
9dd60b6dbe
* refactoring
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* moat damage went to config file
2013-02-08 21:17:39 +00:00
140786a04b
- Drain Life now has % effect depending on bonus value
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- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
2013-02-08 09:22:10 +00:00
043c7c52a3
* very important bugfix
2013-02-07 20:53:21 +00:00
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
ed3d35554e
[refactor] h3m reader
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* reduce code duplication
* use binary reader
2013-02-07 17:02:15 +00:00
af5287c193
* fixed opening custom campaign selection window
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* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
169cf3558d
* changes in campaign handling
2013-02-06 19:48:09 +00:00
3958364884
* a bit more work on campaigns; hero crossover still buggy
2013-02-06 10:16:44 +00:00
1ef205e5f1
Various tweaks / enchancements to bonus mechanics
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- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
2013-02-06 08:02:46 +00:00
dc091a1ce1
* some work on hero crossover; still buggy
2013-02-05 23:16:13 +00:00
3f309f0c5e
- removed support for ancient versions of ffmpeg
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- some cleanup in Linux video player
2013-02-05 23:11:48 +00:00
60c18f1bb8
More fixes for campaigns.
2013-02-05 21:19:08 +00:00
8ffd482324
- gcc compile fix
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- mismatching enum (?) in HeroBonus
- probably fixed some cases of unaligned access
2013-02-05 19:56:28 +00:00
bda92a4a73
* refactoring
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* fixed bug 1143
* some work on campaigns
2013-02-05 18:48:46 +00:00
f8d7473f9a
* fixed vector<bool> serialization
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* fixed issue with loading castle event
2013-02-05 14:32:59 +00:00
937b316c11
Updated VC project file.
2013-02-05 01:25:56 +00:00
59abcac7da
A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340
2013-02-04 23:12:43 +00:00
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
25663ce7af
* fixed vector<bool> serialization
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* refactoring
2013-02-04 19:43:16 +00:00