Frank Zago
914da9d6d6
Use mutex.hpp instead of shared_mutex.hpp.
2009-06-10 14:01:27 +00:00
Frank Zago
1113de7a1c
In hero window, only display heroes that are not in garrison.
2009-06-10 01:23:17 +00:00
Frank Zago
3398941231
Fix difficulty level displayed (Normal instead of ormal).
2009-06-10 00:34:40 +00:00
Frank Zago
be806d7942
Use right path separator.
2009-06-09 05:02:22 +00:00
Frank Zago
cbf2ed6b7a
Protects against concurrent access to in game console texts.
2009-06-09 03:53:29 +00:00
Frank Zago
c75bbc359e
CSDL_Ext::alphaTransform does not need to return the modified surface.
2009-06-06 22:47:23 +00:00
Frank Zago
e0c600b963
Don't close the server socket while another thread is using it.
2009-06-06 15:17:07 +00:00
Frank Zago
8bc64d87e9
Force the popup window to be completely oin scs\reen. Fixes bug #2799727 .
2009-06-02 03:01:17 +00:00
Frank Zago
b2014c79d4
Try to better dimension the info windows.
2009-06-02 02:15:23 +00:00
Michał W. Urbańczyk
a17936908a
* updated changelog
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* version set to 0.72
* integrated save format version to the CLoadFile
* fixed problems on entering non-number as resolution number
* minor improvements
2009-06-01 22:31:11 +00:00
Frank Zago
fa7f35bbf4
Do not use hardcoded font sizes in messages.
2009-06-01 05:40:54 +00:00
Frank Zago
627c20c949
Typo.
2009-06-01 03:36:13 +00:00
Frank Zago
d9215d050c
Fix typo.
2009-06-01 03:17:54 +00:00
Frank Zago
da0bf61b54
Fixed typo.
2009-06-01 03:04:50 +00:00
Frank Zago
ee385d7654
Fix comment from previous commit.
2009-05-30 17:37:53 +00:00
Frank Zago
e7b2074812
In tavern update the hover text for the RECRUIT button when a hero is selected.
2009-05-30 16:17:44 +00:00
Michał W. Urbańczyk
cff70406f1
* enter can be used to open window with selected hero/town
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* fixed slider behavior when showing less maps/games than available slots
* added a few missing sounds for creatures
* fixed problems with artifacts info caused by bug in serialization
* fixed bug in Scholar's serializetion
* all stacks features will be serialized (should fix problems with missing premies from artifacts)
* proper serialization of HeroBonus, fixes some problems/crashes
* resource silos won't give resources on the first day
* fixed problems with removing artifacts when all visiblebackpack slots are full
2009-05-30 16:00:26 +00:00
Frank Zago
5b25b21a15
Hero description in tavern is invariant, so move it into its constructor instead of recreating it for every frame.
2009-05-30 15:58:28 +00:00
Frank Zago
e3bfc51328
Initialize animval. Fixes crash in town.
2009-05-29 13:43:33 +00:00
Frank Zago
566a99932b
Enable key repeats. Useful for the map selection screen.
2009-05-29 03:03:19 +00:00
Frank Zago
94b8fa4f9d
Added support for Home/End.
2009-05-29 02:39:12 +00:00
Frank Zago
53129ec1a7
Made sortMaps clearer.
2009-05-29 01:54:45 +00:00
Frank Zago
e863269893
Use a temporary vector to keep list of maps to display instead of using sizeFilter. That should fix all the glitches reported. Added support for pgup/pgdown.
2009-05-29 01:50:33 +00:00
Frank Zago
6b87161ae2
Further blit8bppAlphaTo24bpp optimizations (use invariant loop counters, switch RShift cases).
2009-05-28 02:58:29 +00:00
Frank Zago
79cd541bbf
Optimized blitWithRotate3.
2009-05-27 23:43:47 +00:00
Frank Zago
af5dfd9dbc
Optimized blitWithRotate2.
2009-05-27 23:21:34 +00:00
mateuszb
b8adaaeaf4
* removed misleading const
2009-05-27 08:38:12 +00:00
Frank Zago
b38c279225
Optimized blitWithRotate1.
