Ivan Savenko
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07d201502e
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Refactoring of button class to prepare for configurable button
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2024-02-29 13:57:25 +02:00 |
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Ivan Savenko
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e6b339448f
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Refactoring & deduplication of infowindow code
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2024-02-26 18:32:15 +02:00 |
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Ivan Savenko
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af671d109f
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Made graphical primitive-based UI more configurable
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2024-02-18 20:48:45 +02:00 |
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Laserlicht
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5e3f0e631c
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possibility to show small queue outside
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2024-02-01 21:17:08 +01:00 |
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Laserlicht
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25188aead8
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change config name
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2024-02-01 20:50:58 +01:00 |
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Laserlicht
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aa2fc4b88a
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adjustable queue size for embedded queue
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2024-02-01 20:38:38 +01:00 |
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Ivan Savenko
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a9866bb5c6
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Added RandomGeneratorUtil::nextItemWeighted convenience method
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2024-01-31 00:17:40 +02:00 |
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Ivan Savenko
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5d8b65befd
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Merge pull request #3575 from Laserlicht/infobox_pos
fix infobox position while disabling
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2024-01-30 17:36:30 +02:00 |
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Laserlicht
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7cc004e139
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code review
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2024-01-29 21:33:20 +01:00 |
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Laserlicht
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7ddc87f4a2
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removed unused param; optimized pos
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2024-01-29 21:11:18 +01:00 |
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Laserlicht
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36881c226f
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fix infobox position while disabling
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2024-01-27 22:08:15 +01:00 |
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Laserlicht
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cad0d5db16
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consider unlimited replay (or not)
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2024-01-27 15:02:03 +01:00 |
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Laserlicht
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3e71cbcc39
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Block feature is battle against human
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2024-01-27 14:35:54 +01:00 |
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Laserlicht
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a2fd5039ab
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setting
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2024-01-27 01:16:55 +01:00 |
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Laserlicht
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e8c541f873
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end with auto combat
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2024-01-26 23:15:56 +01:00 |
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Ivan Savenko
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2a193effcc
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Merge branch 'master' into 'develop'
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2024-01-25 16:23:13 +02:00 |
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Ivan Savenko
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d8a96066c6
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Merge pull request #3533 from Laserlicht/battle_text
fix battle text position
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2024-01-21 10:10:26 +02:00 |
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Ivan Savenko
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24d25730ad
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Changed checks for null with checks for hasValue
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2024-01-20 16:41:10 +02:00 |
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Laserlicht
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3084cb2e46
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fix battle text position
fix space
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2024-01-20 14:35:21 +01:00 |
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Ivan Savenko
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6e629a6a5f
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split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
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2024-01-19 13:56:06 +02:00 |
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Ivan Savenko
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bd5682ecc3
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Merge remote-tracking branch 'vcmi/master' into develop
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2024-01-19 13:49:54 +02:00 |
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Alexander Wilms
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73019c204d
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Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
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2024-01-17 12:50:00 +00:00 |
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Ivan Savenko
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0d0d3d8c80
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Renamed speed -> getMovementRange, remove misleading default parameter
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2024-01-14 17:14:36 +02:00 |
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Ivan Savenko
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f6e0f46040
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Merge pull request #3467 from dydzio0614/hota-fixes
Fix HotA creature abilities (add bonuses allowing implementing them)
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2024-01-12 21:55:18 +02:00 |
|
M
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815fa26fb3
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Change nix rounding, revert assert comment
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2024-01-10 22:18:53 +01:00 |
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Dydzio
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d309a00025
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Extra fix: fix amount position in battle creature labels
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2024-01-07 21:45:39 +01:00 |
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Dydzio
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bb925e4cb0
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First version of sea witch / sorceress ability
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2024-01-07 19:27:32 +01:00 |
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Laserlicht
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7a6722bc45
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fix spell hover
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2024-01-07 18:12:17 +01:00 |
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Laserlicht
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f4bff876d5
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make queue interactable
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2024-01-07 16:38:37 +01:00 |
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Laserlicht
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cb9c4bbaf0
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unlimited replay option
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2023-12-28 20:48:19 +01:00 |
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Laserlicht
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f577f4cf6b
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bugfix: enable first, then set text
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2023-12-28 17:17:01 +01:00 |
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Ivan Savenko
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a9005da01e
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Merge pull request #3366 from Laserlicht/battle_informations
Battle stacks informations
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2023-12-28 12:39:26 +02:00 |
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Ivan Savenko
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172e385f67
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Merge pull request #3375 from Laserlicht/round_counter
turn indicator
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2023-12-24 16:25:04 +02:00 |
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Laserlicht
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4f8dcb0f33
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fix wrong value if unit dead
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2023-12-24 01:06:02 +01:00 |
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Ivan Savenko
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85de3143ff
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Fixed Genie spellcasting logic to account for spell immunities
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2023-12-24 01:13:19 +02:00 |
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Laserlicht
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fe8bf92a20
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only a bar in small mode
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2023-12-23 22:00:28 +01:00 |
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Laserlicht
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c540dd1183
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round_counter
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2023-12-23 19:57:19 +01:00 |
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Laserlicht
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f0c97b344a
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add duration + morale/luck
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2023-12-23 16:07:12 +01:00 |
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Laserlicht
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7a541c7a42
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implement spells
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2023-12-23 14:51:26 +01:00 |
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Laserlicht
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8c14509d72
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spell area
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2023-12-23 03:32:42 +01:00 |
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Laserlicht
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0b4cf14a3d
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basic functionality
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2023-12-23 03:06:48 +01:00 |
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Laserlicht
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56e1265097
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use stacks
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2023-12-22 22:26:35 +01:00 |
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Ivan Savenko
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9bf1e72a19
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Merge pull request #3346 from IvanSavenko/better_timers
[1.4.2] Better timers
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2023-12-22 23:19:20 +02:00 |
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Ivan Savenko
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0a8b81b2c4
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Fix deactivation of current stack if player does not acts in time
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2023-12-22 22:46:09 +02:00 |
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Laserlicht
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72911ec9a3
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Army window
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2023-12-22 21:26:40 +01:00 |
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Ivan Savenko
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ebbba0029f
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Fix positioning and size of turn timers widget with English fonts
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2023-12-22 18:40:29 +02:00 |
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Ivan Savenko
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241add394c
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Fixed timer widget in pvp battle
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2023-12-22 18:40:28 +02:00 |
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Ivan Savenko
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f834cb3d99
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Display different timers separately when applicable
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2023-12-22 18:40:28 +02:00 |
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Dydzio
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39c3db04f3
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Add missing antimagic functionality to antimagic garrisons
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2023-12-21 18:09:33 +01:00 |
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Ivan Savenko
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a1f34e059a
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Fix possible crash on starting 2nd battle while intro sound from 1st one
is still playing
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2023-12-13 19:35:02 +02:00 |
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