DjWarmonger
3241e7c8f8
Applied patch for #721 from Plush.
2011-04-15 18:43:46 +00:00
DjWarmonger
6a8e3f1b57
Neutral creatures are now correctly split into stacks & merged after a battle.
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TODO: find relation to adventure map tile
2011-04-14 07:58:19 +00:00
DjWarmonger
3c5a0fd4ce
Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
2011-04-12 08:59:18 +00:00
DjWarmonger
f12aeb7fa4
More tweaks.
2011-04-10 10:31:42 +00:00
DjWarmonger
57d292ba67
Partial support for splitting neutral stacks. Can't go further until interface is fixed.
2011-04-10 08:33:53 +00:00
DjWarmonger
4bcf4926c9
Various fixes.
2011-04-10 05:41:24 +00:00
DjWarmonger
0f60ceb414
Impemented scrollbar for Creature Window. Call it finished.
2011-04-09 19:34:48 +00:00
DjWarmonger
8ac7edb04b
Fixed #680
2011-04-07 16:44:24 +00:00
DjWarmonger
15d80d040f
Correct handling of merging & moving stacks with experience.
2011-03-27 09:31:14 +00:00
DjWarmonger
70b21fc9eb
Quick implementation of stack experience details. Minor fixes.
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Man, it's ugly.
2011-03-21 08:14:23 +00:00
DjWarmonger
bc51c0006f
Support for creature skill icons. Several fixes for creature abilities.
2011-03-20 08:45:05 +00:00
DjWarmonger
122a6a039e
Enabled mysterious Hero Placeholder.
2011-03-08 14:04:47 +00:00
DjWarmonger
f7bd5e75cb
Fixed 563 & 701.
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It's not nice to write same piece of code twice.
2011-03-08 13:27:32 +00:00
DjWarmonger
2fc2fa539d
Fixed #706 .
2011-03-08 09:09:57 +00:00
DjWarmonger
d0e9049161
Fixed #704 .
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Magic Resistance tweak.
2011-03-08 07:53:09 +00:00
DjWarmonger
869214f44b
Resolved #710 .
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Minor fixes.
2011-03-08 07:40:14 +00:00
DjWarmonger
043700f310
Fixes for Hate ability, minor tweaks.
2011-03-06 14:22:54 +00:00
DjWarmonger
4e70dddb71
Minor fix.
2011-03-06 12:23:40 +00:00
DjWarmonger
b9f301b600
Better implementation of creature window, minor fixes.
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Check forum for new graphics.
2011-03-06 12:12:22 +00:00
DjWarmonger
dc0eb37da6
New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
2011-03-03 18:25:48 +00:00
DjWarmonger
2f4aabca52
Compile issue fixed - it's temporary solution.
2011-02-24 18:27:44 +00:00
DjWarmonger
9d313d3d2c
Minor fixes and tweaks.
2011-02-22 14:23:09 +00:00
DjWarmonger
872c893789
Fixed parsing for Mind Immunity.
2011-02-17 09:06:24 +00:00
DjWarmonger
6db068f506
Fixed stacks speed and general parsing bug.
2011-02-14 21:08:29 +00:00
DjWarmonger
4dc258521b
Various fixes.
2011-02-13 19:46:16 +00:00
DjWarmonger
adb1d9181d
Missing file.
2011-02-13 13:16:41 +00:00
DjWarmonger
a5a493bfc1
Stack experience more or less handled. Neutrals get 10K xp every day.
2011-02-13 13:11:09 +00:00
DjWarmonger
252cee96f5
Partial Stack Exp operations. Can't really test it as battle is unplayable atm.
2011-02-12 18:48:11 +00:00
DjWarmonger
7a49240520
Some additional info for Stack Experience, fixes.
2011-02-12 16:21:48 +00:00
DjWarmonger
c0f2b3f32b
Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
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Exp ranks are now calculated, though exp is never set.
2011-02-11 08:20:26 +00:00
DjWarmonger
454beba90c
Backup of last modifications in stack experience.
2011-02-09 14:58:15 +00:00
DjWarmonger
72c30df16a
More parsing for CREXPBON.
2011-02-08 11:34:34 +00:00
DjWarmonger
f96b394b01
Threat level texts are now stored in separate config file.
2011-02-07 14:39:17 +00:00
DjWarmonger
125f39275d
Compile fix for previous commit.
2011-02-06 17:37:51 +00:00
DjWarmonger
78fc212489
A little more work on Expert System.
2011-02-05 18:24:32 +00:00
DjWarmonger
a84a95f0ee
Partial parsing for CREXPBON.txt table - only basic bonuses are supported
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Bonuses will be stored in Creature node and used when Bonus System is ready.
