ArseniyShestakov
a534fe1cfe
Merge pull request #152 from vcmi/feature/moatHexesConfig
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Configurable moat hexes positions
2016-01-29 20:07:22 +03:00
Arseniy Shestakov
75f278b913
moatHexes: use initializer list and update comment
2016-01-29 19:25:25 +03:00
Zyx-2000
7fbd5479e2
alignment & makefile fix
2016-01-29 16:08:44 +01:00
Zyx-2000
2b88de8e24
added new files
2016-01-29 15:39:44 +01:00
Zyx-2000
29faa9ce06
...and project updated
2016-01-29 15:33:07 +01:00
Zyx-2000
523bc22a30
removed old files
2016-01-29 15:32:37 +01:00
Zyx-2000
8aefdb0b7b
small project file fix
2016-01-29 15:30:22 +01:00
Zyx-2000
3a1a8e3d47
further refactoring-related changes
2016-01-29 15:16:14 +01:00
ArseniyShestakov
94fa25d56d
Merge pull request #179 from vmarkovtsev/issue/2405
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Fix 2405 quest timeout mechanics
2016-01-29 12:19:31 +03:00
Vadim Markovtsev
30d64e3e3c
Fix 2405 quest timeout mechanics
2016-01-29 09:28:37 +03:00
AlexVinS
0011507e42
wipe constexpr on @DjWarmonger request
2016-01-29 00:34:54 +03:00
ArseniyShestakov
7429403d80
Merge pull request #177 from vmarkovtsev/issue/2331
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Fix 2331 save menu keyboard event leak
2016-01-28 14:16:52 +03:00
Vadim Markovtsev
32ece9513d
Fix 2331 save menu keyboard event leak
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The control flows the following way:
- we receive SDL_KEYDOWN with letter 's' in the adventure map interface
- save dialog opens
- text input receives focus
- text input enables receiving SDL_KeyboardEvent-s which go between DOWN and UP
- the button on keyboard becomes UP (the menu opens very fast)
- text input receives SDL_KeyboardEvent and inserts 's'
- text input receives SDL_KEYUP
So the apparent fix is to open the save dialog on SDL_KEYUP event
2016-01-28 10:26:40 +03:00
Arseniy Shestakov
8c39ecf538
moatHexes: add saves and mods compatability
2016-01-28 01:35:01 +03:00
Arseniy Shestakov
48aedaef47
Merge branch 'develop' into feature/moatHexesConfig
2016-01-28 01:15:08 +03:00
Arseniy Shestakov
b7fbbfdebe
CQuest: add missing completedOption initialization for CGQuestGuard
2016-01-27 23:24:17 +03:00
DjWarmonger
fdfe7b6b06
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-01-27 21:08:18 +01:00
DjWarmonger
327e95407e
- Compile fixes part 1
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- Project settings for MSVS
2016-01-27 21:08:08 +01:00
Zyx-2000
c3e8c8bc1c
Merge branch 'develop' into FileInfo
2016-01-27 19:21:43 +01:00
ArseniyShestakov
4e8486da7b
Merge pull request #160 from vmarkovtsev/issue/2388
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Fix 2388 obelisks puzzle revealing
2016-01-27 20:49:03 +03:00
ArseniyShestakov
ac0187d3ed
Merge pull request #162 from vmarkovtsev/issue/2377
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Fix 2377 "Seer Empty Text"
2016-01-27 20:47:00 +03:00
Vadim Markovtsev
0ac833cca4
Fix 2377 "Seer Empty Text"
2016-01-27 19:52:45 +03:00
AlexVinS
048e22dbe6
Fix build.
2016-01-27 19:32:59 +03:00
AlexVinS
d7c0c3759a
Merge branch 'Zyx-develop' into develop
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Conflicts:
lib/filesystem/AdapterLoaders.h
2016-01-27 18:53:41 +03:00
ArseniyShestakov
3c84400262
Merge pull request #175 from vmarkovtsev/feature/switch_retreat_no_troops
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Feature/switch retreat no troops
2016-01-27 18:49:29 +03:00
Alexander Shishkin
1472ed970d
Merge pull request #176 from vmarkovtsev/issue/2160
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Fix 2160 dismissing a VIP hero.
