Laserlicht
f577f4cf6b
bugfix: enable first, then set text
2023-12-28 17:17:01 +01:00
Ivan Savenko
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
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Battle stacks informations
2023-12-28 12:39:26 +02:00
Ivan Savenko
172e385f67
Merge pull request #3375 from Laserlicht/round_counter
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turn indicator
2023-12-24 16:25:04 +02:00
Laserlicht
4f8dcb0f33
fix wrong value if unit dead
2023-12-24 01:06:02 +01:00
Ivan Savenko
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
Laserlicht
fe8bf92a20
only a bar in small mode
2023-12-23 22:00:28 +01:00
Laserlicht
c540dd1183
round_counter
2023-12-23 19:57:19 +01:00
Laserlicht
f0c97b344a
add duration + morale/luck
2023-12-23 16:07:12 +01:00
Laserlicht
7a541c7a42
implement spells
2023-12-23 14:51:26 +01:00
Laserlicht
8c14509d72
spell area
2023-12-23 03:32:42 +01:00
Laserlicht
0b4cf14a3d
basic functionality
2023-12-23 03:06:48 +01:00
Laserlicht
56e1265097
use stacks
2023-12-22 22:26:35 +01:00
Ivan Savenko
9bf1e72a19
Merge pull request #3346 from IvanSavenko/better_timers
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[1.4.2] Better timers
2023-12-22 23:19:20 +02:00
Ivan Savenko
0a8b81b2c4
Fix deactivation of current stack if player does not acts in time
2023-12-22 22:46:09 +02:00
Laserlicht
72911ec9a3
Army window
2023-12-22 21:26:40 +01:00
Ivan Savenko
ebbba0029f
Fix positioning and size of turn timers widget with English fonts
2023-12-22 18:40:29 +02:00
Ivan Savenko
241add394c
Fixed timer widget in pvp battle
2023-12-22 18:40:28 +02:00
Ivan Savenko
f834cb3d99
Display different timers separately when applicable
2023-12-22 18:40:28 +02:00
Dydzio
39c3db04f3
Add missing antimagic functionality to antimagic garrisons
2023-12-21 18:09:33 +01:00
Ivan Savenko
a1f34e059a
Fix possible crash on starting 2nd battle while intro sound from 1st one
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is still playing
2023-12-13 19:35:02 +02:00
Ivan Savenko
e21e3f8386
Do not display "Spell Cancelled" message on right-click when no stack is
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active
2023-11-27 14:09:08 +02:00
Ivan Savenko
d06ae15c6e
Fix teleporting animation
2023-11-27 14:08:49 +02:00
Laserlicht
f7a31865f3
basic touch introduction implementation
2023-11-14 21:52:30 +01:00
Andrii Danylchenko
3b27e07385
#3003 - fix hypnotize
2023-11-03 13:50:16 +02:00
Andrii Danylchenko
73b89d4e84
#2977 - fix obstackle path deserialization
2023-10-29 16:07:00 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
7ef9e91741
new approach
2023-10-08 21:19:04 +02:00
Laserlicht
42bf5fdd58
video fix
2023-10-07 14:31:49 +02:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
195320dcf2
Removed remaining references to 'pim' name
2023-09-27 18:50:01 +03:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
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- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
Ivan Savenko
5d67481aaf
Merge pull request #2774 from IvanSavenko/beta_bugfixing
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(1.3.2) Beta bugfixing
2023-09-08 13:15:52 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
346eead8e0
Show spell cursor when casting spell in touch input mode
2023-09-06 23:01:43 +03:00
Ivan Savenko
d7fb2bcf83
Show message on cancelling spell in combat
2023-09-06 21:54:26 +03:00
Ivan Savenko
9fa7a93fb0
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00
Ivan Savenko
41210c1dbf
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
Ivan Savenko
5d1d559d81
Fix possible unprotected access to battleint
2023-09-05 23:31:07 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
1d0e696db6
Added RenderHandler that acts as factory for images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
8dfdfffd87
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88
Use ResourcePath for video accessing
2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00