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Commit Graph

220 Commits

Author SHA1 Message Date
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
358ab062eb Base for netcode 2008-07-09 17:22:28 +00:00
9422b0d9ca Experimantal parts of netcode 2008-07-03 15:03:32 +00:00
1b73678b7c Fighting with includes. 2008-07-02 08:39:56 +00:00
b0002ff50b * added files for future server
* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
2008-06-30 00:06:41 +00:00
c351496a47 * moved map reading to the map.cpp
* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
d251597617 Moved objecthandler / minor 2008-06-17 17:48:32 +00:00
d5b0bdcf9e A little threading and minor changes. 2008-06-16 10:51:14 +00:00
300d540663 More changes / project files. 2008-06-14 10:20:18 +00:00
6ad729148e Continuation of splitting.
(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
7df624d919 More changes for splitting 2008-06-12 21:08:04 +00:00
4347996353 Cleanups + started splitting 2008-06-12 06:45:51 +00:00
dbca25df74 Cleanups/refactoring 2008-06-11 01:53:57 +00:00
798fd11f65 radical cleanups 2008-06-08 00:58:29 +00:00
feaa2396a6 Code cleaning/refactoring 2008-06-07 17:16:52 +00:00
7d7abbb68d * no more divison by 0 in slider
* little more code for upgrades 
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
1aa758a737 * partially done attacking in battles
* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
5b077531cd * improvements in recruitment window (slider won't allow to select more creatres than we can afford) 2008-05-12 05:46:04 +00:00
2f2169b71f * improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
9674343453 * fixed memory leak in battles
* blitting creature animatoins to rects (not tested!)
* a few minor improvements
2008-04-20 15:56:03 +00:00
4ff5788e51 * version changed to 0.58
* splitting stacks in hero window
* minor fixes
2008-04-20 12:39:33 +00:00
a729484dde * battle funcs added to ICallback
* initing visiting heroes
* merging stacks in town screen
* available creature amount handled
2008-04-13 11:05:39 +00:00
ffc93639ab Recruitment should work (todo - growths, counting remaining creatures) 2008-04-11 17:41:02 +00:00
eed2a2b54c More code for halls. 2008-03-11 21:36:59 +00:00
23a7b708d8 * right click popups in towns
* drawing window text-bitmap-subtitle
* destructor for CDefEssential
* version changed to 0.5x (or maybe it should be 0.6 ?)
* minor changes
2008-03-06 18:54:35 +00:00
6cb9ed9f8b *fixed bugs with hero dismissing 2008-03-02 13:16:11 +00:00
17d5d298ca * hints for cregens
* moved battle loop to the activeStack
2008-02-29 22:14:53 +00:00
1580c71c78 * reported problems with hero flags resolved
* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
1e7f8984e2 * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
* more detailed logs
* version changed to 0.55
2008-02-25 23:26:50 +00:00
9819bc86e2 * stuff for battles
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00
0c2cf02ca6 * given hero is placed in the town entrance
Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
8b5a50f619 * new interface coloring (many thanks to GrayFace ;])
* fixed bug in object flag's coloring
* a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
2008-02-22 17:47:14 +00:00
83b5c78d5a * added hints in town lists
* eliminated square from city hints
* version changed on 0.53c
2008-02-22 15:47:01 +00:00
06c193498e * added giving default buildings in towns
* town infobox won't crash on empty town
* version changed to 0.53b
2008-02-20 18:24:19 +00:00
f0e2f1d205 * memory usage significantly decreased (now it's about half of what was before ;])
* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
ec072972ee * hopefully last bugfix for Pandora's Box
* fixed blockmap for generated hero
* one can't choose already disposed hero in pregame
* fixes in heroes and towns picking
* improved hero selection in pregame
* version changed to 0.53
* CGI will be in debug mode a global pointer (much more convenient debugging)
2008-02-10 09:35:52 +00:00
a89b4e2c59 * [feature] giving starting hero
* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
* [feature] picked artifacts are added to hero's backpack
2008-02-07 18:45:22 +00:00
96734fafa1 general code improvements 2008-02-06 13:50:40 +00:00
e34f9a54c9 * it's possible to choose a player
* minor fixes
2008-02-06 07:33:53 +00:00
c9cfdacbc5 * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
* minor improvements
2008-02-05 07:21:09 +00:00
fe5bcc19cf * redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
21ec0b77d4 code cleanups, etc. 2008-02-03 15:24:35 +00:00
10c67209fb * part of that code was used
* version changedto 0.51

I chyba będę już to releasował.
2008-02-03 05:50:39 +00:00
847126f57a * close button properly closes (same does 'q' key)
* two players can't have selected same hero
* double click on "Show Avalible Scenarios" won't reset options
* fixed crashbug in town/hero lists
* fixed crashbug in initializing game caused by wrong prisons handling
* fixed crashbug on reading custom artifacts in RoE map
* fixed crashbug on reading custom pandora's box in RoE map
* fixed crashbug on reading blank quest guards
* improved console messages


Ufff....
2008-02-03 04:22:58 +00:00
f01fc2af45 Probably final version of techdemo. 2008-02-02 00:51:49 +00:00
fe9f3ba720 Wspólne zmiany (poza fortecą)
* bugfixes and improvements in pregame
* added support for Stronghold
* added support for Fortress
* fixed memory leak in towns
2008-02-01 21:45:07 +00:00
c461365275 * added Necropolis
* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00