DjWarmonger
a7cea94247
- Hopefully fixed #1103
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- Fixed #1137
2012-11-14 14:27:18 +00:00
beegee1
e08db9790b
* Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse)
2012-11-13 18:01:31 +00:00
DjWarmonger
f5ddc44827
- Compile fix - unique_ptr can't be serialized
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- Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway)
2012-11-13 12:55:47 +00:00
Ivan Savenko
f7915d9e61
- removed creature-related code from ModHandler
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- new towns can be loaded as mods
- removed separate DefInfos for towns\capitals
- a bit simpler handling of adventure map def's
2012-11-13 11:52:23 +00:00
beegee1
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
Ivan Savenko
0d863c83d7
- removed autogenerated by autotools files
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- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
DjWarmonger
d5aed7c0c7
Compile fix - why would lib headers be dependent on IDE?
2012-11-07 20:14:31 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
Ivan Savenko
fc85e08a64
- clang and gcc 4.5 compatibility
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- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
Michał W. Urbańczyk
9707e73eda
MSVC compile fixes:
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* in projct file some headers were marked as compile objects
* pow(int,int) is ambiguous
* some missing includes
2012-11-03 14:29:54 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
Ivan Savenko
2cd774fe42
- gcc 4.5 compatibility
2012-11-02 20:08:37 +00:00
beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
Ivan Savenko
8604234f8d
- fixes for autotools build
2012-10-26 12:57:18 +00:00
beegee1
2a50d8d464
* Fixed battle crash (if they're double wide creatures)
2012-10-19 13:16:14 +00:00
Ivan Savenko
fcc66b7bb9
- fixed RPATH in cmake
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- minor fixes
2012-10-08 15:21:59 +00:00
Ivan Savenko
db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
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- added disabled code that can be used to fix buildings blit order
- minor fixes
2012-10-07 14:58:48 +00:00
Ivan Savenko
da7a6234b1
- some tweaks towards new towns
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- it is possible for faction to have 0 available heroes
2012-10-06 08:47:13 +00:00
Ivan Savenko
9f0441a0be
- adventure map defs are now part of town config. Should be the last part
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- possibly fixed #1136
2012-10-05 19:57:28 +00:00
Ivan Savenko
c071a03a8a
- fix for #1135
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- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
Ivan Savenko
306d64b0c4
- it is possible to read json file with vector
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- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
Ivan Savenko
f113f9573d
- CPack support. Works on my side, needs tweaks for Win
2012-10-05 12:38:17 +00:00
mateuszb
a8524a2f95
* missing change from previous commit
2012-10-03 18:13:07 +00:00
mateuszb
652ea4036e
* artifact bonuses are read from config file now
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* removed two commented-out methods
2012-10-03 18:11:19 +00:00
DjWarmonger
4bacd97497
Quests now handled by pointers again, this time without bugs.
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Fixed some issues with quests and AI.
2012-10-03 14:49:29 +00:00
DjWarmonger
1cf99f7be1
- Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
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- Fixed crash when there are no heroes available to recruit in the map. TODO: make AI handle it
- Fixed crash when Chain Lightning has not enough targets
- Fixed crash at Hill Fort (?)
- AI will buy Spellbook for its heroes
- AI will try to use Cartographer and Observatory when exploring
- AI will not visit Prison when heroes are at max
- Experiment: AI will try to capture Mines and Dwellings when there are no enemies around (part of CONQUER goal)
2012-10-01 18:25:43 +00:00
Michał W. Urbańczyk
3e82b92fce
Version set to 0.9, updated changelog.
2012-09-30 21:51:23 +00:00
Michał W. Urbańczyk
49c5f70551
Fixed #1112/#1114.
2012-09-30 11:33:19 +00:00
Ivan Savenko
07f9cb16c5
- spellbook fix ( #1110 )
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- possible fix for kingdom overview (#1109 )
- tweaks for recruit window (part of #1113 )
2012-09-30 10:35:17 +00:00
Michał W. Urbańczyk
6934ec13e2
Post-release version bump.
