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Commit Graph

220 Commits

Author SHA1 Message Date
e6de19e17d * town visiting
* improvements in garrisons
2008-01-28 14:01:09 +00:00
8fea2b87b8 Nearly working borders of buildings. 2008-01-20 16:24:03 +00:00
bce31ba91b another part of hero window and other improvements 2008-01-15 18:50:52 +00:00
b976857c6c Now features in town interface:
* town garrison
* creature growths
* town big pic
2008-01-12 11:32:40 +00:00
e44c6b47f3 - rename
- partially written CCreatureAnimation
2008-01-06 18:07:03 +00:00
56ed228cb1 minimap completety fixed (never use float for precise int calculations!) 2007-12-09 14:02:11 +00:00
58f1a2169f faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
7c0f9afc9f correct detection of blocked pos after disappearing objects and hero movement 2007-11-29 18:45:47 +00:00
fa5079809f Partially done resources. 2007-11-25 13:16:45 +00:00
845d99a908 Working mines and minor improvements. 2007-11-24 14:17:57 +00:00
736af28c05 Working windmill, water wheel, mystical garden (not tested).
Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
d8103fd242 * part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why) 2007-11-20 17:52:22 +00:00
556311c9ab Partially done object scripting and interactions.
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
1aecaf1472 Fixed hero flags. 2007-10-28 16:52:45 +00:00
cc01243da5 It should be quite stable now. 2007-10-27 20:14:25 +00:00
4f316cd7e6 Our changes.
Restructured instances classes.
Still very instable.
2007-10-27 19:38:48 +00:00
b5652524c0 All 0.3 objectives accomplished. Version changed on 0.4. Milestone 0.3 closed. 2007-10-22 17:25:10 +00:00
8440ffb39b Probably last bugfixes for 0.3 2007-10-22 17:01:00 +00:00
04985fce2f * added #45, #44, #43 2007-10-21 16:45:13 +00:00
f3b5d07aa5 * bugfixes
* general improvements
2007-10-18 20:14:26 +00:00
c1e9e9b750 * resolving #41 and #36
* small improvements
2007-10-17 20:05:49 +00:00
4cca2da9c0 * added #38
* CDefEssential is now useful
* initGameState shouldn't overwrite starting armies
* loading more graphics (small creature icons, large hero portraits)
* functions for getting current valueof morale/luck (unfinished)
* added in CLodHandler function that returns CDefEssential with images from desired .def
* copySurface works correctly (I hope)
2007-10-16 22:39:11 +00:00
355e21b56a * finishing hero flags
* some things with #36 and #41
2007-10-16 17:46:01 +00:00
730b469ec6 * added #17
* added txt file with reference names of creatures
* minor changes
2007-10-15 20:59:17 +00:00
f1d5e686ce * done #40, #32, #21
* added files for Lua handler and moved Lua test code
2007-10-14 12:11:18 +00:00
9e84383a61 * added #13 and #15 (for buttons and minimap, rest will be added later) 2007-10-13 20:31:50 +00:00
62b69b1f25 our changes 2007-10-13 18:49:43 +00:00
65ae2cd217 * resolving #31
* using better flags
2007-10-08 18:47:23 +00:00
87b3459d14 * resolving #28
* minor changes and improvements
2007-10-07 16:01:53 +00:00
7b3c270dfc - Initializing movement points (t.#16)
- minor improvements
2007-10-03 18:53:49 +00:00
8421c901a4 * a lot of improvements
* started making an infobar
2007-09-30 16:16:00 +00:00
6d0bcef157 * fixed initialization of map of players
* functions in callback for getting info about towns
* added info about towns to CGameState
* minor changes
2007-09-18 13:30:26 +00:00
b0e72f334e small bugfix, move of one file 2007-09-17 17:36:20 +00:00
7d4aa0c803 * resource bar
* function in CCallback for getting onfo about res
* giving resources at the beginning of game
* moved several txt files to /config subfolder
* minor changes
2007-09-16 17:21:23 +00:00
f6953057d7 * main things in hero moving
* some minor fixes
2007-09-15 15:44:08 +00:00
16a1861fc4 * heroList
* functions for getting info about heroes in CCallback
* function for initializing GameState
* improvements in CHeroInstance
* added codename
* minor stuff
2007-09-14 13:11:10 +00:00
55c0dc0229 some stuff to hero moving 2007-09-13 13:34:59 +00:00
88a1809229 initializing town instances in game state 2007-09-05 15:56:35 +00:00
4edc6176dc * minimap fix
* headers fix
* commented LUA stuff
2007-09-02 12:36:54 +00:00
5222be8d94 * upgrades in moveHero function
* new folder structure
2007-08-30 10:11:53 +00:00
2d7dbbefc3 * partially written hero moving
* improvements in include system
2007-08-29 12:18:31 +00:00
2030a6793f Empty function for hero movement 2007-08-29 10:05:50 +00:00
ab3a06bf69 Mainly more improvements in CPreGame 2007-08-25 04:56:25 +00:00
dc863f459c *improvements in CPreGame
* uptated specification
* minor stuff
2007-08-24 08:27:32 +00:00
1541b33b62 * reading headers for RoE and AB maps
* some minor changes
2007-08-23 17:38:00 +00:00
6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
8c445b0ada * half-working minimap
* minor improvements
2007-08-19 21:12:55 +00:00
7d704c7f02 * working pathfinder
* drawing paths
* new command "P X1 Y1 Z1 X2 Y2 Z2" - draws path between given points
* borders handling rewritten
* minor stuff
2007-08-17 17:42:21 +00:00
d708669a75 * some functions have been written
* added CConsoleHandler to interact with user (it should be testing - only, the real console should be as in h3)

pathfinder MAY work now, but it isn't tested
2007-08-15 15:13:11 +00:00
a3c45bcaa2 * buttons can use more than one def
* underground/urface switch button changes look when cliked
* object handler stories pointers to object instances
* new structure for terrain tile - TerrainTile2
* started doing video handlers - unfortunetly they don't work...
2007-08-08 19:28:56 +00:00