2009-05-27 04:10:35 +00:00
Frank Zago
5eb067e3fd
Revert memory mapped support for LOD files (r881, r886 and r895) because on Windows these files get locked and other applications cannot access them anymore.
2009-05-26 04:52:34 +00:00
Michał W. Urbańczyk
4581c30b20
* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
...
* Mines / Resource Silos won't give income in the first turn
* Double click on hero slot during stack splitting won't crash
* Fixed problems with updating buttons / minimap
2009-05-24 23:21:55 +00:00
Frank Zago
6635cf4f23
Made a few functions static or static inline.
2009-05-23 22:57:39 +00:00
Frank Zago
24449e0c41
blit8bppAlphaTo24bpp speedup.
2009-05-23 20:13:09 +00:00
Frank Zago
e3c3d3478d
Simplify infs2.
2009-05-23 01:23:09 +00:00
mateuszb
564c8ae839
Common changes.
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for changes see http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2576#2576
2009-05-22 19:20:30 +00:00
Frank Zago
8e2a6466e2
Split audioh into soundh and musich. Derive both from a new CAudioBase class. Fixed crash when there is no sound card present.
2009-05-22 04:14:59 +00:00
Michał W. Urbańczyk
1d5565b3a3
* updated project files for MSVC
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* fixed a few includes paths
* it's possible to enter Tavern via Brotherhood of Sword
* fixes for statusbar
* fixes for townlist
* fixed crashes on building / clicking some buildings
* bumped version number to 0.71c
* bonuses from wearing more than one same artifact won't cumulate
2009-05-21 23:50:45 +00:00
Frank Zago
73949f3367
Build fixes for linux.
2009-05-21 00:55:30 +00:00
mateuszb
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
mateuszb
4c0936a3dc
* further code reorganization
2009-05-20 09:02:50 +00:00
Frank Zago
2ab691ef40
Linux build fixes.
2009-05-20 03:10:16 +00:00
mateuszb
35f7281024
* battle options window works again
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* reorganization of GUI code
2009-05-19 18:23:04 +00:00
Frank Zago
0f6bb0d8b0
Use mapped memory for LOD files. Fixed a few bugs.
2009-05-17 20:31:57 +00:00
Frank Zago
bc506bbc77
Fix 32 bits depth issues during combat.
2009-05-17 03:34:41 +00:00
Frank Zago
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
Michał W. Urbańczyk
90fd75e66c
* Removed trailing newline from settings.txt (caused warning)
...
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00
mateuszb
b5ae7d5cbe
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
Frank Zago
8172493467
Updated autoconf generated files.
2009-05-07 04:52:40 +00:00
Frank Zago
81d2a36df6
Autoconf rework.
2009-05-07 04:45:59 +00:00
mateuszb
047590427f
* support for new hero bonuses (BLOCK_MORALE, SECONDARY_SKILL_PREMY (archery), AIR_SPELL_DMG_PREMY, EARTH_SPELL_DMG_PREMY, FIRE_SPELL_DMG_PREMY, WATER_SPELL_DMG_PREMY, BLOCK_SPELLS_ABOVE_LEVEL, SPELL_IMMUNITY, BLOCK_MORALE, FIRE_SPELLS, AIR_SPELLS, WATER_SPELLS, EARTH_SPELLS, SPELL, SPELLS_OF_LEVEL). It means that following artifacts are now supported:
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- Orb of the Firmament
- Orb of Silt
- Orb of Tempestuous Fire
- Orb of Driving Rain
- Bow of Elven Cherrywood
- Bowstring of the Unicorn's Mane
- Angel Feather Arrows
- Tome of Fire Magic
- Tome of Air Magic
- Tome of Water Magic
- Tome of Earth Magic
- Recanter's Cloak
- Orb of Inhibition
- Pendant of Dispassion
- Pendant of Second Sight
- Pendant of Holiness
- Pendant of Life
- Pendant of Death
- Pendant of Free Will
- Pendant of Negativity
- Pendant of Total Recall
- Spellbinder's Hat
- Spirit of Oppression
- Sphere of Permanence
I hope I listed them all here :). Please try them and report if something's wrong.
2009-05-03 16:14:16 +00:00
mateuszb
bb8e505ccd
* refactoring
2009-05-01 14:37:25 +00:00