Ivan Savenko
58aa5c0427
Formatting
2023-03-05 18:02:59 +02:00
Ivan Savenko
b57a07b10f
Restored ambient sounds functionality
2023-03-05 18:02:59 +02:00
Ivan Savenko
cdcd5a29dd
Updated path to renamed directory
2023-03-05 18:02:59 +02:00
Ivan Savenko
225ae2ed46
Renamed directory
2023-03-05 18:02:59 +02:00
Ivan Savenko
c2d2402365
Object render order should now match H3
2023-03-05 18:02:59 +02:00
Ivan Savenko
b9e55db223
Minor fixes
2023-03-05 18:02:59 +02:00
Ivan Savenko
6196d538e7
Fix terrain tooltip
2023-03-05 18:02:59 +02:00
Ivan Savenko
387a7b421a
Refactoring of new code, multiple functionality changes:
...
- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
46200b133f
Remove default parameter
2023-03-05 17:57:36 +02:00
Ivan Savenko
45e2875342
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
Ivan Savenko
fbb8c18c23
Improved map view selection tracking
2023-03-05 17:57:36 +02:00
Ivan Savenko
b9056ef248
Moved swipe handling to TerrainRect class
2023-03-05 17:57:34 +02:00
Ivan Savenko
f6cf8b23c2
Implemented grayscale filter for map
2023-03-05 17:48:02 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
d21c41e436
Fix caching
2023-03-05 17:48:02 +02:00
Ivan Savenko
6a89245bd4
Working version of image caching
2023-03-05 17:48:02 +02:00
Ivan Savenko
cda78fb30f
Added option to disable animations for very low-end systems
2023-03-05 17:48:02 +02:00
Ivan Savenko
0282e6dad0
Attempt to improve caching
2023-03-05 17:48:02 +02:00
Ivan Savenko
4fdf3d4a87
Partial support for caching to detect updated tiles
2023-03-05 17:48:02 +02:00
Ivan Savenko
cd5f0bb36f
Map objects order should be close to H3
2023-03-05 17:48:02 +02:00
Ivan Savenko
7df5c612f7
Fix battle rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
11e4d84749
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
Ivan Savenko
ec6f19ea18
Code reorganization, no changes to functionality
2023-03-05 17:48:02 +02:00
Ivan Savenko
330999fdc4
Moved files to new directory
2023-03-05 17:48:02 +02:00
Ivan Savenko
1c144637c1
Added basic overlay support for World View mode
2023-03-05 17:48:02 +02:00
Ivan Savenko
def1e35836
Use SDL BlitMode's to speed up image rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
40413ee6be
Basic version of scaling for view world
2023-03-05 17:48:02 +02:00
Ivan Savenko
16e7f860ff
Added debug rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
685cc91029
Cleanum & formatting
2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf
Implemented terrain palette animatiions. Removed old code
2023-03-05 17:48:02 +02:00
Ivan Savenko
57d906a01c
Fixed embarking & disembarking timings
2023-03-05 17:48:02 +02:00
Ivan Savenko
b5ad3a0559
Fixed in-boat movement
2023-03-05 17:48:02 +02:00
Ivan Savenko
ebe996fa74
Hero movement speed and map scrolling speed now matches H3
2023-03-05 17:48:02 +02:00
Ivan Savenko
7cf00ba87d
Implemented basic hero movement animation & object fade-out
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Ivan Savenko
d46687a9c8
Partial implementation of world view mode
2023-03-05 17:48:02 +02:00
Ivan Savenko
beb7ce5beb
Refactoring of MapView
2023-03-05 17:48:02 +02:00
Ivan Savenko
67cc5a05c6
Removed old code
2023-03-05 17:48:02 +02:00
Ivan Savenko
21a48e4f0d
Moved path rendering to new map renderer
2023-03-05 17:48:02 +02:00
Ivan Savenko
600054e001
Refactored access to hero paths in CPlayerInterface
2023-03-05 17:48:01 +02:00
Ivan Savenko
bb6e1f7ee1
Initial WIP of adventure map rendering rewrite
2023-03-05 17:47:12 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
...
Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
SoundSSGood
a1dbbe2d86
redraw optimization
2023-03-03 10:17:31 +02:00
Andrey Filipenkov
0294a8b063
enable StupidAI and EmptyAI for static AI
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
fd56f86a84
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42
fix using JNI from server in single process build
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850
fix single process build for Android
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d
add option to compile AI code into libvcmi directly
...
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
5b1f3bf0db
use JNIEnv object from SDL instead of forwarding from Java for Client
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34
adjust project for Android (except AI)
2023-03-02 12:09:47 +03:00