1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

11099 Commits

Author SHA1 Message Date
SoundSSGood
348684f93e Graphical glitches fixed 2023-04-01 16:15:10 +03:00
Andrey Filipenkov
40c9b26331 [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Konstantin
3df5964847 CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
2023-04-01 03:14:35 +03:00
Konstantin
05cc7fbf67 GGameHandler: fix spell-like attack targeting 2023-04-01 01:06:26 +03:00
Andrii Danylchenko
ebfebfd535 VCAI: hard limit on iterations per turn 2023-04-01 00:24:47 +03:00
Konstantin
766f599e41 config: CATAPULT_EXTRA_SHOTS should be hidden 2023-04-01 00:21:34 +03:00
krs
a8f13bb927 Add RALT key check for movement info 2023-04-01 00:20:51 +03:00
Ivan Savenko
92a3bb69ec Regenerated translations 2023-03-31 23:29:41 +03:00
Ivan Savenko
220f4531a1 Changed default mod repository path 2023-03-31 23:18:45 +03:00
Ivan Savenko
56e1866db9 Remove final path node when directly attacking guards 2023-03-31 23:18:45 +03:00
Ivan Savenko
e9aed2761c Fix target selection for teleport 2023-03-31 23:18:45 +03:00
Ivan Savenko
4c6dbb5037 Fix town UI update on building new structures 2023-03-31 23:18:45 +03:00
Ivan Savenko
820c9be61b Use own resources when buying boat in allied shipyard 2023-03-31 23:18:45 +03:00
Ivan Savenko
839172cd30 Do not attempt to play animations when map is inactive 2023-03-31 23:18:45 +03:00
Ivan Savenko
e3b1b0fbd6 Removed hardcoded texts 2023-03-31 23:18:45 +03:00
Ivan Savenko
cfb5a771ca
Merge pull request #1803 from krs0/feature/launcher_english_strings_review
Launcher English strings review
2023-03-31 23:17:46 +03:00
Ivan Savenko
816d47ca01
Merge pull request #1802 from dydzio0614/polish-translations-patch
Polish translations patch
2023-03-31 23:17:40 +03:00
Ivan Savenko
f631700a9c
Merge pull request #1805 from Adriankhl/fix_alt_shortcut
Show movement cost immediately after pressing left alt key
2023-03-31 23:17:19 +03:00
Michael
f7feeacc1f
hide messages from AI 2023-03-31 22:10:48 +02:00
krs
d97d50d042 Fixes after review 2023-03-31 19:39:50 +03:00
krs
fdfcab1210 CModListView, firstlaunch and lobby strings reviewed 2023-03-31 19:24:06 +03:00
Adriankhl
8c5c943da9 Show movement cost immediately after pressing left alt key 2023-03-31 17:48:31 +02:00
Ivan Savenko
06b35ce533
Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes
VCAI: hard limit on iterations per turn
2023-03-31 18:15:58 +03:00
Ivan Savenko
a64f35c933
Merge pull request #1765 from vcmi/fix_horde_buildings_load
Fix loading horde buildings predefined in editor
2023-03-31 17:59:26 +03:00
Tomasz Zieliński
308b42549b Merge remote-tracking branch 'origin/beta' into object_distribution 2023-03-31 15:44:14 +02:00
Konstantin
6d17b9342d ResourceSet: resolve .at troubles 2023-03-31 14:12:38 +03:00
Konstantin
c1fd7309ad ResourceSet: composition 2023-03-31 14:00:49 +03:00
Ivan Savenko
e485c5811e
Merge pull request #1799 from IvanSavenko/beta_fixes
Several more fixes for beta branch
2023-03-31 12:11:25 +03:00
Ivan Savenko
ea1d177c9b Fixed false error messages on game startup 2023-03-31 01:28:56 +03:00
Ivan Savenko
6e28b6ed90 Do not crash on invalid callback name 2023-03-31 01:28:33 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
82a6d94fd0 moats: indentation 2023-03-31 01:01:26 +03:00
Konstantin
d5e2933bee CGameHandler: slightly rework obstacle caster 2023-03-31 01:01:26 +03:00
Konstantin
25956e3f37 vcmi: bump serializer version 2023-03-31 01:01:25 +03:00
Konstantin
ecae600563 effects: Moat now includes battlefield bonus
This is an implementation which works exactly like in H3
2023-03-31 01:01:25 +03:00
Konstantin
53a6fb2836 CGameHandler: do not open-code toInfo
There is an obstacle function which is doing exactly this.
2023-03-31 01:01:25 +03:00
Konstantin
f704a17e1a vcmi: add a last hex setting
I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
35e8ce2ead vcmi: update russian translation 2023-03-31 01:01:25 +03:00
Konstantin
d83e58f948 vcmi: use new animation functions in client 2023-03-31 01:01:25 +03:00
Konstantin
179cee3e88 vcmi: add obstacle animation helper functions 2023-03-31 01:01:25 +03:00
Konstantin
eff41f66ed vcmi: now obstacles can have disappearing anim
It is a reverse version of appearingAnimation.
2023-03-31 01:01:25 +03:00
Konstantin
7543fdf787 vcmi: add reverse effect animation type
To be used later with obstacle removal
2023-03-31 01:01:25 +03:00
Konstantin
c4d5a7a2d6 vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
2023-03-31 01:01:25 +03:00
Konstantin
a8478a012b vcmi: check long bridge by moat
If moat is on GATE_BRIDGE hex, then it is a long bridge.
No need to check town type.
2023-03-31 01:01:25 +03:00
Konstantin
3bbff0588d CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction
Other bonus are still applied.
2023-03-31 01:01:25 +03:00
Konstantin
a639bd2606 spells: rework isMagical()
Now it is a flag of a spell, and not a target condition.
This fixes resistance to bind effect
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
6c5f5dba75 BattleAI: check negative obstacles instead of moat.
This will work for fire walls too (and if someone will summon elementals
after placing land mines). But will not work for Tower's landmines.
2023-03-31 01:01:25 +03:00
Konstantin
1100bc7a5b obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability.
Trigger ability hit animation + trigger ability cast sound.
2023-03-31 01:01:25 +03:00
Konstantin
50dab1f049 vcmi: convert fireWall and landMine
convert fireWall and landMine to new
trigger system. Now landmines correctly removed
after exploding
2023-03-31 01:01:25 +03:00