Ivan Savenko
d8a96066c6
Merge pull request #3533 from Laserlicht/battle_text
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fix battle text position
2024-01-21 10:10:26 +02:00
Laserlicht
3084cb2e46
fix battle text position
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fix space
2024-01-20 14:35:21 +01:00
Ivan Savenko
6e629a6a5f
split getBonusLocalFirst into two distinct method:
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- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
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Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
M
815fa26fb3
Change nix rounding, revert assert comment
2024-01-10 22:18:53 +01:00
Dydzio
d309a00025
Extra fix: fix amount position in battle creature labels
2024-01-07 21:45:39 +01:00
Dydzio
bb925e4cb0
First version of sea witch / sorceress ability
2024-01-07 19:27:32 +01:00
Laserlicht
7a6722bc45
fix spell hover
2024-01-07 18:12:17 +01:00
Laserlicht
f4bff876d5
make queue interactable
2024-01-07 16:38:37 +01:00
Laserlicht
cb9c4bbaf0
unlimited replay option
2023-12-28 20:48:19 +01:00
Laserlicht
f577f4cf6b
bugfix: enable first, then set text
2023-12-28 17:17:01 +01:00
Ivan Savenko
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
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Battle stacks informations
2023-12-28 12:39:26 +02:00
Ivan Savenko
172e385f67
Merge pull request #3375 from Laserlicht/round_counter
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turn indicator
2023-12-24 16:25:04 +02:00
Laserlicht
4f8dcb0f33
fix wrong value if unit dead
2023-12-24 01:06:02 +01:00
Ivan Savenko
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
Laserlicht
fe8bf92a20
only a bar in small mode
2023-12-23 22:00:28 +01:00
Laserlicht
c540dd1183
round_counter
2023-12-23 19:57:19 +01:00
Laserlicht
f0c97b344a
add duration + morale/luck
2023-12-23 16:07:12 +01:00
Laserlicht
7a541c7a42
implement spells
2023-12-23 14:51:26 +01:00
Laserlicht
8c14509d72
spell area
2023-12-23 03:32:42 +01:00
Laserlicht
0b4cf14a3d
basic functionality
2023-12-23 03:06:48 +01:00
Laserlicht
56e1265097
use stacks
2023-12-22 22:26:35 +01:00
Ivan Savenko
9bf1e72a19
Merge pull request #3346 from IvanSavenko/better_timers
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[1.4.2] Better timers
2023-12-22 23:19:20 +02:00
Ivan Savenko
0a8b81b2c4
Fix deactivation of current stack if player does not acts in time
2023-12-22 22:46:09 +02:00
Laserlicht
72911ec9a3
Army window
2023-12-22 21:26:40 +01:00
Ivan Savenko
ebbba0029f
Fix positioning and size of turn timers widget with English fonts
2023-12-22 18:40:29 +02:00
Ivan Savenko
241add394c
Fixed timer widget in pvp battle
2023-12-22 18:40:28 +02:00
Ivan Savenko
f834cb3d99
Display different timers separately when applicable
2023-12-22 18:40:28 +02:00
Dydzio
39c3db04f3
Add missing antimagic functionality to antimagic garrisons
2023-12-21 18:09:33 +01:00
Ivan Savenko
a1f34e059a
Fix possible crash on starting 2nd battle while intro sound from 1st one
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is still playing
2023-12-13 19:35:02 +02:00
Ivan Savenko
e21e3f8386
Do not display "Spell Cancelled" message on right-click when no stack is
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active
2023-11-27 14:09:08 +02:00
Ivan Savenko
d06ae15c6e
Fix teleporting animation
2023-11-27 14:08:49 +02:00
Laserlicht
f7a31865f3
basic touch introduction implementation
2023-11-14 21:52:30 +01:00
Andrii Danylchenko
3b27e07385
#3003 - fix hypnotize
2023-11-03 13:50:16 +02:00
Andrii Danylchenko
73b89d4e84
#2977 - fix obstackle path deserialization
2023-10-29 16:07:00 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
7ef9e91741
new approach
2023-10-08 21:19:04 +02:00
Laserlicht
42bf5fdd58
video fix
2023-10-07 14:31:49 +02:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
195320dcf2
Removed remaining references to 'pim' name
2023-09-27 18:50:01 +03:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
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- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00