2016-01-27 18:28:57 +03:00
Vadim Markovtsev
9f3313524e
Fix 2160 dismissing a VIP hero
2016-01-27 17:10:19 +03:00
Vadim Markovtsev
36eaa399e7
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
AlexVinS
bffdc2813d
revert some project changes
2016-01-27 15:21:29 +03:00
DjWarmonger
94ecc3f520
Compilation fix. MVS 2013 doesn't support constexpr and it's not needed either.
2016-01-27 10:13:33 +01:00
ArseniyShestakov
4483c45905
Merge pull request #167 from vmarkovtsev/issue/1569
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Fix 1569 winning hero with no troops shall retreat
2016-01-27 11:48:22 +03:00
DjWarmonger
fc62cabb68
Merge pull request #174 from vmarkovtsev/issue/981
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Fix CGHeroInstance::isInitialized implementation
2016-01-27 09:43:53 +01:00
Vadim Markovtsev
f6679bba50
Fix CGHeroInstance::isInitialized implementation
2016-01-27 09:44:23 +03:00
Zyx-2000
92dd194c97
logger now supports unicode file paths
2016-01-26 22:42:15 +01:00
DjWarmonger
f626c0f9ed
Merge pull request #173 from vmarkovtsev/issue/981
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Fix 981 reset hero on hiring after retreat/surrender
2016-01-26 21:24:22 +01:00
Vadim Markovtsev
7772b6de74
Fix 981 reset hero on hiring after retreat/surrender
2016-01-26 22:48:31 +03:00
Zyx-2000
70e3c81b9f
Replaced CFileInfo with more correct and efficient alternative
2016-01-26 14:51:38 +01:00
ArseniyShestakov
51910cbca3
Merge pull request #171 from vmarkovtsev/feature/remove_if_to_erase_if
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Replace std::remove_if with vstd::erase_if
2016-01-26 10:45:16 +03:00
Vadim Markovtsev
40cb48d65e
Replace std::remove_if with vstd::erase_if
2016-01-26 10:19:58 +03:00
ArseniyShestakov
6a7b1a1737
Merge pull request #161 from vmarkovtsev/issue/2076
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Fix 2076 Grail removal
2016-01-26 09:01:43 +03:00
Arseniy Shestakov
97a8874ed7
CGCreature: fix crash on draw
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Also according to H3 behaviour if there artifact monster guarded it's will be lost on draw.
2016-01-26 08:41:09 +03:00
ArseniyShestakov
10f5029fff
Merge pull request #165 from vmarkovtsev/issue/2139
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Fix 2139 captured spell scroll descriptions
2016-01-26 01:12:56 +03:00
Vadim Markovtsev
6849ff846c
Fix memory corruption with a draw; race in setBattleResult()
2016-01-25 15:55:32 +03:00
Vadim Markovtsev
22eb71de03
Remove this-> occurrences in new code
2016-01-25 14:14:32 +03:00
Vadim Markovtsev
a74fbff34f
Fix 2076 Grail removal
2016-01-25 12:38:11 +03:00
Vadim Markovtsev
afa95312ba
Fix 2139 captured spell scroll descriptions
2016-01-25 08:49:26 +03:00
AlexVinS
0ec07b38ac
fix build
2016-01-24 16:58:24 +03:00
AlexVinS
89d986fc6a
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CArtHandler.h
lib/mapObjects/MiscObjects.cpp
2016-01-24 15:39:41 +03:00
AlexVinS
408f346541
Drafts for hero serialization
2016-01-24 15:35:08 +03:00
AlexVinS
3eb9de0c0b
Grail options serialization
2016-01-24 02:26:32 +03:00