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Commit Graph

3037 Commits

Author SHA1 Message Date
b776b93b0c * a bit of campaign prologue/epilogue screen 2013-02-19 20:39:09 +00:00
9492592a8f Version bump. Fixed crash on desync saves. 2013-02-19 12:24:17 +00:00
ca4a34df7b Development build 0.91b.
Removed not necessary log.
2013-02-18 23:35:25 +00:00
d45a554fec Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
111312636a Fixed #1207. Some tweaks. 2013-02-17 18:53:01 +00:00
b22d8a007f - minor fixes 2013-02-17 18:25:42 +00:00
a75d237e93 compile fix 2013-02-16 19:53:57 +00:00
776eb13663 * editor menus 2013-02-16 16:37:43 +00:00
560315bc48 * SlotID refactoring 2013-02-16 14:03:47 +00:00
d23a5dcfdf Fixed #1208. 2013-02-14 15:19:35 +00:00
12e627ec49 Fixed #1206. 2013-02-14 13:19:03 +00:00
827d7b8681 Fixes for previous rev. 2013-02-14 02:17:46 +00:00
9e00090c42 * refactoring, a few intriguing problems remain 2013-02-13 23:55:42 +00:00
ceea466f54 [refactor] spell handling
* more config options for spells
  + mind immunity handled by config
  + direct damage immunity handled by config
  + immunity icon configurable
- removed mind_spell flag 
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
6d06710684 * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
9c1a117c1c * refactoring 2013-02-12 22:24:48 +00:00
7e46d462b6 - compile fixes
- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
bda766b697 * refactoring 2013-02-12 19:49:40 +00:00
6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp)
Partially reverting r3184: user-defined include/lib paths got uploaded
2013-02-12 12:51:31 +00:00
5a8787b74d - fixed some compiler warnings, gcc\clang work fine
- better handling of innoextract in vcmibuilder.
2013-02-11 22:36:12 +00:00
8249e15f0f [c::b] update projects 2013-02-11 19:27:37 +00:00
8a8eecd063 * refactoring 2013-02-11 19:11:34 +00:00
b554af25d3 - Compile fix
- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
6ff7d61b91 * small fix 2013-02-11 16:07:29 +00:00
d540723739 * refactoring 2013-02-11 14:42:09 +00:00
86dc9386d6 * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
2f39db2375 Hero portraits in campaign bonus selection. 2013-02-09 19:19:14 +00:00
13b3d23b26 Finally working hero crossover in campaigns.
Uncovered new secrets of h3m.
2013-02-09 18:18:55 +00:00
e31f5062f9 Fixed crashes when VCAI cannot find hero to recruit.
Bumped format version.
2013-02-09 17:37:38 +00:00
d03dbf64a6 * refactoring 2013-02-09 12:56:35 +00:00
0003d30991 * refactoring 2013-02-08 22:42:46 +00:00
9dd60b6dbe * refactoring
* moat damage went to config file
2013-02-08 21:17:39 +00:00
140786a04b - Drain Life now has % effect depending on bonus value
- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
2013-02-08 09:22:10 +00:00
043c7c52a3 * very important bugfix 2013-02-07 20:53:21 +00:00
f1c78e3260 * creature ID refactoring
* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
ed3d35554e [refactor] h3m reader
* reduce code duplication
* use binary reader
2013-02-07 17:02:15 +00:00
af5287c193 * fixed opening custom campaign selection window
* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
169cf3558d * changes in campaign handling 2013-02-06 19:48:09 +00:00
3958364884 * a bit more work on campaigns; hero crossover still buggy 2013-02-06 10:16:44 +00:00
1ef205e5f1 Various tweaks / enchancements to bonus mechanics
- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine 
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
2013-02-06 08:02:46 +00:00
dc091a1ce1 * some work on hero crossover; still buggy 2013-02-05 23:16:13 +00:00
3f309f0c5e - removed support for ancient versions of ffmpeg
- some cleanup in Linux video player
2013-02-05 23:11:48 +00:00
60c18f1bb8 More fixes for campaigns. 2013-02-05 21:19:08 +00:00
8ffd482324 - gcc compile fix
- mismatching enum (?) in HeroBonus
- probably fixed some cases of unaligned access
2013-02-05 19:56:28 +00:00
bda92a4a73 * refactoring
* fixed bug 1143
* some work on campaigns
2013-02-05 18:48:46 +00:00
f8d7473f9a * fixed vector<bool> serialization
* fixed issue with loading castle event
2013-02-05 14:32:59 +00:00
937b316c11 Updated VC project file. 2013-02-05 01:25:56 +00:00
59abcac7da A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340 2013-02-04 23:12:43 +00:00
a9d458c8f4 few more refactorings 2013-02-04 21:58:42 +00:00
25663ce7af * fixed vector<bool> serialization
* refactoring
2013-02-04 19:43:16 +00:00