Ivan Savenko
5b76c3f4eb
Rebase of codebase changes for refactored serializer
...
Some of newer fixes not yet merged there and save compatibility a bit off.
2016-10-27 18:12:20 +03:00
Vadim Markovtsev
da1c9cf249
Fix rebuilding everything on HEAD change
2016-10-23 16:56:53 +02:00
Vadim Markovtsev
d0beb27197
Add git commit hash into the version string
2016-10-23 15:45:47 +02:00
AlexVinS
72f79a3ad7
Draft boost::format based log proxy.
2016-08-13 16:57:09 +03:00
AlexVinS
22b93106c8
Experimental drafts of Json serializer
2016-02-13 15:04:32 +03:00
AlexVinS
a00dbd3dd1
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/CMakeLists.txt
lib/VCMI_lib.cbp
lib/filesystem/CFileInputStream.cpp
lib/filesystem/CZipLoader.cpp
lib/rmg/CRmgTemplateZone.cpp
vcmi.workspace
2016-02-08 10:17:25 +03:00
AlexVinS
6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/VCMI_lib.cbp
lib/filesystem/CZipLoader.cpp
lib/filesystem/CZipLoader.h
lib/mapObjects/CGTownInstance.cpp
2016-02-04 10:27:51 +03:00
Zyx-2000
7fbd5479e2
alignment & makefile fix
2016-01-29 16:08:44 +01:00
Zyx-2000
64365fa294
additional polishing
2016-01-19 11:56:03 +01:00
AlexVinS
93c214d7a0
fix CMakeLists
2015-12-05 12:36:38 +03:00
AlexVinS
b3ac146ba9
Define bridge interface to minizip IOAPI
2015-12-05 12:06:40 +03:00
AlexVinS
c965f9d02d
Added draft of IO memeory buffer
2015-12-05 12:06:33 +03:00
Ivan Savenko
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
...
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
ArseniyShestakov
6b34eb729e
Move all pathfinding-related code into new file
2015-10-27 03:34:47 +03:00
O01eg
8785e1f53c
Fix compilation with CMake.
2015-05-26 02:02:45 +03:00
AlexVinS
f4c683cd5e
Move VievXXX logic to server side (except expert ViewEarth)
2015-02-26 17:15:17 +03:00
AlexVinS
ce19c76324
Added draft of new file structure
2015-02-26 08:39:50 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
5ba53da9bf
Extract SpellMechanics to separate file
2014-11-12 11:36:34 +03:00
josch
9bef590960
use system version of minizip
2014-09-02 17:00:20 +02:00
Michael Pavlyshko
f7d8faa540
install only .dll (without .dll.a)
2014-07-11 17:27:50 +03:00
Michael Pavlyshko
bad7050096
spaces -> tabulation
2014-07-11 11:01:03 +03:00
Michael Pavlyshko
c25ccc2acb
Rename: vcmi.dll -> VCMI_lib.dll, vcmilauncher.exe -> VCMI_launcher.exe
2014-07-11 01:09:00 +03:00
Michael Pavlyshko
c935193558
disable WIN32 flag for executables, fix previous commit
2014-07-10 00:47:22 +03:00
Michael Pavlyshko
3443ba5bb3
fix libvcmi linking
2014-07-09 01:43:13 +03:00
Michael Pavlyshko
820eceb8ad
Add VCMI_DLL flag for libvcmi
2014-07-08 01:50:44 +03:00
Ivan Savenko
32240da34e
Reduced number of #include's in headers. May break compilation on Win
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since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
AlexVinS
46d92f11cb
Project update, fix build
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(!) register types as usual too huge
2014-06-23 10:24:49 +04:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
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- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
7cfd9a0903
First part of implementation of some type-specific handlers.
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TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
2014-06-14 18:42:13 +03:00
Ivan Savenko
44742814cd
More cleanup:
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- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
Ivan Savenko
b2e8c92383
Cleanup:
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- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
Ivan Savenko
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
Ivan Savenko
7f276185bd
Moving files:
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- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
Ivan Savenko
153dd1f5f9
- Added new files that should have been in last commit
2014-04-27 15:19:23 +03:00
Ivan Savenko
7725232253
backup of current progress, started design of "Object configurer" that
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will be responsible for configuring of ObjectWithReward's from json
config.
2014-04-25 17:59:05 +03:00
O01eg
c6238588bd
Rename new files.
2014-04-20 12:58:58 +04:00
O01eg
927eb33c11
Split IGameCallback to reduce memory required to debug compilation.
2014-04-19 21:44:21 +04:00
beegee1
1d57b75bc5
- random number generation refactoring
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- fixed mantis #1743
2014-04-10 19:22:32 +02:00
Ivan Savenko
43ba3d30ea
Breaking things - first commit towards configurable object(s).
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- New files: lib/CObjectWithReward.h/cpp
- Classes that will be replaced by configurable object are now in this
fil
Status: far from functional, currently at "it compiles" point, some
essential pieces are still missing.
2014-04-06 23:14:26 +03:00
alexvins
33935ceb67
cmake/msvc project updates. untested.
2014-03-07 13:23:30 +00:00
Ivan Savenko
8d36bcabce
Split registerTypes into multiple files, now in lib/registerTypes
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directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
stopiccot
d66f0222f2
more portable OS X library install names
2014-02-23 16:40:55 +00:00
beegee1
95034b9fa0
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
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- Fixed compilation error (VCAI ResourceSet logging)
2014-02-05 20:25:36 +00:00
beegee1
df0a28d9cb
- added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON)
2014-02-01 13:37:26 +00:00
beegee1
d4fd361d4b
- fixed #1643 -> hero placeholder handling
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- fixed bug when loading victory/loss conditions of the 3rd scenario in the first ROE campaign
- fixed bug when loading artifacts to hero of the 3rd scenario in the first ROE campaign (due to corrupt H3M map)
- implemented function object to quickly find a object by it's sub ID in a list
- added netbackbase.h to header list in CMake
- removed false message which said that the server loaded the map successfully
2014-01-30 18:56:31 +00:00
Ivan Savenko
7e02f6b670
Support for overriding victory/defeat conditions from h3m map or
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campaign:
- new file MapFormatJson that implements small subset of Json map
format, as described on wiki
- vcmi will read overrides from file config/mapOverrides.json (currently
empty)
- Json writer for logical expressions
TODO: write data for map overrides
2013-12-30 23:09:58 +00:00