DjWarmonger
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60df94a3f5
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Placing towns according to template.
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2014-06-15 21:23:53 +02:00 |
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DjWarmonger
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8e66b7168a
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Corrected paths & guard for large objects.
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2014-06-15 19:56:58 +02:00 |
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DjWarmonger
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e56f41b8be
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Fixed monster strength selection.
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2014-06-15 12:00:34 +02:00 |
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DjWarmonger
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01355a77d8
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Added "monster strength" info to templates.
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2014-06-15 11:08:06 +02:00 |
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DjWarmonger
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5c431da0f9
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-15 10:01:18 +02:00 |
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DjWarmonger
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890f29fa7e
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Improved guard placement for large objects.
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2014-06-15 09:39:30 +02:00 |
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DjWarmonger
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aa54803c50
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Refactoring, clearing logs.
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2014-06-15 08:48:46 +02:00 |
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DjWarmonger
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79da7b92ce
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Templates now contain info about mines.
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2014-06-14 20:05:19 +02:00 |
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DjWarmonger
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93b44de63c
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Handling "terrain type" and "match terrain to town" options.
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2014-06-14 17:14:59 +02:00 |
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Ivan Savenko
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216ce3f588
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Merge pull request #18 from Haryaalcar/develop
Fix for "0001766: Disassembling artifacts in hero and hero meeting screen doesn't work."
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2014-06-14 17:50:38 +03:00 |
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Haryaalcar
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fee9f0c1a0
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"0001766: Disassembling artifacts in hero and hero meeting screen doesn't work." fix
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2014-06-14 16:52:30 +03:00 |
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DjWarmonger
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6cbcfbf0a9
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Sealed-off treasure piles will be discarded and filled with obstacles.
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2014-06-13 12:04:17 +02:00 |
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DjWarmonger
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edd46d87c1
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Treasure pile entrance/guard will always be aimed at the center of the zone.
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2014-06-13 08:00:26 +02:00 |
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DjWarmonger
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2c1001f8e0
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Making sure that treasure piles and other objects will always be accessible from the center of zone.
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2014-06-12 21:51:16 +02:00 |
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DjWarmonger
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236b3ec807
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Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
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2014-06-12 21:10:43 +02:00 |
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DjWarmonger
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e468e8453b
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Merge pull request #17 from Haryaalcar/develop
sorting by filename implemented for save and load screens
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2014-06-11 13:10:28 +02:00 |
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Haryaalcar
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11955605b5
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sorting by filename implemented for save and load screens
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2014-06-11 00:03:08 +03:00 |
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DjWarmonger
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110aebc5b1
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Merge pull request #16 from Haryaalcar/develop
crash in VCAI::completeGoal() fixed
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2014-06-09 15:43:49 +02:00 |
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Haryaalcar
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2ee139977f
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crash in VCAI::completeGoal() fixed
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2014-06-09 11:24:17 +03:00 |
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DjWarmonger
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1a34297c33
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Rearranged treasure pile info.
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2014-06-08 14:35:41 +02:00 |
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DjWarmonger
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c82bfd0f3e
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- Fixed guard generation
- Added Jebus template for comparison
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2014-06-08 08:42:29 +02:00 |
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DjWarmonger
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fed2821a94
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Fixed behaviour with extreme treasure values.
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2014-06-07 22:27:36 +02:00 |
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stopiccot
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145df56126
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different data file locations for different iso files
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2014-06-07 17:29:16 +03:00 |
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DjWarmonger
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81a64a8e67
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Templates can now use multiple configurations of treasure piles.
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2014-06-07 15:51:03 +02:00 |
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DjWarmonger
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b3a39f4920
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Misc improvements & tests.
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2014-06-07 14:02:57 +02:00 |
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DjWarmonger
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dd5c94fa1e
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Fixed overlaping of treasure piles.
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2014-06-07 10:47:38 +02:00 |
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DjWarmonger
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b68f16e89e
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Make sure that non-removable objects have their visitable tile accessible.
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2014-06-07 10:13:59 +02:00 |
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DjWarmonger
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743d8dcf9f
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Treasure piles won't be placed at free tiles.
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2014-06-07 09:09:50 +02:00 |
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DjWarmonger
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e4ea6727b7
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Treasure piles should always be accessible.
Boosted treasure value for better overview.
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2014-06-05 21:37:39 +02:00 |
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DjWarmonger
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1746ab8c12
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Added spell scrolls to the mix.
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2014-06-05 20:19:42 +02:00 |
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DjWarmonger
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e54c816c92
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Treasure piles can now cover several tiles.
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2014-06-05 17:19:11 +02:00 |
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DjWarmonger
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c470b9606b
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Obstacles won't be generated around unguarded objects.
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2014-06-04 20:59:01 +02:00 |
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stopiccot
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a091398027
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different iso files have different data1.cab location
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2014-06-04 21:40:33 +03:00 |
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DjWarmonger
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464ffc4afa
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Implemented (hopefully) original treasure randomization algorithm.
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2014-06-04 19:08:04 +02:00 |
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DjWarmonger
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fe05de9aff
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Fixed copying zone settings.
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2014-06-04 15:41:32 +02:00 |
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stopiccot
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e425c319c3
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remove useless __MACOSX folder after downloading dependencies on OS X
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2014-06-04 16:36:00 +03:00 |
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DjWarmonger
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fdb81f4d5c
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Reading treasure values from config.
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2014-06-04 15:16:23 +02:00 |
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DjWarmonger
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62e9f13b08
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- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
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2014-06-04 10:16:08 +02:00 |
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DjWarmonger
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6221f4ac2c
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- Corrected guard types
- Corrected town positions
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2014-06-03 08:57:20 +02:00 |
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beegee1
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a94b7e0986
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- updated changelog
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2014-06-02 20:34:09 +02:00 |
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DjWarmonger
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9972d233a6
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-06-02 15:39:20 +02:00 |
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DjWarmonger
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2aa53e9568
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Corrected guard calculation to match OH3.
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2014-06-02 15:38:42 +02:00 |
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DjWarmonger
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252e78acc2
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-01 21:55:07 +02:00 |
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DjWarmonger
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7a1e12e1df
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-01 21:54:35 +02:00 |
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DjWarmonger
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7db06e6bd0
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-01 21:53:00 +02:00 |
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DjWarmonger
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37463a3e45
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Zone position will be moved to its center of mass.
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2014-06-01 21:01:18 +02:00 |
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beegee1
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a87363c0f1
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- fixed mantis #783 - play sound when entering message in chat box
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2014-06-01 18:48:40 +02:00 |
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DjWarmonger
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7f31b7dddb
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- Zone guards will now match template settings.
- Added guards for monoliths.
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2014-06-01 16:31:49 +02:00 |
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DjWarmonger
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51fc3fbf83
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- Zone guards will now match template settings.
- Added guards for monoliths.
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2014-06-01 16:31:15 +02:00 |
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DjWarmonger
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3c5a65af3d
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- Random monsters will have proper strength.
- Fixed blocking of tiles under objects
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2014-06-01 14:10:44 +02:00 |
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