Dydzio
be9c71934c
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-14 21:00:17 +01:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
Dydzio
58bed920b4
Sort out settings files structure
2023-02-12 17:49:41 +01:00
Dydzio
7430616ada
Move settings to separate subfolder
2023-02-12 17:29:23 +01:00
Dydzio
fc7d2b9778
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-12 11:55:21 +01:00
Ivan Savenko
3fef2a5e1f
Moved Colors to a separate file, updated includes
2023-02-03 11:39:40 +02:00
Ivan Savenko
860fe43131
Merged two mouse button enums
2023-02-03 11:39:40 +02:00
Dydzio
5a08ec04fe
Initial split of BattleOptionsWindow
2023-02-02 17:17:16 +01:00
Dydzio
d04c53e7e0
Merge branch 'develop' into settings-rework
2023-02-02 11:55:13 +01:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
84dfcacafd
Updated CMakeLists and file headers
2023-02-01 16:42:03 +02:00
Dydzio
9dd692cea4
Initial draft of tabbed settings window
2023-01-30 20:18:59 +01:00
Ivan Savenko
5cc23cc286
Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
2023-01-30 20:06:08 +02:00
Ivan Savenko
9c3030603d
Removed most SDL includes from headers, removed SDL int's
2023-01-30 19:55:32 +02:00
Dydzio
1898b8218c
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-01-29 17:36:56 +01:00
Dydzio
e3578d0bc8
Extract options stuff to separate file
2023-01-29 17:36:33 +01:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Andrey Filipenkov
035851bb38
add max version condition to Xcode workaround
2023-01-24 20:18:09 +03:00
Adriankhl
1334b4b04f
Fix ffmpeg include paths
2023-01-22 19:09:37 +01:00
Ivan Savenko
9be38780cd
Removed remaining parts of Geomeotries.h/cpp
2023-01-20 16:11:43 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
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Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Dydzio
da39eb789f
Fix indent
2023-01-16 00:37:18 +01:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator ( #1436 )
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- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
0e8ee929df
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
Dydzio
4736351e78
Change spaces to tabs in cmakelists
2023-01-15 01:19:47 +01:00
Dydzio
aac515f64e
Merge 'develop' branch
2023-01-11 16:24:53 +01:00
Dydzio
b1c008179d
Extract client commands handling to separate class + minor fixes
2023-01-06 17:52:18 +01:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
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Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
541d98143b
Renamed BattleControlPanel -> BattleWindow
2022-12-21 17:06:47 +02:00
nordsoft
bcf95c32e9
Merge branch 'fix-cmake' into interface-builder
2022-12-17 03:09:41 +04:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
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- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
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[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
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# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option
2022-12-15 02:18:17 +02:00
Ivan Savenko
1dea1854ae
Moved battle animation enum's into new file
2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
nordsoft
cd58e8a860
Rename InterfaceBuilder
2022-12-12 11:48:39 +04:00
nordsoft
0104c77d61
Interface builder for random map tab
2022-12-12 03:27:59 +04:00
Ivan Savenko
7f5e5259c8
Changes to Canvas class according to review:
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- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00
Ivan Savenko
2c05f588fd
Moved CBattleRenderer into a separate file
2022-12-06 13:41:29 +02:00
Ivan Savenko
fa23965d0b
Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
2022-12-06 00:00:56 +02:00
Ivan Savenko
abb553d975
Next step of code refactoring:
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- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Ivan Savenko
cb6fe1eedf
Moved battle effects into a new class
2022-11-24 16:30:04 +02:00
Ivan Savenko
02fe0425c7
Moved battle actions handling into a separate class
2022-11-20 22:56:42 +02:00
Ivan Savenko
b01737daf2
Moved stacks & animations handling into a separate class
2022-11-20 19:11:34 +02:00
Ivan Savenko
7a6ad671ab
Separated battle control panel into new class, refactoring of
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CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
Ivan Savenko
3c5858f01e
Separated battlefield background&hexes handling into a new class
2022-11-17 23:57:51 +02:00
Ivan Savenko
bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
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separate class (untested)
2022-11-17 13:21:03 +02:00
Andrey Filipenkov
409ab51036
[iOS] workaround having TBB symlink in NullkillerAI’s RPATH
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AltStore doesn't sign symlinks
2022-10-18 20:50:38 +03:00
Andrey Filipenkov
f10e5e3b99
[Conan] add iOS support
2022-10-16 13:25:38 +03:00
Andrii Danylchenko
b83a40db87
#1054 - fix crash and UI
2022-10-04 21:54:14 +03:00
Andrii Danylchenko
d07586ccf6
Merge pull request #1022 from kambala-decapitator/apple-set-app-version
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[Apple] set proper app and build versions
2022-10-01 20:48:37 +03:00
Andrey Filipenkov
8e066a00bc
[iOS] set bundle version to date-commit
2022-09-30 12:51:47 +03:00
Andrey Filipenkov
e8a1709fc4
fix typo in file name
2022-09-29 12:47:31 +03:00
Andrey Filipenkov
3286eb613d
[msvc] move AI dll dependencies to the main bin dir after build
2022-09-25 14:09:09 +03:00
Andrey Filipenkov
3ab21d8491
show loading indicator when starting local server
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single player or hosting a multiplayer game
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
e1c9903a45
extract iOS helpers into a shared lib
2022-09-24 15:55:24 +03:00
Andrey Filipenkov
84111d99ca
add VCMI logo to splash screen
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fix kambala-decapitator/vcmi#42
2022-09-24 15:55:24 +03:00
