Ivan Savenko
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ee7bd87b8d
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Fix crash on losing mission-critical hero in battle
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2023-12-10 16:14:01 +02:00 |
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Ivan Savenko
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e00d871082
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Fix few more warnings on game start
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2023-11-27 14:08:49 +02:00 |
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Ivan Savenko
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c872f8418f
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Implemented serialization of MapObjectSubID, refactoring of related code
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2023-11-17 21:18:34 +02:00 |
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Ivan Savenko
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9f906ff1d2
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Remove pointer to CGObjectInstance from map header
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2023-11-17 16:39:15 +02:00 |
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Ivan Savenko
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d71b0b6952
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Merge pull request #3179 from vcmi/fix-3173
#3173 - fix trap crash on random hero
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2023-11-16 17:27:13 +02:00 |
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Ivan Savenko
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76956cfe3a
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Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
Remove implicit conversion of identifier to integer
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2023-11-16 17:26:32 +02:00 |
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Ivan Savenko
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52050d0ef1
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Fix build
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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6cb1f6ff11
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Remove all remaining implicit conversion in lib
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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96c81be68e
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Win/loss conditions now use VariantIdentifier. Removed non-implemented
options
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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13763cad8e
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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abad4b01ce
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Remove explicit convesion to int in operators
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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0842f5afee
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
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Ivan Savenko
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d4496c81f9
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Fix memory leaks in library
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2023-11-13 16:27:15 +02:00 |
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Ivan Savenko
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20ef3a69e7
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Fix most of memleaks discovered by valgrind
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2023-11-13 16:27:15 +02:00 |
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Ivan Savenko
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35ee8c1397
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Only apply normal mana regen for retreated heroes in taverns (h3 logic)
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2023-11-12 19:30:33 +02:00 |
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Ivan Savenko
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bbd3312705
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Fix randomization of heroes in campaigns
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2023-11-12 19:18:17 +02:00 |
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Andrii Danylchenko
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142d0083d5
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#3173 - fix trap crash on random hero
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2023-11-12 16:14:06 +02:00 |
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Ivan Savenko
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5c810df36f
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Reorganized types registration code
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2023-11-11 00:39:08 +02:00 |
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Ivan Savenko
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4a7fa9bf8c
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Simplified CTypeList class
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2023-11-08 22:05:36 +02:00 |
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Ivan Savenko
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ed66fc2fb3
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Minor optimization of map startup time
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2023-11-08 21:27:05 +02:00 |
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Ivan Savenko
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0691dfef3b
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Moved stateful artifact randomization logic to gamestate from handler
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2023-11-08 21:27:05 +02:00 |
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Ivan Savenko
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2cc8b5baeb
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Fix map startup
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2023-11-08 21:27:05 +02:00 |
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Ivan Savenko
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5487f07d3b
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added toEntity overload that accepts generic Services class
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2023-11-04 17:04:53 +02:00 |
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Ivan Savenko
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04aeea9b68
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use toEnum instead of getNum for switch'es
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2023-11-03 19:20:25 +02:00 |
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Ivan Savenko
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184f5a72cc
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Use toEntity/toXXX methods in Identifier instead VLC objects access
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2023-11-03 16:03:29 +02:00 |
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Ivan Savenko
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8d5fa41a19
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Minor fixes
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2023-11-03 16:03:29 +02:00 |
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Ivan Savenko
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885dce0c27
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Replace static_cast's of Identifiers with getNum call
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2023-11-03 16:03:29 +02:00 |
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Ivan Savenko
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2b9c362d5b
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Explicitly convert identifier to underlying enumeration
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2023-11-03 16:03:29 +02:00 |
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Ivan Savenko
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b42f073f0c
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Stabilization
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2023-11-01 18:26:57 +02:00 |
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Ivan Savenko
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8346d71c98
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Remove more subID access
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2023-11-01 14:44:05 +02:00 |
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Ivan Savenko
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5cdbf408c7
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Slightly simplified heroes initialization
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2023-11-01 14:43:20 +02:00 |
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Ivan Savenko
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461c481ef3
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Fix game startup
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2023-11-01 14:43:20 +02:00 |
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Ivan Savenko
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cc30bdda04
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Remove few more subID usages
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2023-11-01 14:43:20 +02:00 |
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Ivan Savenko
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7a09646009
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Cleaned up dwelling randomization
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2023-11-01 14:43:20 +02:00 |
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Ivan Savenko
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dcb8f4fc7b
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Moved object type randomization to object class
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2023-11-01 14:43:20 +02:00 |
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Ivan Savenko
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03e1169781
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Reduced number of accesses to CGObjectInstance::subID
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2023-11-01 14:43:20 +02:00 |
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Ivan Savenko
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7107b3202f
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Merge pull request #3069 from SoundSSGood/artifact-location-id
ArtifactLocation now use ID for artHolder identification
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2023-11-01 14:41:36 +02:00 |
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Andrii Danylchenko
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caffc8f3cd
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Merge pull request #3122 from vcmi/fix-2993
#2993 - destruct battle info first when destructing CGameState
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2023-10-31 21:43:55 +02:00 |
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Andrii Danylchenko
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25b64dd08b
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Update lib/gameState/CGameState.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
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2023-10-31 21:43:06 +02:00 |
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SoundSSGood
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ab2f6abb87
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ArtifactLocation now use ID for artHolder identification part2
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2023-10-29 17:46:13 +02:00 |
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Andrii Danylchenko
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4d6d64837f
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#2993 - destruct battle info first when destruction CGameState
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2023-10-29 09:41:22 +02:00 |
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Alexander Wilms
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f01ec55d21
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Use the "nullptr" literal.
"nullptr" should be used to denote the null pointer
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2023-10-27 18:18:59 +00:00 |
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nordsoft
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b6b75beb29
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Fixes for map editor
1) fix owner serialization for hero placeholder
2) fix roads/rivers layout
3) fix lasso
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2023-10-24 23:58:26 +02:00 |
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Ivan Savenko
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3880ea58b9
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Merge branch 'josch/dos2unix' into develop
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2023-10-22 18:39:03 +03:00 |
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Ivan Savenko
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ac925bb786
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Renamed new types for consistency with code style
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2023-10-22 16:55:19 +03:00 |
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Ivan Savenko
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80e6485965
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MetaIdentifier now uses std::variant internally
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2023-10-22 16:55:19 +03:00 |
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Ivan Savenko
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b394158dc9
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Bonus Source ID now uses metaidentifier
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2023-10-22 16:55:18 +03:00 |
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Ivan Savenko
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0a10fc30b8
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(lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
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2023-10-22 16:54:43 +03:00 |
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Ivan Savenko
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454ba44ac5
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Merge pull request #2988 from IvanSavenko/configurable_extensions
Extension of configurable object functionality
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2023-10-22 16:24:47 +03:00 |
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Laserlicht
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0eba0ee686
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show random maps
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2023-10-21 02:12:34 +02:00 |
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