AlexVinS
270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
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* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
AlexVinS
9423555015
Declare ownership of CCursorHandler::dndObject
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# Conflicts:
# AI/FuzzyLite
# client/gui/CGuiHandler.cpp
2017-09-05 15:25:31 +03:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
0357a4fe3b
enabled config of skill descriptions
2017-08-26 10:08:06 +12:00
AlexVinS
64d9dadd64
Logging cleanup.
2017-08-11 15:47:50 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
Fay
80f149e296
Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; ( #354 )
2017-07-23 20:23:48 +03:00
Arseniy Shestakov
2da3d8a563
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
ArseniyShestakov
b2f74a93cf
Code style: add empty parameter list to all lambda expressions ( #345 )
2017-07-17 15:35:57 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
Fay
65e88639a3
Minor: code format;
2017-06-08 21:07:09 +02:00
Fay
02fa478bfb
Refactor: unified logic for notyfing CIntObjs about left/right mouse click events;
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Added support for middle-click;
2017-06-07 20:16:18 +02:00
AlexVinS
0190c9804e
formatting
2017-06-06 19:45:34 +03:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
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* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
AlexVinS
df3574b50f
Fixed https://bugs.vcmi.eu/view.php?id=2685
2017-05-27 17:07:11 +03:00
Piotr Wójcik
76acc29d6c
Correctly display visiting army in kingdom overview, fixes #1761
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Do not modify CIntObject::pos, according to its doc
2017-05-22 22:34:05 +02:00
Piotr Wójcik
e4d3cdca09
Simplify
2017-05-13 16:57:15 +02:00
Piotr Wójcik
cc02001836
T hotkey select first town when last is active, fixes #1293
2017-05-11 20:49:17 +02:00
FeniksFire
cde8542475
Oversight.
2017-03-18 14:25:17 +01:00
FeniksFire
dd5660ff08
Simplifity code.
2017-03-18 14:21:41 +01:00
FeniksFire
d045f59a11
Little fix in braces #2 .
2017-03-18 07:58:40 +01:00
FeniksFire
68c618cb99
Little fix in highlight in CGarrisonSlot.
2017-03-17 21:24:55 +01:00
Arseniy Shestakov
d4091db172
CInfoBar: only pop up when adventure map interface is on top
2017-03-14 00:03:15 +03:00
AlexVinS
7d29365e4a
Fixed CID 1243197
2016-11-28 02:50:45 +03:00
AlexVinS
2dd6a47764
try to plug a few coverity false positives
2016-11-28 02:50:41 +03:00
AlexVinS
312793efd9
try to plug a few coverity false positives
2016-11-27 23:41:17 +03:00
AlexVinS
6196ae7fca
Fixed a few CWE-457
2016-11-27 19:00:16 +03:00
AlexVinS
27b853618c
Fixed a few CWE-457
2016-11-27 18:17:20 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
f11c54b5e9
Wipe unused ClickableArea
2016-11-27 16:07:03 +03:00
AlexVinS
30663f15ea
Fixed CID 1288863
2016-11-26 22:12:52 +03:00
AlexVinS
ac8b618a42
Fixed CID 1366373
2016-11-25 19:17:37 +03:00
AlexVinS
db40e125eb
Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359
2016-11-24 21:56:30 +03:00
AlexVinS
33c0bc49f6
Merge branch 'CommanderArtifacts3' into develop
2016-11-13 15:31:16 +03:00
dydzio
b626f9a134
Fix CCommanderArtPlace localization + minor fixes
2016-11-08 17:26:24 +01:00
AlexVinS
a8a661b159
Map handler refactoring, part 2.
2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4
Revert "Merge branch 'p254_4' into develop"
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This reverts commit 37f68713a7
, reversing
changes made to 4477b7c35d
.
2016-11-08 00:17:20 +03:00
AlexVinS
c9a3d92ff3
cleanup
2016-11-06 17:36:46 +03:00
dydzio
96fa0fb6d4
Implement giving commander artifacts back to hero
2016-11-06 13:02:00 +01:00
AlexVinS
46196daa07
cleanup
2016-11-06 05:27:56 +03:00
dydzio
baeb3c9e55
Refactor CArtPlace + use it for commanders
2016-11-04 17:54:09 +01:00
Vadim Markovtsev
220e4d2030
Survive giving Commander's badge to stacks
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Used to SEGFAULT
2016-10-30 14:27:53 +01:00
AlexVinS
365c64a345
use CAnimImage for world view legend
2016-10-27 16:34:10 +03:00
AlexVinS
ba5b65ff93
get rid of CDefHandler in CSpellWindow
2016-10-16 15:27:35 +03:00
AlexVinS
3a52a3c663
Allow CAnimImage to share animation object.
2016-10-16 12:58:18 +03:00
AlexVinS
63cbf960df
cleaned up spell window creation
2016-10-16 09:27:22 +03:00
AlexVinS
5506ae036a
Reworked CHillFortWindow
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* fixed displaying free upgrades
* do not try to print 3rd or more resource in slot cost (in theory possible with mods)
** we need dynamic gui for that
* CDefEssential--
2016-10-16 08:03:52 +03:00