Ivan Savenko
47c1803c42
Finalization of refactoring:
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- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
30d7bdc884
Moved tower damage computation to town instance
2023-01-20 15:18:10 +02:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
633b9ef3be
Native terrain is now required for faction, opt-out with value "none"
2023-01-17 22:59:14 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
5e72ef76cf
Fix quest texts accessing
2023-01-11 15:10:44 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
4e4dae854f
Final stabilization changes
2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158
Fixed game startup
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
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Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
2f5ee44cbe
Fixes patrol position initialization on H3M load
2023-01-09 18:34:13 +02:00
Ivan Savenko
7e8516f927
Changed Sirens behavior to match H3 logic
2023-01-09 13:04:56 +02:00
Ivan Savenko
c479504646
Formatting cleanup
2023-01-01 22:50:38 +02:00
Ivan Savenko
7c0d5666a0
Return string by copy to fix cases when string is constructed on stack
2023-01-01 20:55:43 +02:00
Ivan Savenko
9a620a9091
Refactoring of GeneralTextHandler to reduce boilerplate code in callers
2023-01-01 15:13:02 +02:00
Ivan Savenko
84493e1bff
Translate received string identifier before storing
2023-01-01 14:56:45 +02:00
Ivan Savenko
1979b3e97f
Fixes typo
2023-01-01 14:56:45 +02:00
Ivan Savenko
85d7b470d4
Access to quests texts is now processed via translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Dydzio
2c09bfb22a
Fix code formatting
2022-12-30 15:51:13 +01:00
M
23de4a188b
Change cartographer tile reveal logic to match H3
2022-12-30 15:09:09 +01:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
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Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Andrey Filipenkov
b030a88ca5
fix gold check for School of War
2022-12-29 01:45:51 +04:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
26985600b2
Fixed several more cases of incorrect scope for identifiers resolving
2022-12-21 23:02:19 +04:00
Ivan Savenko
23cb47b457
Fixed several scenarios with incorrect scope for requesting identifiers
2022-12-21 23:02:19 +04:00
Ivan Savenko
5f8cfadc4d
Better formatting for not found terrains ID's
2022-12-20 01:55:59 +04:00
Ivan Savenko
b13723305d
Better error reporting for usages of invalid terrain in mods
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TODO: switch to proper mechanism via identifier requests
2022-12-20 01:55:59 +04:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
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This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
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Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
65802d958b
Integrated valid fixes from PR #1143
2022-12-07 18:13:54 +02:00
Andrii Danylchenko
89f0cc66e8
Merge pull request #1213 from IvanSavenko/clone_fix
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Fix crash on casting clone on modded creature
2022-12-07 17:34:52 +02:00
Ivan Savenko
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
Ivan Savenko
17f9c3af23
Library of Enlightenment fix
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Do not offer choice between multiple identical option if hero is qualified
to receive multiple of them due to diplomacy skill
2022-12-06 18:08:10 +02:00