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Minor correction for emptyAI VS project file.
2012-09-29 21:10:39 +00:00
Michał W. Urbańczyk
dec3f9afd9
#1083 should be fixed.
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To be released as dev build 0.89d.
2012-09-29 20:25:54 +00:00
mateuszb
657ed41088
* fixed bug in campaigns
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* turned off artifacts.json creation
* minor changes
2012-09-29 17:36:48 +00:00
Ivan Savenko
2001aeac92
- typo fix
2012-09-29 17:16:07 +00:00
Ivan Savenko
b1557bc6c4
- fixes #1105
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- minor improvement to resolution selection dialog
- removed (hopefully) all cases where neutral faction uses id -1
2012-09-29 15:10:56 +00:00
Michał W. Urbańczyk
f30ee8ff04
* fixed possible corruption of pack sent by server when player request is rejected
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* BattleAI will restore callback to its previous state, fixes freeze after battle #1104
* BattleAI won't lose turn when unable to correctly evaluate a spell
* VCAI will correctly recognize hero standing on town entrance
* War machines of defender will have correctly set side
* Faction 9 as neutral causes crashes, changing to -1 as used elsewhere in the code
2012-09-29 14:44:06 +00:00
DjWarmonger
b6a20b6e99
Fixed teleporting animation ( #818 ). Flying ability with subtype "1" will cause movement animation to skip (teleport).
2012-09-29 12:40:12 +00:00
Ivan Savenko
a602d7e9da
- build system update
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- compile\warning fixes
2012-09-29 12:02:46 +00:00
Michał W. Urbańczyk
f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
Ivan Savenko
74cd2e77fe
- fixed (at least partially) #1100
2012-09-29 09:39:05 +00:00
Michał W. Urbańczyk
2ba0427432
* Fixed #1096
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* serializing icon index, otherwise creature portraits are gone after loading a game
* VCAI: fixed crash on attempting revisiting a boat (that is no longer present because it was boarded)
* Fixed strange crash with "neutral hero" (there should be no such thing... but somehow it appears, needs further investigation)
2012-09-28 20:49:23 +00:00
Michał W. Urbańczyk
0750d46285
Fix #1095 .
2012-09-28 19:11:09 +00:00
Michał W. Urbańczyk
8bb4abb75a
* VCAI: fixed possible endless loop of realizing GATHERRESOURCE goal
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* an assertion failing when quest object cannot find its targeted monster ("crash early" policy), related to #1076
2012-09-28 16:20:18 +00:00
DjWarmonger
0435d5a4f1
- Removed pointer usage for CQuest. may look rough, but works and fixes #1051 .
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- Better autoSkip mode, now info windows are not displayed.
2012-09-28 15:46:09 +00:00
Michał W. Urbańczyk
1fce4770fb
Fixed crash when starting a game with new creatures on map using „Creature N” placeholders in armies.
2012-09-28 10:17:07 +00:00
DjWarmonger
ecda63683e
Fixed Bonus parser crashing at unspecified value. Assigning empty objects is also not good solution.
2012-09-27 17:58:14 +00:00
mateuszb
af133ae758
* experimental support for bonus limiter/propagator loading from json (not turned on yet)
2012-09-27 16:48:46 +00:00
Ivan Savenko
1fdacc4085
- fixes #1086
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- removed outdated code from filesystem. Filesystem.json from 0.89b will no longer work.
2012-09-27 13:23:33 +00:00
DjWarmonger
572cfa50e7
Bumping release version.
2012-09-27 05:45:38 +00:00
DjWarmonger
906fa04a60
Tweaks for creature bonuses.
2012-09-26 19:02:44 +00:00
mateuszb
8dca88c3c8
* start map in campaign button is properly disabled/enabled (I hope)
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* exported json for artifact bonuses; no limiters/propagators yet, so it's not used
* minor changes
2012-09-26 18:10:29 +00:00