DjWarmonger
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3f1bc7e21c
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One more case for Subterranean Gates
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2015-06-04 09:42:39 +02:00 |
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DjWarmonger
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927dfa5565
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Added correct connections for Subterranean Gates
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2015-06-04 09:02:56 +02:00 |
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DjWarmonger
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63d6cf168f
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- Solved problems with sealed-off objects for once and all.
- Refactoring
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2015-06-03 21:57:22 +02:00 |
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DjWarmonger
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923437bf76
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Corrected offset check for required objects.
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2015-06-03 19:38:53 +02:00 |
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DjWarmonger
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55c1a7eade
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Clear unused tiles to make more space for roads.
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2015-06-03 15:16:11 +02:00 |
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DjWarmonger
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48efa2450a
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-06-03 07:00:46 +02:00 |
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DjWarmonger
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2dd813c35d
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Merge pull request #107 from vcmi/rmgTemplatesAsMods
Rmg templates as mods
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2015-06-03 07:00:08 +02:00 |
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DjWarmonger
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6874b01912
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Merge pull request #107 from vcmi/rmgTemplatesAsMods
Rmg templates as mods
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2015-06-02 20:33:01 +02:00 |
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DjWarmonger
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a96b80be50
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-06-02 20:31:55 +02:00 |
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DjWarmonger
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84beb6cdac
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Merge pull request #106 from vcmi/rmgTemplatesAsMods
Okay, looks stable for now.
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2015-06-02 20:31:30 +02:00 |
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DjWarmonger
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e21b2d9cbd
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Attempt to use A* algorithm for required objects.
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2015-06-02 20:29:37 +02:00 |
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DjWarmonger
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d0e68cf430
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Merge remote-tracking branch 'remotes/origin/develop' into rmgTemplatesAsMods
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2015-06-02 20:28:05 +02:00 |
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DjWarmonger
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5d067416a1
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Merge pull request #106 from vcmi/rmgTemplatesAsMods
Okay, looks stable for now.
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2015-06-02 17:45:20 +02:00 |
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DjWarmonger
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a68b58d969
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- Use straight paths for some connections
- More fixes for template schema
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2015-06-02 16:40:32 +02:00 |
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DjWarmonger
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d6225f50e1
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Fixes for template schema.
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2015-06-02 15:26:33 +02:00 |
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DjWarmonger
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8b1641d498
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Generate main towns for zones with no player present.
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2015-06-02 09:30:56 +02:00 |
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DjWarmonger
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1389ae0ea3
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Fix Travis build
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2015-06-02 07:01:38 +02:00 |
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DjWarmonger
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c6f714db9c
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Fixed generation of CPU teams.
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2015-06-01 21:57:43 +02:00 |
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DjWarmonger
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34a59a2788
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- Fixed issues with number of players selection
- Added new template for testing multiple players
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2015-05-27 18:58:14 +02:00 |
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DjWarmonger
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6890ae9f02
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- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
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2015-05-27 11:30:46 +02:00 |
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DjWarmonger
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4388566342
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Now each map template is separate submod
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2015-05-26 19:04:15 +02:00 |
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DjWarmonger
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2e70d8a084
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- VCMI will now read templates from mods
- Added partial schema for RMG template
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2015-05-26 18:19:41 +02:00 |
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DjWarmonger
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4e25d74e74
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CRmgTemplateStorage now inherits from IHandlerBase
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2015-05-26 15:12:24 +02:00 |
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Alexander Shishkin
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a437373a15
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Merge pull request #105 from o01eg/develop
Fix compilation with CMake.
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2015-05-26 02:57:23 +03:00 |
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O01eg
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8785e1f53c
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Fix compilation with CMake.
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2015-05-26 02:02:45 +03:00 |
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DjWarmonger
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8711f7905f
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Merge pull request #104 from vcmi/alexvins-feature/rmg-roads
Merge everything
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2015-05-25 20:05:52 +02:00 |
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DjWarmonger
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e08a1f32bd
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Some more fixes, updated changelog.
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2015-05-25 20:04:24 +02:00 |
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DjWarmonger
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44b1da5eb7
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Some more fixes, updated changelog.
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2015-05-25 20:02:04 +02:00 |
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DjWarmonger
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c6291412d7
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Fixed one case of missing roads.
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2015-05-25 19:44:03 +02:00 |
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DjWarmonger
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a0ed8e0d6d
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An attempt to straighten roads.
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2015-05-25 19:25:48 +02:00 |
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DjWarmonger
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353f6dc32e
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Roads are generated between all nodes.
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2015-05-25 19:11:44 +02:00 |
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DjWarmonger
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3ec91c550e
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Correct road nodes iteration
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2015-05-25 19:00:00 +02:00 |
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DjWarmonger
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fe6fa895c3
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More or less working RMG roads.
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2015-05-25 18:06:17 +02:00 |
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DjWarmonger
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2c88ddf5ed
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Something works it seems
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2015-05-25 17:47:32 +02:00 |
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DjWarmonger
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bfd4ff8954
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Refactoring
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2015-05-25 17:04:17 +02:00 |
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DjWarmonger
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6d502ef1a1
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Implemented A* algorithm to draw shortest roads - but not correct roads yet.
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2015-05-25 16:37:57 +02:00 |
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DjWarmonger
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2cbe7d7624
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-05-25 10:02:17 +02:00 |
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DjWarmonger
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ff6638b9f9
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Rogues now grant expert Vision effect.
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2015-05-25 09:53:32 +02:00 |
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DjWarmonger
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b67bc622af
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Merge pull request #102 from rohit-n/whyboost
Makes sense now, thanks!
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2015-05-07 06:25:43 +02:00 |
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Rohit Nirmal
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aa00fdbd0e
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Fix building with Boost 1.58.
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2015-05-06 19:16:51 -05:00 |
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DjWarmonger
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b8a6455b39
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Post-release version bump.
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2015-05-01 21:56:17 +02:00 |
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DjWarmonger
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fc45665b26
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Merge branch 'master' into develop
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2015-05-01 15:24:34 +02:00 |
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DjWarmonger
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d10aca2d45
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To be released as 0.98b
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2015-05-01 15:24:09 +02:00 |
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DjWarmonger
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9f9b3dd11a
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To be released as 0.98b
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2015-05-01 15:18:09 +02:00 |
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DjWarmonger
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f3c7774576
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AiI will ignore winning conditions that require defeating his own objects. Fixes #2174
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2015-04-13 18:45:43 +02:00 |
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AlexVinS
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e45b6cfdda
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fix mantiss 0001581
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2015-04-13 17:27:47 +03:00 |
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AlexVinS
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b347fe5457
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fix mantiss 0002147
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2015-04-13 16:48:46 +03:00 |
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AlexVinS
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11b3426bea
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Fix 0001331
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2015-04-13 06:12:23 +03:00 |
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AlexVinS
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257a1b024d
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Fix scuttleBoat configuration
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2015-04-13 04:42:28 +03:00 |
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AlexVinS
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6448bc6a50
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[gcc] fix build
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2015-04-12 08:25:53 +03:00 |
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