Frank Zago
ad65664914
Added HeroBonus to makefiles.
2010-02-10 05:49:23 +00:00
Michał W. Urbańczyk
b8edea2be9
Real fix for #328
2010-02-10 03:35:48 +00:00
Michał W. Urbańczyk
c1cb2c223f
Fixed #46 , #323 , #328
2010-02-10 03:21:23 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
...
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
mateuszb
d0bf334394
* reading of .h3c headers
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* a bit of readNormalNr deduplication
* minor changes
2010-02-09 13:48:14 +00:00
Frank Zago
ba80ba4f6e
Compile fix + updated makefile.
2010-02-09 02:17:38 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
...
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
mateuszb
28f8ef3b0f
* two missing files to previous commit
2010-02-08 14:39:19 +00:00
mateuszb
4d9d54735f
* campaigns, part 1
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* minor changes
2010-02-08 14:38:06 +00:00
mateuszb
ba51824710
* next part of thieves' guild window
2010-02-07 17:56:06 +00:00
DjWarmonger
53365af90e
Last part of Seer Hut & Quest Guard code:
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1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
Frank Zago
090cc602b6
Fixed buildings parsing.
2010-02-06 18:46:25 +00:00
mateuszb
b670979cab
* compilation fix
2010-02-06 13:55:39 +00:00
mateuszb
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
Ivan Savenko
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
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- some fixes
2010-02-06 13:27:58 +00:00
OnionKnight
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
mateuszb
5fe80d89ef
* warning fixed (use of an uninitialized variable)
2010-02-05 10:54:59 +00:00
Frank Zago
9bfe9c476d
g++ chokes on contains2, but since it's unused ...
2010-02-05 00:47:14 +00:00
DjWarmonger
c33f3e6baa
Seer Hut & Quest Guard are now pretty functional. You may mark them as implemented.
2010-02-04 20:34:20 +00:00
mateuszb
bc6cba565e
* next part of thieves' guild window
2010-02-04 18:40:40 +00:00
Ivan Savenko
3aefb896fe
- Created config file for true type fonts (disabled by default)
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- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
DjWarmonger
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
Ivan Savenko
3dbeaa5ef8
- Moved most of text output to original fonts
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- Temporary disabled ttf output
2010-02-02 16:24:53 +00:00
Michał W. Urbańczyk
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
Michał W. Urbańczyk
172b3b0158
Further loss improvements.
2010-02-01 19:19:42 +00:00
mateuszb
f5a719c2da
* next part of thieves' guild window
2010-02-01 17:51:33 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
mateuszb
9c404c5c14
* compilation fix
2010-02-01 13:52:17 +00:00
Frank Zago
cf03071de5
g++ compile fix.
2010-02-01 05:45:44 +00:00
Ivan Savenko
ddd0786739
forgot to fix line endings and one file
2010-01-31 23:30:47 +00:00
Ivan Savenko
eefdd686de
- Almost finished kingdom overview window
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- modified garrison to allow placing it in 2 rows
- some fixes to hero and exchange windows
2010-01-31 23:22:25 +00:00
mateuszb
0f21d9c762
* first part of Thieves' Guild window
2010-01-31 18:41:22 +00:00
mateuszb
6d6fe748d0
* compilation fix
2010-01-31 12:10:13 +00:00
DjWarmonger
8e81b35e92
Partial handling of Seer Hut and sketch of Quest Guard.
2010-01-30 20:53:47 +00:00
Ivan Savenko
6f0f6564d7
- partial implementation of kingdom overview:
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-- moved some kingdom overview values to config
-- small fix to garrison window
-- small fix to button class
2010-01-30 19:08:26 +00:00
mateuszb
83e91430a7
* fix for 292
2010-01-30 16:47:36 +00:00
Michał W. Urbańczyk
8552fd2fb0
Fixed some crashes with std loss condition.
2010-01-30 15:00:05 +00:00
Michał W. Urbańczyk
6803d08c6c
Further victory conditions supported:
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Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
8447e58c39
* fixed #72 , #242 , #252 (all crashes seem to be caused by harpy dying in retaliation and causing end of battle)
2010-01-29 18:17:07 +00:00
mateuszb
2fdc53594b
* fix for #123 (I hope)
2010-01-29 16:35:05 +00:00
mateuszb
23a32ebf7a
* fixed bug #20
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* minor changes
2010-01-29 16:19:12 +00:00
mateuszb
b0a587ff08
* fixed #282 , #295 and partially #299
2010-01-28 17:23:01 +00:00
Ivan Savenko
6fbcdf63eb
Small compile issues in previous revision
2010-01-28 16:28:55 +00:00
Ivan Savenko
c6408f5b4b
- Full support for Mystic Pond (Rampart)
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- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
mateuszb
3648a6189b
* fixed #325
2010-01-28 14:14:43 +00:00
mateuszb
1708894790
* compilation fix under VC++
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* fix for a bug that prevented from loading a map (convertHordes cannot be called before town field is set)
* normalized line endings in CBitmapHandler.cpp
2010-01-28 13:56:48 +00:00
Frank Zago
7c9f0eb19f
Compile fix.
2010-01-27 05:11:31 +00:00
DjWarmonger
7f072665b2
Parsed SEERHUT.txt
2010-01-26 19:43:15 +00:00