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Commit Graph

9031 Commits

Author SHA1 Message Date
nordsoft
625c18a889 Fix #3234 2022-11-18 04:05:35 +04:00
SoundSSGood
e9ab894638 backpack assemble 2022-11-18 01:55:29 +02:00
SoundSSGood
16b650136a backpack disassemble 2022-11-18 01:27:39 +02:00
Ivan Savenko
3c5858f01e Separated battlefield background&hexes handling into a new class 2022-11-17 23:57:51 +02:00
SoundSSGood
2d078132bf assemble in backpack initial 2022-11-17 19:43:54 +02:00
Ivan Savenko
9c2a6dc9fc moved battle obstacle handling into separate class 2022-11-17 19:36:25 +02:00
Ivan Savenko
a65dd0726d Separated siege-related part of BattleInterface into separate class
- added constants for BattleHex'es of castle towers
2022-11-17 18:50:12 +02:00
Ivan Savenko
bd1b2e4977 Battle Interface refactoring: separated projectile handling into a
separate class (untested)
2022-11-17 13:21:03 +02:00
Ivan Savenko
0b7edd471c
Merge pull request #1128 from IvanSavenko/movement_fix
Fix #1088 - Refactoring of hero movement animation code
2022-11-17 13:05:15 +02:00
nordsoft
6ab8fccc60 Fix crash 2022-11-17 05:06:23 +04:00
nordsoft
ddebf85665 try to fix mxe 2022-11-17 04:30:43 +04:00
nordsoft
33575e5ce2 Try to fix mxe build 2022-11-17 04:05:44 +04:00
nordsoft
05e4188908 Support mod list 2022-11-17 03:15:26 +04:00
nordsoft
4527bd1a61 Disconnection on error 2022-11-16 23:53:54 +04:00
nordsoft
179cdee424 Improve online lobby visual 2022-11-16 23:28:21 +04:00
Nordsoft91
1893212abb
Merge pull request #1146 from IvanSavenko/ray_projectile
Implemented ray-like projectiles for shooters
2022-11-16 22:45:00 +04:00
Ivan Savenko
b3067c0e3f Attemts to improve timing of ranged attacks:
- when computing number of steps/frames to display projectile round to
nearest instead of rounding down
- end projectile animation only *after* last step was shown
2022-11-16 17:53:40 +02:00
Ivan Savenko
3771080a45
Merge pull request #1145 from vcmi/master_debian_build
Fixes building .deb packages on Launchpad PPA
2022-11-16 12:32:16 +02:00
Ivan Savenko
d1c95204c5 Code formatting 2022-11-16 12:29:07 +02:00
Ivan Savenko
48be492517 Fix parameter order in case of right-to-left lines, formatting 2022-11-16 12:28:07 +02:00
Ivan Savenko
9afc1eed49 Expanded schema to validate ray configuration 2022-11-16 12:26:56 +02:00
Ivan Savenko
1bdc4240d1 Remove unused include 2022-11-16 12:16:23 +02:00
nordsoft
20573073c9 Some tweaks 2022-11-16 04:42:43 +04:00
nordsoft
15ba4cda70 Cosmetic improvements for lobby 2022-11-16 04:22:48 +04:00
Ivan Savenko
6678a747bb Implemented ray-like projectiles for shooters
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
Andrii Danylchenko
e0aa26e599 Merge pull request #1142 from vcmi/lobby
Support multi-language in online lobby
2022-11-15 22:09:47 +04:00
nordsoft
d3145b2ffc Remove proxy server from vcmi repo 2022-11-15 22:09:47 +04:00
nordsoft
8d6a2e4383 Fix indentation 2022-11-15 22:09:47 +04:00
nordsoft
915d215076 Fix connections amount problem 2022-11-15 22:09:47 +04:00
nordsoft
50a157bfd2 support encoding 2022-11-15 22:09:47 +04:00
nordsoft
694fedc662 Fix crash due to passing args 2022-11-15 22:09:46 +04:00
nordsoft
cfe1867d4a Fix ios build 2022-11-15 22:09:46 +04:00
nordsoft
b2b9cacac2 Fix mxe build 2022-11-15 22:09:46 +04:00
nordsoft
a45fb910af Try to fix mxe build 2022-11-15 22:09:46 +04:00
nordsoft
eda102ddfb Add header for mxe build 2022-11-15 22:09:46 +04:00
nordsoft
0a149ba73b Fix launcher crash at close 2022-11-15 22:09:46 +04:00
nordsoft
f0ac73b217 Fix(?) mxe lobby 2022-11-15 22:09:46 +04:00
nordsoft
f79e5a82d3 Fix crash 2022-11-15 22:09:46 +04:00
nordsoft
3d60f079fb Remove some ios specific flags 2022-11-15 22:09:46 +04:00
nordsoft
e7a8466e2b Merge remote-tracking branch 'upstream/develop' into lobby 2022-11-15 22:09:46 +04:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Ivan Savenko
729357824b Added common method for secondary skill availability checks 2022-11-14 19:08:49 +02:00
Andrii Danylchenko
b6bcfec329
Merge pull request #1129 from IvanSavenko/new_day_sound_fix
Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 17:45:57 +02:00
Ivan Savenko
e06db2365d Fixes #1096 - do not propose banned skills on levelup
Remove possibility to get banned skill on levelup as "obligatory skill"
if all other such skills have been learned before.

May happen under some conditions, e.g. if hero quickly learns other
magic schools - in witch hut/university, leading to case where banned
skill is the only obligatory skill that can be offered on levelup
2022-11-14 17:16:49 +02:00
Ivan Savenko
4fe8ff9b01 Fixes #825 - do not wait for new week dialog in single-player 2022-11-14 15:53:07 +02:00
Ivan Savenko
153315e8c3 Refactoring of hero movement animation code
Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
Ivan Savenko
c5c2f0ffb9 Added Lua library to Debian dependencies 2022-11-14 12:12:03 +02:00
Andrii Danylchenko
86972d7164
Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
Bulk move and swap artifacts rev2
2022-11-14 08:31:48 +02:00