Alexander Wilms
781328f282
Convert C-style casts to the more verbose C++ style
2024-01-10 00:30:35 +00:00
Alexander Wilms
5e9f98b15c
Resolve intentionality issues
2024-01-10 00:23:24 +00:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
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"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Nordsoft91
041ffceb07
Merge pull request #2952 from Alexander-Wilms/develop
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Enable VSync to prevent screen tearing while scrolling across map
2023-10-01 14:08:00 +02:00
Laserlicht
293214bb61
height fix
2023-09-29 00:08:25 +02:00
Alexander Wilms
23d1638d70
Add VSync to settings
2023-09-26 18:55:25 +02:00
Alexander Wilms
73ea52c615
Enable VSync to prevent screen tearing while scrolling across map
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Fixes #2935
2023-09-26 18:55:25 +02:00
Laserlicht
a2174dc83f
fix window open while sound playing
2023-09-19 11:20:16 +02:00
Nordsoft91
0a799ecc46
Merge pull request #2740 from Laserlicht/fix_cursor_issue
2023-09-11 22:20:11 +02:00
Laserlicht
2cb28178ae
code review
2023-09-10 20:52:35 +02:00
Ivan Savenko
1d0e696db6
Added RenderHandler that acts as factory for images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
0f88b8969b
Removed some usages of std string as resource path
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Michael
20fd0d8901
fix cursor issue
2023-09-02 18:35:32 +02:00
Michael
40c7ddcaf4
dim adventuremap
2023-08-29 22:22:22 +02:00
Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
0b99fc0ccb
Show message box when H3 data is missing
2023-08-06 18:16:32 +03:00
Ivan Savenko
6ddac8376d
Fixed possible crash on attempt to load missing font(?)
2023-08-06 17:47:12 +03:00
Ivan Savenko
5faaf175f9
Added debug information to SDL-related crashes
2023-08-06 13:31:10 +03:00
Ivan Savenko
537f9fa048
Merged master into develop
2023-08-03 23:38:32 +03:00
Ivan Savenko
723c674d81
Merge pull request #2447 from IvanSavenko/modding_handler_refactoring
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(develop) Modding handler refactoring
2023-08-02 21:26:05 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
a73146751c
Execute cursor changes in main thread on any platform
2023-07-30 12:30:56 +03:00
Ivan Savenko
8dc009e2c9
Always show correct game resolution in settings, unaffected by scaling
2023-07-15 16:09:44 +03:00
Ivan Savenko
fb00bf4067
Merge pull request #2322 from dydzio0614/resolution-fix
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Fix for fullscreen game always starting in native resolution
2023-07-13 12:57:32 +03:00
Dydzio
42db24b4b2
Fix for fullscreen game always starting in native resolution
2023-07-11 17:59:22 +02:00
Ivan Savenko
2a634b2ec0
Fixed UI updates on switching to/from fullscreen
2023-07-07 15:26:42 +03:00
Ivan Savenko
7e00a702c1
Fix switching to exclusive fullscreen to borderless windowed
2023-07-07 14:29:03 +03:00
Ivan Savenko
0c83e34093
Implemented reserved area for iOS notch / cutout
2023-07-07 14:29:03 +03:00
Ivan Savenko
5143ca266d
Moved SDL renderer access to ScreenHandler class
2023-07-07 14:29:03 +03:00
krs
0ee1866f73
Added SDLImage::doubleFlip()
2023-06-11 18:45:14 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
2023-05-20 01:51:49 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
Ivan Savenko
051a4a3c17
Encapsulation of WindowHandler state
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
8504b891a8
Added more checks for SDL return status
2023-05-09 13:10:33 +03:00
Ivan Savenko
c01b74434c
Fix cancelling spellcast with escape
2023-05-09 13:10:33 +03:00
Ivan Savenko
e26b18c139
Rename & cleanup of WindowHandler -> ScreenHandler
2023-05-09 13:10:33 +03:00
Ivan Savenko
29b10f0436
Try to enable window resize
2023-05-09 13:10:33 +03:00
Ivan Savenko
bffec0068b
Fix screen updates after window resize
2023-05-09 13:10:33 +03:00
Ivan Savenko
dbc4330fc5
Fixed positioning of resource bar and town list in other windows
2023-05-09 13:10:33 +03:00
Ivan Savenko
f403766fbb
Attempt to fix DPI scaling on Windows
2023-05-09 13:10:33 +03:00
Ivan Savenko
97d266ea2d
Remove duplicated resolutions, e.g. different frequency
2023-05-09 13:10:33 +03:00
Ivan Savenko
a0f1bf3928
Implemented user-selectable UI scaling mode
2023-05-09 13:10:33 +03:00
Ivan Savenko
fd3933e589
Support for changing resolution without game restart
2023-05-09 13:10:33 +03:00