Ivan Savenko
8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
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- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00
stopiccot
da659a4924
tiny fix in OS X cmake files
2013-05-01 12:30:46 +00:00
Ivan Savenko
b20f8fd3d4
- fixed uninitialized access into modHander
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- fixed #389
2013-04-28 15:06:14 +00:00
DjWarmonger
a7ed3ee3d0
Fixed #987
2013-04-27 08:11:20 +00:00
Ivan Savenko
8273f323b1
- it is possible to edit data of another mod or H3 data via mods
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- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
Ivan Savenko
e71bace8e3
- fixed crash on missing icons
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- proper ID resolution for secondary skills to avoid #1258
2013-04-23 09:16:20 +00:00
Ivan Savenko
3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
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- iconIndex fields from json are no longer used
- simple check for missing icons on startup
2013-04-22 19:51:22 +00:00
Ivan Savenko
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector
- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)
Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
Michał W. Urbańczyk
8a4f81b981
Tribool - part II.
2013-04-21 12:28:26 +00:00
Michał W. Urbańczyk
6e1464b568
Tribool - I used it wrong.
2013-04-21 12:24:54 +00:00
Michał W. Urbańczyk
d1d67caa0b
Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime.
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Fixing #1254 .
Fixed possible race causing corruption of the server savegame.
2013-04-20 18:44:55 +00:00
Michał W. Urbańczyk
e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
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Minor changes:
* default log level set to trace
* LOG_TRACE raii guardian lifetime will last till the end of block
* compile fixes
* minor refactorings
2013-04-20 11:34:01 +00:00
beegee1
03c2aa9153
- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
2013-04-19 11:43:11 +00:00
beegee1
feea589648
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
2013-04-15 17:18:04 +00:00
beegee1
c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
2013-04-14 18:52:05 +00:00
beegee1
b1428bcd24
- Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder
2013-04-13 11:07:32 +00:00
Ivan Savenko
0cf969d508
- console logger by default uses same format as previously (no extra data)
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- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
beegee1
f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
beegee1
6827fcdb53
- Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending)
2013-04-10 17:18:01 +00:00
beegee1
c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
2013-04-09 14:31:36 +00:00
beegee1
30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00
beegee1
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
DjWarmonger
f39ad093b9
Compile fix.
2013-04-04 19:54:58 +00:00
Ivan Savenko
2a469d4ffc
- removed hardcoded set of catapult trajectories
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- some more improvements into projectile blitting
Remaining issues:
- timing is off when catapult hits walls/tower
- catapult trajectory may need tweaking
2013-04-04 18:20:25 +00:00
stopiccot
f2309d70dd
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
Ivan Savenko
619a07da03
- projectile blitting should be closer to original H3. But still not perfect.
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- removed no longer needed field "projectile spins"
2013-04-04 13:18:38 +00:00
Ivan Savenko
655ade9a00
- vcmi will not crash if building selection area is smaller than def
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- detection of transparency on selection area is closer to H3
2013-04-03 16:28:50 +00:00
Ivan Savenko
c927913f5f
- Improved json validation. Now it support most of features from latest json schema draft
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- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00
Ivan Savenko
c4c592b773
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
Ivan Savenko
5082dafd62
- h3 hero classes and artifacts can be modified via json
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- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
2013-03-12 14:56:23 +00:00
alexvins
2eb8263e51
Basic Configuration for bonus types
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* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
DjWarmonger
2ee5c4b745
Fixed stack artifact (and related buttons) not displaying in creature window.
2013-03-05 08:01:14 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Ivan Savenko
b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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- fixed #1128 , artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
Ivan Savenko
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
Michał W. Urbańczyk
8c7c4789ca
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
Michał W. Urbańczyk
01d1029b1f
Fixed #1221 .
2013-02-28 05:09:08 +00:00
Ivan Savenko
9c1c337a3d
- fixed #1220 and #1218
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- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
Ivan Savenko
b78c4c19ea
- compile fix
2013-02-26 15:07:21 +00:00
DjWarmonger
928d1d2121
- Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
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- Fixed #1156
2013-02-26 09:36:21 +00:00
Ivan Savenko
57d23c74ee
patches from qdii
2013-02-25 19:17:36 +00:00
Ivan Savenko
e8c35bdb24
fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
2013-02-24 10:05:56 +00:00
mateuszb
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
Ivan Savenko
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
mateuszb
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
Ivan Savenko
9fa59276c9
- OSX patch from stoppicot
2013-02-21 17:32:50 +00:00
mateuszb
92995964f3
a bit more of prologue/epilogue screen
2013-02-20 21:01:18 +00:00
mateuszb
b776b93b0c
* a bit of campaign prologue/epilogue screen
2013-02-19 20:39:09 +00:00
Michał W. Urbańczyk
6fdf64c2b1
Little more logging.
2013-02-18 23:10:46 +00:00
Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00