Fay
9034a9d873
Fixed crashes due to invalid ptrs during advmap objects fadeout;
2015-02-20 23:19:16 +01:00
DjWarmonger
6ac00873b9
Compilation fixes - allow SDL1.
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Please do not define class-specific constants that are static at same time.
2015-02-18 15:31:55 +01:00
DjWarmonger
2a082e6c21
Merge pull request #84 from Fayth/test/advMapFading
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If no one objects, I will try to merge this.
2015-02-18 09:52:09 +01:00
DjWarmonger
5d1fbedf85
Merge pull request #91 from Fayth/fix-advmap-restoring
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Short and clear code is always welcome.
2015-02-18 07:59:00 +01:00
ArseniyShestakov
536015f1c2
Quest Log: move slider to start when blocked
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Partially fixes problem mentioned in issue 2093
2015-02-18 00:07:03 +03:00
DjWarmonger
200bcd7da6
Merge pull request #88 from ArseniyShestakov/improvedQuestLog
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Awesome, thanks!
2015-02-17 06:44:38 +01:00
ArseniyShestakov
c0b78de6b4
Quest Log: block hide complete button when it useless
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We only want to to be checkable when there is actually any complete quests in list.
2015-02-17 06:08:35 +03:00
ArseniyShestakov
ae20499854
Quest Log: implement option to hide complete quests
2015-02-17 05:47:49 +03:00
Fay
116e1d62a1
Makes player interface recreate advmap instead of reusing existing instance;
2015-02-16 21:45:16 +01:00
ArseniyShestakov
007f95fa44
Fix valgrind warning about uninitialised value
2015-02-16 13:28:10 +03:00
ArseniyShestakov
c865055803
Hero Exchange: fix quest log button
2015-02-16 01:33:05 +03:00
ArseniyShestakov
df2894b798
Quest Log: implement support Seer names
2015-02-16 00:44:48 +03:00
ArseniyShestakov
37a5930f84
CSoundHandler: fix memory leak and implement cache
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This one fix issue 2091 and add caching that actually works.
2015-02-15 22:51:33 +03:00
AlexVinS
c46999bcb8
Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
2015-02-15 04:53:01 +03:00
AlexVinS
b71d985d49
cleanup
2015-02-15 01:46:47 +03:00
AlexVinS
aa5e9fc959
get rid of global debug macros.
2015-02-14 22:43:16 +03:00
ArseniyShestakov
9665c50f3f
Quest Log: clanup code that is not needed anymore
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As far as I understand once object capturing used it's no longer needed to manually call Show.
Currently CIntObject::show and CIntObject::showAll automatically call it for all children.
2015-02-14 21:35:11 +03:00
ArseniyShestakov
8beed60815
Quest Log: cleanup minimap code
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Usage of shared_ptr suggested by @alexwins
2015-02-14 21:31:56 +03:00
ArseniyShestakov
5a5c126f0e
Quest Log: fix background resource name
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Currently it's not PCX, but PNG
2015-02-14 20:39:53 +03:00
AlexVinS
a5ebcd0f60
fix #2080 . No more articaft exchange between heroes in kingdom overview.
2015-02-14 20:24:18 +03:00
AlexVinS
420e5f055c
Fix warnings
2015-02-14 19:24:21 +03:00
AlexVinS
0b546a9b9f
Correct placement for hero misc artifacts in kingdom overview
2015-02-14 18:59:33 +03:00
AlexVinS
c135591f81
Add comments about getArtPlace - it is a bit dangerouse
2015-02-14 16:00:57 +03:00
AlexVinS
7086fdc730
Crash fixed, but bug still present
2015-02-14 16:00:56 +03:00
AlexVinS
a6c8dcbc36
Cleanup
2015-02-14 16:00:56 +03:00
ArseniyShestakov
d06bba422a
Quest Log: display components under quest description
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This commit add CComponentBox under text. If quest have components description height will be changed to avoid conflicts.
Though it's would be much better if VCMI had something like QScrollArea in Qt so both text and components was using shared slider.
2015-02-14 04:21:31 +03:00
ArseniyShestakov
c978bc862d
Quest Log: fix position of selection box on labels
2015-02-14 03:47:31 +03:00
ArseniyShestakov
c046f8ddc6
Quest Log: update code for new graphics and fix bugs
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This one should fix issues 1988 and 2022
2015-02-14 03:38:28 +03:00
ArseniyShestakov
8648081f0a
Quest Log: change minimap level when quest selected
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There also no need in own setLevel as one from CMinimap works fine.
2015-02-14 02:13:17 +03:00
ArseniyShestakov
fd99f0b9f3
Quest Log: decrease number of displayed quests
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New graphics only have 6 slots
2015-02-14 01:34:53 +03:00
ArseniyShestakov
0704e38697
Fix Quest Log button in hero window
2015-02-14 01:10:32 +03:00
ArseniyShestakov
ded4c18df9
CComponent: add option to choose image size
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This option is used to choose small resource icons in Quest Log when there more than 4 of them.
2015-02-14 00:53:24 +03:00
ArseniyShestakov
dae03fdf92
Blick Quest Log button if map have no quests
2015-02-14 00:52:00 +03:00
Fay
f30cb0fa5b
Fixes crash when loading game (if path was visible previously);
2015-02-13 11:20:13 +01:00
Fay
1c6a7a923d
Fixes color-keying after scaling bitmaps for world view display;
2015-02-09 20:16:42 +01:00
DjWarmonger
71bcacaa60
Partial fix for #2053
2015-02-09 16:23:29 +01:00
Fay
cbd3a19987
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
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Conflicts:
client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
Fay
cbb75d1c7a
Support for fading heroes/boats (+flags);
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Disabled map movement requests during fade;
2015-02-09 16:03:24 +01:00
Fay
485a8b5c9a
Fixed updating camera position after teleportation (gate/teleport/spells);
2015-02-06 19:11:04 +01:00
Fay
3c3fb0e21d
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
Fay
5a7a208617
Minor fixes (possible surface leak);
2015-02-02 17:42:42 +01:00
DjWarmonger
1d34d15983
Compilation fixes.
2015-02-01 19:25:42 +01:00
Fay
4c636c15e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
2015-02-01 19:12:03 +01:00
AlexVinS
594295da32
Merge branch 'feature/worldView' into develop
2015-02-01 20:49:14 +03:00
Fay
b59189ae6f
Minor fix to resolve clipping rect issue from previous commit;
2015-01-31 19:05:25 +01:00
Fay
dbedf245a0
Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode;
2015-01-31 19:00:41 +01:00
Fay
447c4603a2
Fade-in fixes;
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Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
Fay
e56488d700
Fixed gems redrawing after world view scale change;
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Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
Fay
5e78a3147a
Abstracted fading into separate class;
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Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Fay
df419e23c0
Fixed recoloring filler background to correct player color after game reload;
2015-01-29 20:34:53 +01:00