Commit Graph
382 Commits
Author SHA1 Message Date
Frank Zago 66541027b5 Correct spelling. 2009-09-25 04:05:01 +00:00
mateuszb 9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb 4677d3a338 * fixed animation of defense / death when unit is attacked twice
* fixed armageddon animation
2009-09-24 10:10:24 +00:00
mateuszb 2d54b31b17 * fixed bug with lightning bolt 2009-09-23 13:22:40 +00:00
mateuszb e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 2009-09-23 12:05:33 +00:00
DjWarmonger 91b4212c5f Support for Magic Spring
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger 7c2b54844f Update for previous rev. Support for synchronous building demolition. 2009-09-22 14:27:46 +00:00
DjWarmonger 1f92b2af2c Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege. 2009-09-22 11:28:05 +00:00
mateuszb 75c6db7197 * wights won't have regeneration animation played when not alive 2009-09-21 12:44:16 +00:00
DjWarmonger b29ac50dcb 1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk bff3abe122 Fixed positioning of battle effects / animations in non 800x600 resolutions. 2009-09-21 08:29:41 +00:00
Michał W. Urbańczyk 22a74ea781 Fixes
( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3635#3635 )
2009-09-20 19:17:28 +00:00
Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
mateuszb bab07c0ab3 * fixed bugs 66, 74 from VCMI 0.73 bug thread 2009-09-19 09:57:37 +00:00
mateuszb d5ba0fc4fb * faster and less memory-consuming def handling
* minor leak in battle interface fixed
2009-09-18 12:50:00 +00:00
mateuszb 451c08922c * spell animations are handled by new battle animation engine
* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00
mateuszb 80b5126cf5 * support for RETURN_AFTER_STRIKE feature 2009-09-16 10:59:56 +00:00
mateuszb ba25f5c807 * almost all problems with battles fixes 2009-09-16 10:36:50 +00:00
mateuszb 8799eddcdc * many fixes and improvements for battles 2009-09-16 10:09:08 +00:00
mateuszb e77e49783a * improved handling of animations in battles 2009-09-15 12:20:11 +00:00
mateuszb f3a1cd4ae5 * animations in battles seem to approximately work 2009-09-14 12:00:23 +00:00
Michał W. Urbańczyk efb1049860 * fixed crashes with paths when fastly switching heroes
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
mateuszb 34ef79d15e * minor improvements 2009-09-11 13:18:20 +00:00
mateuszb c8ac6cf914 * certain improvements for animations in battles
* obstacles won't be placed on battlefield when creature bank is attacked
2009-09-11 12:46:26 +00:00
OnionKnight 9f6fd12b5f * When sorting/filtering is applied during map selection the first map in the list is selected. 2009-09-11 11:11:01 +00:00
Michał W. Urbańczyk df87b34662 * fixes for moving War Machines
* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
mateuszb 3f5c98ac7c * reworked system of animations in battles; it's not fully working yet, but crashes should not occur
* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
Michał W. Urbańczyk 9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
*fixed problems with underground switch button in higher resolutions
* minor graphical fixes for Marketplace window
* minor fixes
2009-09-09 06:04:42 +00:00
mateuszb 08723ecf84 * fixed crash with two-hex creatures 2009-09-07 13:34:02 +00:00
mateuszb ea5a836a7e * better positioning of moat/mlip
* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb c5832fb9e8 * further fixes for sieges
* support for ballistics
2009-09-06 09:13:16 +00:00
mateuszb 05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb fc2a11359e * different fixes and improvements for puzzle window 2009-09-05 10:23:29 +00:00
mateuszb a4df8e8831 * partial support for arrow turrets 2009-09-04 14:11:42 +00:00
mateuszb 5bfbcfb000 * next part of sieges
* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
mateuszb d25a5a795e * next part of sieges 2009-09-01 13:54:13 +00:00
mateuszb 399f58f1af * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
mateuszb 7586094a9b * corrected r1174 - we can get the dead stack's info 2009-08-31 10:56:41 +00:00
OnionKnight 866d39727e Made a small fix for the problem with crash on killing with a spell. 2009-08-31 08:13:10 +00:00
mateuszb 4672070e8c * positions of obstacles in the battlefield can now be individually shifted by config file 2009-08-30 12:58:38 +00:00
Michał W. Urbańczyk ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
OnionKnight c1b112d266 * LEVEL_SPELL_IMMUNITY (e.g. Dragon spell immunity) implemented.
* Modified the positioning of battle effects, they should look about right now.
2009-08-29 22:00:46 +00:00
mateuszb 8fac12f957 * estimating damage that will be dealt while choosing stack to attack 2009-08-29 17:09:07 +00:00
mateuszb 03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig)
* minor changes
2009-08-29 16:08:58 +00:00
Frank Zago f92b6fc2b6 Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
Michał W. Urbańczyk 1f0a1bd771 More fixes. 2009-08-28 19:34:08 +00:00
mateuszb e746313565 * walls block movement now
* minor change
2009-08-28 10:49:11 +00:00