2011-02-03 12:58:46 +00:00
DjWarmonger
e684ec0c06
Few lost lines from previous commit.
2011-02-02 19:22:37 +00:00
DjWarmonger
c11f7c2020
Some more work on bonus-to-string feature.
2011-02-02 18:49:48 +00:00
DjWarmonger
094bb6fd8f
Moving some work in progress from one computer to another. It shall not explode.
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Fixed video issue from #670 .
2011-02-01 18:10:43 +00:00
DjWarmonger
ea03273c8e
Some work towards useful AI:
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-It is possible to toggle adventure AI on / off typing "ai" in the console (default is true)
-General cleaning and formatting of code
-Some minor optimizations
-Teal console log for AI
AI tends to hang in the maze of mutexes and current player interface, further investigation is needed.
Fixed #580
minor tweaks
2010-11-28 16:39:13 +00:00
DjWarmonger
310a36c8d1
Fixed 313 & 314 :)
2010-11-15 12:51:53 +00:00
DjWarmonger
f758d13a22
One more file.
2010-11-15 07:16:29 +00:00
DjWarmonger
56cd172b82
Fixed #296
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Partial fix for #314
2010-11-15 07:15:10 +00:00
DjWarmonger
67baa3d8e4
I hope that's final shape of universal Expert System, now it's time to add some functionality.
2010-11-13 19:25:21 +00:00
DjWarmonger
e2f4a60c4b
A bit more metamagic for expert system.
2010-11-12 15:20:44 +00:00
DjWarmonger
6da5c8ee56
A framework for generic expert system, currently aimed at Bonus processing.
2010-11-11 21:01:35 +00:00
DjWarmonger
d1c1758aad
Fix for guards of neutral towns.
2010-11-09 12:33:44 +00:00
DjWarmonger
3e644e873d
Fixed creature banks bug of unknown origin.
2010-11-09 12:07:57 +00:00
DjWarmonger
1f2e9bf9c2
Added important fix reverted in r1817.
2010-10-31 07:11:28 +00:00
DjWarmonger
d823b18c72
Fixed 625, probably also 628 and 568. Minor fixes.
2010-10-27 09:01:27 +00:00
DjWarmonger
c395661754
2010-10-25 16:43:05 +00:00
DjWarmonger
8ac954a7f9
Fixed crash with damage calculation.
2010-10-23 08:58:48 +00:00
DjWarmonger
6cadd47f0d
Fixes for artifact system - instances are serialized and synchronized. However, still some serializer issue prevents Scroll from working.
2010-10-09 18:38:32 +00:00
DjWarmonger
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
DjWarmonger
0f314e106c
Artifacts will now be handled by pointers.
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Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
DjWarmonger
2c43707661
More fixes for weeks & growths.
2010-10-02 09:43:22 +00:00
DjWarmonger
02d7fa35b7
A number of fixes. Banks serialization, doubling spell effects, week of plague.
2010-10-02 07:10:38 +00:00
DjWarmonger
2866222280
A sketch of new artifact system based on pointers.
2010-10-01 16:54:12 +00:00
DjWarmonger
e481a4375b
Removed bonus system loop in GameState.
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Moved some game settings to global.h
2010-09-30 13:15:18 +00:00
DjWarmonger
fd7dffc8ef
Fixed #619
2010-09-26 16:11:50 +00:00
DjWarmonger
47c8ee2e13
Statue of Legion constituents are now properly handled by GUI.
2010-09-26 05:21:09 +00:00
DjWarmonger
eb525be52a
Fixed previous commit. Actually it was float/int mismatch,
2010-09-25 20:35:01 +00:00
DjWarmonger
717141ab0b
Statue of Legion is finally functional.
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You can see my attempt to create very generic handling of global effects, but I abandoned it since no other items might actually use it.
However, Statue's constituents are buggy, so may be assembling & dissasembling them. Most likely this issue is general.
2010-09-25 20:23:55 +00:00
DjWarmonger
4696d89d2e
Last part of hero specialities - support for peculiar enchants.
2010-08-31 08:39:32 +00:00
DjWarmonger
30cf8b7e77
Fixes for previous commit.
2010-08-30 19:46:38 +00:00
DjWarmonger
bfe266a377
Moved battle effects to bonus system. May be buggy.
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Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
DjWarmonger
01776b6a04
Support for MAXED_SPELL special (Melodia, Daremyth)
2010-08-29 19:03:10 +00:00
DjWarmonger
59447fb85e
Hero speciality will now affect Resurrection and other remaining spells.
