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Commit Graph

63 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
c351496a47 * moved map reading to the map.cpp
* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
Michał W. Urbańczyk
c7dde147c3 More moving / minor changes 2008-06-19 06:08:05 +00:00
Michał W. Urbańczyk
d251597617 Moved objecthandler / minor 2008-06-17 17:48:32 +00:00
Michał W. Urbańczyk
300d540663 More changes / project files. 2008-06-14 10:20:18 +00:00
Michał W. Urbańczyk
7df624d919 More changes for splitting 2008-06-12 21:08:04 +00:00
Michał W. Urbańczyk
dbca25df74 Cleanups/refactoring 2008-06-11 01:53:57 +00:00
Michał W. Urbańczyk
798fd11f65 radical cleanups 2008-06-08 00:58:29 +00:00
Michał W. Urbańczyk
feaa2396a6 Code cleaning/refactoring 2008-06-07 17:16:52 +00:00
Michał W. Urbańczyk
ffc93639ab Recruitment should work (todo - growths, counting remaining creatures) 2008-04-11 17:41:02 +00:00
Michał W. Urbańczyk
b3c69fe838 More town hall code, started making building requirements. 2008-03-16 00:09:43 +00:00
Michał W. Urbańczyk
17d5d298ca * hints for cregens
* moved battle loop to the activeStack
2008-02-29 22:14:53 +00:00
Michał W. Urbańczyk
33fd0d22a6 * reading disposed/predefined heroes (probably works)
* new discoveries in h3m specification

VCMI handles correctly all known maps again :)
2008-02-25 18:35:10 +00:00
Michał W. Urbańczyk
ee2a63f26e * another fix of Pnadora's Box handling 2008-02-25 16:21:19 +00:00
Michał W. Urbańczyk
9819bc86e2 * stuff for battles
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00
mateuszb
0c2cf02ca6 * given hero is placed in the town entrance
Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
Michał W. Urbańczyk
06c193498e * added giving default buildings in towns
* town infobox won't crash on empty town
* version changed to 0.53b
2008-02-20 18:24:19 +00:00
mateuszb
f0e2f1d205 * memory usage significantly decreased (now it's about half of what was before ;])
* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
Michał W. Urbańczyk
021a7ed61a * Seer's Hut and Event with creatures won't crash on RoE maps 2008-02-10 15:02:08 +00:00
Michał W. Urbańczyk
ec072972ee * hopefully last bugfix for Pandora's Box
* fixed blockmap for generated hero
* one can't choose already disposed hero in pregame
* fixes in heroes and towns picking
* improved hero selection in pregame
* version changed to 0.53
* CGI will be in debug mode a global pointer (much more convenient debugging)
2008-02-10 09:35:52 +00:00
mateuszb
96734fafa1 general code improvements 2008-02-06 13:50:40 +00:00
Michał W. Urbańczyk
fe5bcc19cf * redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
mateuszb
21ec0b77d4 code cleanups, etc. 2008-02-03 15:24:35 +00:00
Michał W. Urbańczyk
84b10c0cd9 Last bugfix 2008-02-03 07:09:21 +00:00
Michał W. Urbańczyk
10c67209fb * part of that code was used
* version changedto 0.51

I chyba będę już to releasował.
2008-02-03 05:50:39 +00:00
Michał W. Urbańczyk
bd7d5d2687 * removed useless but slowing def handling code 2008-02-03 05:36:56 +00:00
Michał W. Urbańczyk
847126f57a * close button properly closes (same does 'q' key)
* two players can't have selected same hero
* double click on "Show Avalible Scenarios" won't reset options
* fixed crashbug in town/hero lists
* fixed crashbug in initializing game caused by wrong prisons handling
* fixed crashbug on reading custom artifacts in RoE map
* fixed crashbug on reading custom pandora's box in RoE map
* fixed crashbug on reading blank quest guards
* improved console messages


Ufff....
2008-02-03 04:22:58 +00:00
mateuszb
313f940e7e small and unfortunately partial bugfix 2008-02-02 13:06:33 +00:00
Michał W. Urbańczyk
515c30247b * added Conflux
* minor fixes
2008-02-02 00:41:00 +00:00
mateuszb
974d27aacc small improvements, bugfixes etc. 2008-01-30 14:19:35 +00:00
mateuszb
ed0bbcfe11 changes seem to cover almost everything on heroes' artifacts in hero screen
a part of code has been refactored for simpler support by other parts of code
2008-01-30 10:55:43 +00:00
Michał W. Urbańczyk
dfbe7d7c6b * added support for buildings showing with halls
* creatures base growth is showed
* fixes in building reading
* fixes in building grouping
* fixes in Rampart townview
2008-01-29 15:08:41 +00:00
Michał W. Urbańczyk
25bc3b532f * redone buildings reading
* subtitles in statusbar for garrison
* animations an castle view are faster
2008-01-29 13:00:45 +00:00
Michał W. Urbańczyk
3953eac82d * support for Rampart town view 2008-01-28 20:58:19 +00:00
mateuszb
efd09f0a68 fixed misc5 bug, hero backpack, strange bug with hero portrait (LClick) 2008-01-19 18:58:24 +00:00
mateuszb
e3f40e6907 first part of artifacts on hero window - small problem with misc5 slot (most probably in AmbarCendamo) 2008-01-19 13:19:58 +00:00
Michał W. Urbańczyk
2e25e040d5 Fixing buildings in castle and related improvements. 2008-01-19 11:55:04 +00:00
Michał W. Urbańczyk
4b772315bb Buildings in town (tylko zamek, trzeba inaczej sortować, jeden budynek źle trafiony) 2008-01-15 21:38:01 +00:00
mateuszb
bce31ba91b another part of hero window and other improvements 2008-01-15 18:50:52 +00:00
Michał W. Urbańczyk
b976857c6c Now features in town interface:
* town garrison
* creature growths
* town big pic
2008-01-12 11:32:40 +00:00
mateuszb
e62cfed95f a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!

And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
Michał W. Urbańczyk
9530fb42c2 Reading buildings in the castles - still needs more testing and improvents. 2008-01-09 19:59:23 +00:00
Michał W. Urbańczyk
b334dbd79d Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
mateuszb
a4e4c97776 possibly handles all H3 maps inculding RoE 2008-01-08 16:08:25 +00:00
mateuszb
d116caeb26 some improvements in map randomizing, most things done. If you want to do sth with this, do it ;]. 2007-12-26 13:57:38 +00:00
mateuszb
b0648b4c63 support for Ab maps, needs a bit of testing 2007-12-13 17:42:12 +00:00
mateuszb
d8103fd242 * part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why) 2007-11-20 17:52:22 +00:00
Michał W. Urbańczyk
556311c9ab Partially done object scripting and interactions.
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
mateuszb
8b73ab8492 * fixed bugs in hero moving
* added functions to show/hide objects to CMapHandler
* added (partially written) fonction to create new CGObjectInstances
* added 2 console commands: A hides all abjects and R shows them again
2007-11-03 16:46:08 +00:00
Michał W. Urbańczyk
de4d8e093e * redone def declaration reading 2007-10-28 17:56:16 +00:00