Andrey Filipenkov
7b411a5fc4
fix building vcmiERM for iOS
2022-09-24 15:55:24 +03:00
Andrey Filipenkov
902de3af7c
CMake cleanup
2022-09-24 15:55:24 +03:00
Andrey Filipenkov
7631e7ef06
move linking to system frameworks to appropriate Find* scripts
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
8dcd3146e7
generate zip with ipa structure using cpack
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fix kambala-decapitator/vcmi#6
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
1bb6a20b76
get rid of the custom toolchain
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
fab3216df0
add setting to control app launch type: launcher or game
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- removes custom AppDelegate
- now starting launcher using qt_main_wrapper
- when starting SDL from launcher, SDLUIKitDelegate is created and assigned as app delegate
fix kambala-decapitator/vcmi#33
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
1e01780d17
start app with launcher, start SDL from launcher
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kambala-decapitator/vcmi#33
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
ba9ace46ad
fix compiling storyboard without the need to edit generated xcodeproj manually
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
352358b493
move launch storyboard to iOS subdirectory
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
bb00ec8ce2
remove entitlements and shared container usage
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they're no longer required since we have a single app now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
5e838008df
merge launcher and client
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launcher is a static lib now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
c6e51852d0
add ability to build VCMI as single process
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"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ede9f33328
fix linking with FFmpeg
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
3388583089
use component-based install to copy only what's needed for every app
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
fae295da88
allow building without codesigning
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
fb32dd0ffc
adapt config to new dependencies
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b
improve RPATH handling, apply RPATH when installing dylibs
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
bb9d19deee
fix whitespace
2022-09-24 15:55:19 +03:00
Andrey Filipenkov
f97ff108a7
show SDL's textfield above the keyboard for game chat, extract handling to separate class
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kambala-decapitator/vcmi#4 kambala-decapitator/vcmi#31
2022-09-24 15:55:19 +03:00
Andrey Filipenkov
44d0e19c71
remove focus from active text input after keyboard is closed
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allows focusing same text input again
kambala-decapitator/vcmi#4 kambala-decapitator/vcmi#10
2022-09-24 15:55:19 +03:00
Andrey Filipenkov
4647bd8981
add App Group entitlement
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kambala-decapitator/vcmi#9
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
e3539049cd
implement RMB click as long press
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kambala-decapitator/vcmi#1
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
7def214740
more Xcode-compatible Info.plist
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
13dd451ff5
add simple app icons
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
6e41e3154c
fix running on device from Xcode
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proper codesigning
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
cfa22c33ad
use rpath properly
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
b6c4126bed
install files after building server/client
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package required files inside app bundle
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
92a7936202
add Info.plist to sources
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
e72e5cea6f
attempt to run server in a separate app
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partially reverts 3258f8bb40487e3731bf452dbda1add6294ff4b2
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
2e18299897
make server a static lib, run it in a separate thread
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issues to solve:
- dynamic_cast error 2: One or more of the following type_info's has hidden visibility or is defined in more than one translation unit. They should all have public visibility. 13CPackForLobby, 20LobbyClientConnected, 20LobbyClientConnected.
- error setting socket option: set_option: No buffer space available
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
a33db4f03b
fix creating SDL window, enforce landscape
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
fe86ac97b6
make app launch
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although it crashes on start because of boost.filesystem
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
d6a92f23aa
fix leading whitespace
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
7a50620e61
enable clang modules and framework auto-linking
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
b824a90295
initial iOS support to fix building
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tested with Xcode and Unix Makefiles
2022-09-24 15:55:15 +03:00
Andrey Filipenkov
e85f8a56bb
make FFmpeg dependency optional
2022-09-18 09:25:10 +03:00
Andrey Filipenkov
d7650ce9c0
use Conan to make macOS CI builds for both Intel and ARM ( #782 )
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* [CI] append platform to output artifact name if it's given
2022-08-30 17:29:00 +03:00
Andrey Filipenkov
c0825149cf
fix error C2338 when building Client on Windows
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Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
2022-08-06 11:47:09 +03:00