Ivan Savenko
dd045e2dc7
Fix crash on transparency test on null surface
2024-06-17 17:09:19 +00:00
Ivan Savenko
2b9ad0fdfa
Fix time handling
2024-04-30 15:31:35 +03:00
Ivan Savenko
9a71614588
Simplify code
2024-04-30 12:01:03 +03:00
Ivan Savenko
0d8d75afd4
Spaces -> tabs
2024-04-30 11:38:13 +03:00
Ivan Savenko
9187beb7ee
Merge branch 'joystick_support' into joystick_support
2024-04-30 11:27:55 +03:00
Ivan Savenko
fca53e4dbc
Do not show "(client)" in window title
2024-04-25 18:53:12 +03:00
kdmcser
60c4ddb515
change hardware cursor to software cursor when joystick available
2024-04-21 22:51:47 +08:00
kdmcser
cee8d34fc5
Merge branch 'develop' into joystick_support
2024-04-15 22:37:15 +08:00
kdmcser
beaebb3a5f
a simple implement for game controller
2024-04-13 13:12:25 +08:00
Laserlicht
ff866bdfce
scalingMode to config
2024-04-04 21:10:49 +02:00
Ivan Savenko
c3957c2c2a
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
Ivan Savenko
2a193effcc
Merge branch 'master' into 'develop'
2024-01-25 16:23:13 +02:00
Ivan Savenko
9920783628
Avoid crash on invalid H3 data
2024-01-20 18:50:59 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
1b85abb508
Use auto instead of redundant type in initializations using new
...
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = line.split(":")[1].strip()
if "new " in original_code:
cpp_type = original_code.split(" ")[0]
if original_code.count(cpp_type) == 2:
print()
print(path)
print(original_code)
new_code = "auto "+" ".join(original_code.split(" ")[1:])
print(new_code)
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-16 21:40:53 +00:00
Alexander Wilms
781328f282
Convert C-style casts to the more verbose C++ style
2024-01-10 00:30:35 +00:00
Alexander Wilms
5e9f98b15c
Resolve intentionality issues
2024-01-10 00:23:24 +00:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Ivan Savenko
3383221f0b
Show error message on failure to create renderer
2024-01-05 21:46:44 +02:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
...
"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Nordsoft91
041ffceb07
Merge pull request #2952 from Alexander-Wilms/develop
...
Enable VSync to prevent screen tearing while scrolling across map
2023-10-01 14:08:00 +02:00
Laserlicht
293214bb61
height fix
2023-09-29 00:08:25 +02:00
Alexander Wilms
23d1638d70
Add VSync to settings
2023-09-26 18:55:25 +02:00
Alexander Wilms
73ea52c615
Enable VSync to prevent screen tearing while scrolling across map
...
Fixes #2935
2023-09-26 18:55:25 +02:00
Laserlicht
a2174dc83f
fix window open while sound playing
2023-09-19 11:20:16 +02:00
Nordsoft91
0a799ecc46
Merge pull request #2740 from Laserlicht/fix_cursor_issue
2023-09-11 22:20:11 +02:00
Laserlicht
2cb28178ae
code review
2023-09-10 20:52:35 +02:00
Ivan Savenko
1d0e696db6
Added RenderHandler that acts as factory for images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
0f88b8969b
Removed some usages of std string as resource path
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Michael
20fd0d8901
fix cursor issue
2023-09-02 18:35:32 +02:00
Michael
40c7ddcaf4
dim adventuremap
2023-08-29 22:22:22 +02:00
Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
0b99fc0ccb
Show message box when H3 data is missing
2023-08-06 18:16:32 +03:00
Ivan Savenko
6ddac8376d
Fixed possible crash on attempt to load missing font(?)
2023-08-06 17:47:12 +03:00
Ivan Savenko
5faaf175f9
Added debug information to SDL-related crashes
2023-08-06 13:31:10 +03:00
Ivan Savenko
537f9fa048
Merged master into develop
2023-08-03 23:38:32 +03:00
Ivan Savenko
723c674d81
Merge pull request #2447 from IvanSavenko/modding_handler_refactoring
...
(develop) Modding handler refactoring
2023-08-02 21:26:05 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
a73146751c
Execute cursor changes in main thread on any platform
2023-07-30 12:30:56 +03:00
Ivan Savenko
8dc009e2c9
Always show correct game resolution in settings, unaffected by scaling
2023-07-15 16:09:44 +03:00
Ivan Savenko
fb00bf4067
Merge pull request #2322 from dydzio0614/resolution-fix
...
Fix for fullscreen game always starting in native resolution
2023-07-13 12:57:32 +03:00
Dydzio
42db24b4b2
Fix for fullscreen game always starting in native resolution
2023-07-11 17:59:22 +02:00
Ivan Savenko
2a634b2ec0
Fixed UI updates on switching to/from fullscreen
2023-07-07 15:26:42 +03:00
Ivan Savenko
7e00a702c1
Fix switching to exclusive fullscreen to borderless windowed
2023-07-07 14:29:03 +03:00
Ivan Savenko
0c83e34093
Implemented reserved area for iOS notch / cutout
2023-07-07 14:29:03 +03:00
Ivan Savenko
5143ca266d
Moved SDL renderer access to ScreenHandler class
2023-07-07 14:29:03 +03:00