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Commit Graph

3494 Commits

Author SHA1 Message Date
Andrey Filipenkov
612b5e2746 attempt to show shipyard dialog only when a hero is selected
fixes regression from a4e8255cbc
2023-01-25 20:49:37 +03:00
Andrey Filipenkov
54537fc02c
Merge pull request #1478 from kambala-decapitator/units-huge-numbers
limit displayed units number to 4 digits
2023-01-25 17:47:08 +03:00
Andrey Filipenkov
b2d2c7a2dc
Merge pull request #1501 from kambala-decapitator/townportal-doubleclick
handle double-click in Town Portal dialog
2023-01-25 17:42:15 +03:00
Ivan Savenko
52ab0f9b5b
Merge pull request #1446 from dydzio0614/movement-points-show
Implement movement points info on ALT hold + tile mouse hover
2023-01-25 12:30:34 +02:00
Andrii Danylchenko
1a7ec728d9
Merge pull request #1484 from kambala-decapitator/shipyard-fixes
Shipyard dialog fixes
2023-01-25 10:42:04 +02:00
Andrii Danylchenko
3cef3c10be
Merge pull request #1489 from dydzio0614/console-crash-fix
Improve handling of empty text in console, remove unused includes
2023-01-25 10:40:47 +02:00
Andrey Filipenkov
08b04a3527 handle double-click in Town Portal dialog 2023-01-23 15:43:55 +03:00
Adriankhl
1334b4b04f Fix ffmpeg include paths 2023-01-22 19:09:37 +01:00
Dydzio
30ef4ac1b1 Improve handling of empty text in console, remove unused includes 2023-01-22 01:14:28 +01:00
Dydzio
192a97bc05 Extract method and make customizable movement points string 2023-01-21 15:30:32 +01:00
Andrey Filipenkov
7b2540517b fix Main Thread Checker warnings on Apple platforms 2023-01-21 16:07:35 +03:00
Andrey Filipenkov
919c592e67 fix closing Buy Boat dialog with Escape button 2023-01-21 16:00:29 +03:00
Andrey Filipenkov
a4e8255cbc allow opening Buy Boat dialog on clicking shipyard on advmap when a town is selected 2023-01-21 15:58:12 +03:00
Andrey Filipenkov
6727a3673f limit displayed units number to 4 digits on adventure map
- garrison view (hero, town)
- small hero window
2023-01-20 20:40:28 +03:00
Andrey Filipenkov
6f0cd37e8f limit displayed units number to 4 digits in battle
- unit box
- turn queue
2023-01-20 20:38:54 +03:00
Ivan Savenko
a19c9eccc4 Fix ios compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
8ed115a628 Fix ios compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
fc0f5a9fb3 Reduced SDL includes 2023-01-20 16:11:43 +02:00
Ivan Savenko
aae83af9f3 Fix Windows compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd Removed remaining parts of Geomeotries.h/cpp 2023-01-20 16:11:43 +02:00
Ivan Savenko
6e2d09d605 Cleanup 2023-01-20 16:11:43 +02:00
Ivan Savenko
46931a0ecf Bugfixing 2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183 Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
Ivan Savenko
47c1803c42 Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2 Secondary skills strings are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fb3c3a4636 Provide distance information fo Jousting ability 2023-01-20 15:18:10 +02:00
Ivan Savenko
785a9aadcd
Do not consider corpses for movement range display (#1476) 2023-01-20 15:16:28 +02:00
Ivan Savenko
21c053ba87 Fix assertion failure on shutdown 2023-01-20 15:15:57 +02:00
Ivan Savenko
b8c5a32b9b Fix attack targeting selection for double-wide units 2023-01-20 15:15:44 +02:00
Ivan Savenko
8aebe404e3 Fix status bar activation via click 2023-01-20 15:15:28 +02:00
Ivan Savenko
fd05036f3b Hardware cursor can now be hidden 2023-01-20 15:15:19 +02:00
Ivan Savenko
5484efde90 Mobile platforms will use software cursor as default 2023-01-20 15:15:19 +02:00
Ivan Savenko
17fc9d8d8f Merge with vcmi/develop 2023-01-18 01:04:34 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
Andrii Danylchenko
33f92bc4b1
Merge pull request #1438 from dydzio0614/build-speed-adjust
Adjust newly built building appearance and outline blinking speed
2023-01-16 20:27:56 +02:00
Dydzio
c3b254a815 Enum value can be used here as well 2023-01-16 18:26:31 +01:00
nordsoft
a2581fb942 Fix crash at start 2023-01-16 20:58:19 +04:00
nordsoft
d0b5a023ee Fix bug 2023-01-16 20:58:19 +04:00
nordsoft
8e1d8f835a Implemented support of protocol 4 2023-01-16 20:58:19 +04:00
Dydzio
c886a2a02b Implement movement points info on ALT hold + tile mouse hover 2023-01-16 17:29:33 +01:00
Andrii Danylchenko
b3f6250f4e
Merge pull request #1439 from dydzio0614/castle-shipyard-animation-fix
Fix wrong rendering of castle shipyard
2023-01-16 14:23:37 +02:00
Dydzio
e593b61201 Merge branch 'develop' into client-commands-improvements 2023-01-16 01:13:06 +01:00