AlexVinS
|
4e9cff3403
|
spelling fix
|
2014-11-06 15:06:16 +03:00 |
|
DjWarmonger
|
d280b0ac9f
|
Cleaned some logs.
|
2014-11-01 09:52:56 +01:00 |
|
DjWarmonger
|
b61b79b458
|
For 0.97 release: generate full underground to avoid many issues
|
2014-10-31 18:47:10 +01:00 |
|
DjWarmonger
|
9eeea7299a
|
- Removed unecessary includes
- Fixed town types configured from RMG templates
|
2014-10-31 17:09:34 +01:00 |
|
DjWarmonger
|
ce83db0f43
|
- Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
|
2014-10-30 13:03:53 +01:00 |
|
DjWarmonger
|
530a3e69bf
|
Option to allow / ban certain types of town in a template.
|
2014-10-30 10:00:29 +01:00 |
|
DjWarmonger
|
06983fc346
|
Fixed issue with empty mage guild on random maps.
|
2014-10-26 13:09:59 +01:00 |
|
DjWarmonger
|
f7882135e6
|
More random paths within zones.
|
2014-10-01 14:56:06 +02:00 |
|
DjWarmonger
|
e40818f2c6
|
Fixed incorrect treasure distance on underground maps.
|
2014-09-26 13:19:39 +02:00 |
|
DjWarmonger
|
1f7ce7c1d9
|
Cut area around towns to prevent sealing off parts of zone.
|
2014-09-23 21:12:10 +02:00 |
|
DjWarmonger
|
df9d2f8d8f
|
A bit smarter algorithm for cutting paths.
|
2014-09-23 18:32:32 +02:00 |
|
DjWarmonger
|
87ecd0075e
|
Even tighter obstacles.
|
2014-09-23 16:53:26 +02:00 |
|
DjWarmonger
|
3e36d0d88b
|
Possible tweak for underground.
|
2014-09-22 15:27:42 +02:00 |
|
DjWarmonger
|
b96ab55c4d
|
Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
|
2014-09-22 14:46:52 +02:00 |
|
DjWarmonger
|
f3d7c658f0
|
Ensure distance between treasure piles.
|
2014-09-22 14:18:01 +02:00 |
|
DjWarmonger
|
0f4608ae01
|
Nicer treasure piles.
|
2014-09-22 13:36:55 +02:00 |
|
DjWarmonger
|
5cb6eaa252
|
Fixed major RMG bug.
|
2014-09-21 20:57:42 +02:00 |
|
DjWarmonger
|
147ca72f65
|
Fixed RMG Prisons.
|
2014-09-21 15:59:35 +02:00 |
|
DjWarmonger
|
2c91a10dcd
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2014-08-13 07:50:41 +02:00 |
|
beegee1
|
c1ac95b288
|
- fixed Clang compiler warnings
|
2014-08-04 20:36:00 +02:00 |
|
DjWarmonger
|
2bc762fca8
|
Increased treasure density a bit.
|
2014-07-30 15:15:21 +02:00 |
|
DjWarmonger
|
e1936b4b0d
|
Corrected treasure value rounding.
|
2014-07-30 15:00:44 +02:00 |
|
DjWarmonger
|
e5f3a60c9e
|
Treasure distance now scales depending on zone size. Should be close to OH3 formula.
|
2014-07-30 13:52:21 +02:00 |
|
DjWarmonger
|
f9245e67e8
|
Quantize treasure values to let objects at upper bound spawn.
|
2014-07-30 10:58:45 +02:00 |
|
DjWarmonger
|
5814a057c8
|
Remove trash treasures from large piles.
|
2014-07-30 10:21:53 +02:00 |
|
DjWarmonger
|
f8359b4eb5
|
Randomized shapes for treasure piles.
|
2014-07-29 19:19:15 +02:00 |
|
DjWarmonger
|
2220786d0c
|
Finally placing objects sparsely.
|
2014-07-29 19:05:35 +02:00 |
|
DjWarmonger
|
930fa21d38
|
Tweaked treasure density.
|
2014-07-29 18:12:27 +02:00 |
|
DjWarmonger
|
3712b9a48b
|
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
|
2014-07-29 16:58:08 +02:00 |
|
DjWarmonger
|
dc03a251f6
|
- Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
|
2014-07-29 15:58:54 +02:00 |
|
DjWarmonger
|
fe292dfa1d
|
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
|
2014-07-27 19:30:17 +02:00 |
|
DjWarmonger
|
713912574a
|
Fixed duplicated Redwood Observatory on snow and possibly other objects.
|
2014-07-27 07:37:56 +02:00 |
|
AlexVinS
|
b654ea831b
|
[RMG] Fix mingw build, fix some warnings
|
2014-07-26 10:12:45 +04:00 |
|
DjWarmonger
|
8f946e4add
|
Denser and bigger obstacles.
|
2014-07-25 18:52:24 +02:00 |
|
DjWarmonger
|
a9ddeb665b
|
Place large obstacles first.
|
2014-07-25 17:55:48 +02:00 |
|
DjWarmonger
|
67d8a24f0b
|
Experiments with object distance.
|
2014-07-25 17:10:16 +02:00 |
|
DjWarmonger
|
1dd88d394f
|
All required objects will now constitute main paths of zone (again), which should improve their shape.
|
2014-07-25 16:26:50 +02:00 |
|
DjWarmonger
|
e65b85873c
|
Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
|
2014-07-25 10:44:17 +02:00 |
|
DjWarmonger
|
156e19cdf6
|
Various optimizations based on RMG profiling.
|
2014-07-24 19:16:49 +02:00 |
|
DjWarmonger
|
21386081bf
|
Fixed formula for dwellings value.
|
2014-07-24 12:26:10 +02:00 |
|
DjWarmonger
|
4b28afcaa4
|
Fixed counting of faction-aligned zones.
|
2014-07-23 19:17:07 +02:00 |
|
DjWarmonger
|
1cabc8f7f4
|
- Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
|
2014-07-23 18:02:17 +02:00 |
|
DjWarmonger
|
8471d32334
|
Fixed not free tiles in front of required objects.
|
2014-07-23 11:42:05 +02:00 |
|
DjWarmonger
|
eb0ea86ccb
|
Fix for Travis.
|
2014-07-18 07:40:27 +02:00 |
|
DjWarmonger
|
0763b9a758
|
- Implemented object per zone limit
- Various tweaks for Travis & repo
|
2014-07-15 22:33:51 +02:00 |
|
DjWarmonger
|
090abf41e8
|
Fixed sealing off parts of zones.
|
2014-07-15 19:52:58 +02:00 |
|
DjWarmonger
|
128b63a285
|
Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
|
2014-07-15 19:10:03 +02:00 |
|
DjWarmonger
|
be8c9c8378
|
Correct strength of zone guards. Logs for guard strength.
|
2014-07-15 14:38:05 +02:00 |
|
DjWarmonger
|
966873181f
|
Do not let monsters or treasures spawn near already placed monsters.
|
2014-07-09 22:09:06 +02:00 |
|
DjWarmonger
|
6c0a396094
|
Corrected y-axis orientation, now object placement is correct.
|
2014-07-09 16:39:17 +02:00 |
|