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Commit Graph

217 Commits

Author SHA1 Message Date
AlexVinS
0af9aa382c Possible fix for https://bugs.vcmi.eu/view.php?id=2692 2017-06-14 04:53:26 +03:00
AlexVinS
0f5202689e Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
Arseniy Shestakov
3f7cb9f893 Client: add some shortcuts for spectator mode
Following mode only work when client is started in spectator mode:
F5 - Pause / resume game by locking of pim
F6 - Toggle spectate-ignore-hero
F7 - Toggle spectate-skip-battle
F8 - Toggle spectate-skip-battle-result
F9 - Skip current battle
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
18161d3688 Client: implement spectator mode via command-line options
If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
 --spectate-ignore-hero
 --spectate-hero-speed=N
 --spectate-battle-speed=N
 --spectate-skip-battle
 --spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
 set spectate-ignore-hero on / off
Spectator mode also:
 - Work with --onlyAI option when starting game or loading saves.
 - Allow to use any cheat codes.
 - Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
AlexVinS
6c308956f9 get rid of CBattleInfoCallback::battleCanCastThisSpellHere 2017-06-05 23:25:48 +03:00
AlexVinS
4d430f6ad8 get rid of CPlayerBattleCallback::battleCanCastSpell 2017-06-05 22:16:12 +03:00
Arseniy Shestakov
4a302d4fe5 CBattleHero::clickRight: more elegant code for side detection 2017-06-03 04:28:03 +03:00
AlexVinS
f5cdaece6f Fixed CID 1375687 2017-05-28 14:40:36 +03:00
FeniksFire
d390dff54d Fix game crash after autofight.
Vcmi makes crash when I turn on autofight in the battle and wait until I
close result battle window.
2017-05-13 09:54:03 +02:00
Arseniy Shestakov
09d593e59b CBattleInterface: avoid freezes on end of battle. Fix issue 1897 2017-03-19 05:15:31 +03:00
FeniksFire
3de891b4b4 Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
dydzio
141e5ad032 Implement "emergency" projectile init attempt 2017-02-03 23:25:46 +01:00
Dydzio
6c8ef79727 Merge branch 'develop' into MakeWOGGreatAgain 2017-02-01 23:14:36 +01:00
dydzio
3e285c2004 Add santa gremlin missing creature ability, fix shooter init bug 2017-01-26 20:53:28 +01:00
Michał Kalinowski
4d39f652bf Making more detailed options when choosing AI in launcher: http://
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
AlexVinS
2dd6a47764 try to plug a few coverity false positives 2016-11-28 02:50:41 +03:00
AlexVinS
abe4beebc6 Fixed CID 1197516 2016-11-27 19:13:40 +03:00
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
AlexVinS
80666fb134 Tweaks 2016-11-25 22:12:22 +03:00
AlexVinS
4e28efb8b4 Fixed CID 1288860 2016-11-25 16:09:14 +03:00
Vadim Markovtsev
79c85be93f Fix large obstacles drawing in front of the stacks 2016-10-30 04:51:35 +01:00
Vadim Markovtsev
ab7a0d64eb Fix formatting 2016-10-28 23:37:20 +02:00
AlexVinS
feaccead36 fixed missed initialization 2016-10-18 02:37:02 +03:00
AlexVinS
b256c4c36d Improved creature casting GUI.
* "F" is new hotkey for creature spells
* creature spells now have lowest priority unless F pressed
* creatures can cast NO_LOCATION spells (only with hotkey)
2016-10-17 08:09:09 +03:00
AlexVinS
63cbf960df cleaned up spell window creation 2016-10-16 09:27:22 +03:00
AlexVinS
c5440a1c6c Fixed http://bugs.vcmi.eu/view.php?id=2541 2016-10-02 01:32:28 +03:00
AlexVinS
52ae5b4a86 Fixed http://bugs.vcmi.eu/view.php?id=482 2016-10-01 18:18:46 +03:00
AlexVinS
96c17505ae get rid of IBonusBearer::getSpellBonuses & Selector::anyRange 2016-10-01 09:07:18 +03:00
AlexVinS
6ddc1c78a2 Fixed http://bugs.vcmi.eu/view.php?id=2530 2016-09-30 02:35:07 +03:00
Vadim Markovtsev
2c1dddde33 Fix memory problems with BonusList
Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
dydzio
68af6a0c19 Refactoring InfoAboutHero + GetHeroInfo 2016-09-28 13:22:33 +02:00
dydzio
f9b5ca3374 Remove max mana info leak + tiny refactor 2016-09-28 00:20:45 +02:00
dydzio
f621ef4ce8 Implementing hero battle information window 2016-09-27 22:47:58 +02:00
AlexVinS
849e3fc04e Fixed http://bugs.vcmi.eu/view.php?id=2506 2016-09-24 09:27:58 +03:00
AlexVinS
21de5817e3 fixed http://bugs.vcmi.eu/view.php?id=2499 2016-09-22 18:44:57 +03:00
AlexVinS
505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
# Conflicts:
#	client/battle/CBattleInterface.cpp
#	lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
Arseniy Shestakov
c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
AlexVinS
4a9978c642 Disabled massive spells fore creatures as they are not fully supported yet.
* (WoG) commanders now cast spells properly.
2016-09-10 21:07:36 +03:00
AlexVinS
8eca149eb3 Fixed creature`s aimed spell targeting. 2016-09-10 20:21:51 +03:00
AlexVinS
f36b40e311 fixed typo 2016-09-10 19:38:14 +03:00
AlexVinS
b7509f588f Support all spell target types (except NO_TARGET) for creature casting. 2016-09-10 19:26:55 +03:00
AlexVinS
be002f6576 Cleanup 2016-09-10 18:56:38 +03:00
AlexVinS
62abde6c46 Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
AlexVinS
5d329b40a4 Factored spell action selection for location target. 2016-08-30 12:20:15 +03:00
AlexVinS
d1579ea620 Simplify spell action selection for creature target. 2016-08-30 12:20:13 +03:00
AlexVinS
750c114648 Drafts 2016-08-30 12:19:57 +03:00
AlexVinS
8d2aa2c8c7 Reduced scope of CBattleInterface spellSelMode 2016-08-30 12:14:12 +03:00
AlexVinS
d4d1693152 Start with a todo note for this branch 2016-08-30 12:12:44 +03:00
AlexVinS
f0b3a13ed5 Fixed memory leak in CCreatureAnimation 2016-08-30 05:38:56 +03:00
Arseniy Shestakov
452e28d183 Remove some useless includes found by cppclean
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00