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Minor refactoring of spell mechanics, more to come.
2010-08-29 18:29:00 +00:00
DjWarmonger
9d82d30856
Partial fix for #561
2010-08-29 10:13:56 +00:00
DjWarmonger
cb1a01950f
Fixed #617
2010-08-29 09:00:59 +00:00
DjWarmonger
6005e7a6ee
Implemented fixed set of creatures that can get week of double growth. Minor fix.
2010-08-29 07:49:04 +00:00
DjWarmonger
c7f8f0a967
Support for creature weeks and Deity of Fire is now complete.
2010-08-26 07:23:08 +00:00
DjWarmonger
ea966a3d21
Creature weeks now work fine. Castle interface still needs to be updated.
2010-08-25 08:40:50 +00:00
DjWarmonger
630dc7f7f2
Next part of creature weeks code.
2010-08-24 14:26:57 +00:00
DjWarmonger
70a158ba55
Fixes for random creature spawns. VCMI will display info about different weeks (though they are not supported yet).
2010-08-22 18:21:45 +00:00
DjWarmonger
6f94fcd083
Minor fix for creature Component.
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Some missing code also.
2010-08-22 07:54:24 +00:00
DjWarmonger
f6b97704c7
Partial support for random wandering stacks. Well, they are not 'that' random as don't use global ran() function.
2010-08-22 07:11:46 +00:00
DjWarmonger
0c4bec0a52
Fixed #608 . I just ignored odd postInit interface, hope that's fine.
2010-08-20 16:23:43 +00:00
DjWarmonger
3f31f6d33d
Pyramid fixes : #287 , #403 , #572 , #575 . It's config is now stored in bankconfig.txt
2010-08-18 13:42:46 +00:00
DjWarmonger
48b262756b
Fixed #577 . New BlockingDialog functionality - only accept.
2010-08-17 16:26:48 +00:00
DjWarmonger
6c3ad7fcae
Fixed #565 . Creature components will not get description if they quantity is set to zero.
2010-08-17 15:50:17 +00:00
DjWarmonger
084a0148c7
Compile fix + minor changes.
2010-08-17 15:16:08 +00:00
DjWarmonger
5615d1709a
2010-08-17 09:18:04 +00:00
DjWarmonger
6f022e02bb
Fixed #583 . Minor fixes.
2010-08-15 16:24:58 +00:00
DjWarmonger
cbc215fa38
Fixed #445
2010-08-15 07:59:44 +00:00
DjWarmonger
2ec775cb46
Fixed #599
2010-08-15 07:39:07 +00:00
DjWarmonger
a8bb13cbcd
Secondary skill bonuses will now be correctly updated on level-up.
2010-07-21 17:05:07 +00:00
DjWarmonger
29e7530ff5
Corrected calculation of secondary skill speciality.
2010-07-21 09:00:24 +00:00
DjWarmonger
7afc478ff4
Resolved #487
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Minor fixes.
2010-07-19 18:30:51 +00:00
DjWarmonger
49beed4e42
Support for secondary skill specialities. Lots of changes, may be buggy.
2010-07-17 17:02:11 +00:00
DjWarmonger
91b0340540
Support for level-dependent spell bonuses (Deemer)
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TODO: Bonuses for Resurrection, Animate Dead and probably other non-direct damage spells.
2010-07-17 13:49:58 +00:00
DjWarmonger
115b626cfd
Support for damage bonus (Ciele, Luna). Creeps won't grow on first day.
2010-07-17 13:11:12 +00:00
DjWarmonger
112ac29fc0
Support for special upgrades (like Gelu).
2010-07-17 06:49:16 +00:00
DjWarmonger
52c224502c
Compilation fix. Creature damage will now be displayed correctly.
2010-07-16 15:52:21 +00:00
DjWarmonger
695c862638
Support for creature damage bonus.
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TODO: display it in a creature window
2010-07-16 06:18:41 +00:00
DjWarmonger
26fe6b3f04
Fixed creature bonus formula
2010-07-15 20:09:21 +00:00
DjWarmonger
23d2dec3e5
Further support for specialities - fixed creature bonuses. Minor fixes.
2010-07-15 19:38:15 +00:00
DjWarmonger
ab8e24c490
Hero speciality in creatures (growing with level) is now ready.
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Fixed Tree of Knowledge giving only 2^31 XP.
2010-07-13 19:55:13 +00:00
DjWarmonger
b189356a63
Fix for quest artifacts
2010-07-09 05:07:56 +00:00
DjWarmonger
24b47ce006
General tweaking of specialities for general consistency.
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Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00