cc631b1362
* next ubuntux's patch
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* normalized line endings (CR+LF)
* translated comments in CMessage.cpp
2009-04-16 11:14:13 +00:00
d80afb1902
* server sends confirmation (given later to player interface) after applying request (will be needed for AI)
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* created new package for injuring multiple units - needed for area spells (not tested)
* proper screen updating on garrison change
* spell effects will be removed when they time out
* Corpse (Skeleton) will be accessible from all directions
* new objects supported:
- Corpse
- Lean To
- Wagon
- Warrior's Tomb
* several minor improvements
2009-04-16 00:28:54 +00:00
f9ae91d88c
* further changes towards support for ranged spells
...
* added info about author & license in files
2009-04-15 14:03:31 +00:00
aa87e1ff16
* next ubuntux's patch
2009-04-15 10:20:47 +00:00
38b680ed30
* Patch from Ubuntux: fix to avoid resources becoming negative [on handling timed events]
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* improvements for Garrison Window
* some changes towards Events support
* minor fixes
2009-04-14 23:29:26 +00:00
ece364f735
* partial implementation of SRSL parser (although it's enough for almost all Heroes III spells)
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* config/spell_info.txt is now less unholy (its size is no more 666 bytes) :)
2009-04-14 14:48:57 +00:00
d2e1c8d782
Uh... fix for previous fix :/
2009-04-14 14:26:58 +00:00
f3ffeea72e
Minor fixes.
2009-04-14 14:19:46 +00:00
985b4930e4
Major changes to the GUI. Introduced list of interfaces (listInt) containing pointers to all shown interfaces / windows. Only top layer is active and regularly updated.
...
Windows should be shown using pushInt and closed with popInt or PopIntTotally (if interface needs to be also deleted).
Some things are not working yet properly, I'll try to fix them ASAP.
2009-04-14 12:47:09 +00:00
049b4de2b2
* next ubuntux's patches
2009-04-14 10:46:42 +00:00
4d3808cfa0
* applied ubuntux's patches
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* fixed AmptyAI (it builds now)
2009-04-13 18:52:20 +00:00
de71191307
* Neutral creatures can join or escape depending on hero strength / army (partially done)
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* Diplomacy secondary skill support
2009-04-12 01:48:50 +00:00
f9aebcc4bd
* Started making support for garrison window. Leaving guardians in flagged mines.
2009-04-12 00:58:41 +00:00
d72d988a9c
* fixed crash on closing application
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* unified yes/no and selection dialog interface calls
* VCMI won't anymore be always giving all three stacks in the starting armies
* fix for drawing starting army creatures count
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* minor changes
2009-04-11 01:32:50 +00:00
7a9e323297
* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
...
* srand at the beginning of handleConnection
2009-04-09 15:05:20 +00:00
e3222fd34f
* fixed mana limit info in the hero window
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* added support for Scholar object
* possibly fixed problems with handling obstacles info
2009-04-08 19:55:50 +00:00
b74b6ecc01
* minor bugfixes
2009-04-07 17:51:50 +00:00
ee61a02d12
* further console improvements
2009-04-05 14:37:14 +00:00
47bc007d8c
Common changes (ours):
...
* Improvements for console
* Speed bonus support
* Minor improvements
2009-04-04 19:26:41 +00:00
1983aee1b2
* resting in town with mage guild will replenih all the mana points
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* battle will end when one side has only war machines
* fixed crasbug occurring on revisiting objects (by pressing space)
* started writing support for artifacts
2009-04-03 22:34:31 +00:00
f794644c2a
* basic in-game console
2009-04-03 15:55:26 +00:00
6a37aebec0
Added 0.71 release date to the changelog
2009-04-01 18:38:53 +00:00
2710017049
* First Aid Tent won't get move
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* presumably fixed crash occurring sometimes on battle end
* fixed problems when attacking with two-hex creature another two-hex creature, when tile before our destination was blocked
* minor changes
2009-03-31 20:47:53 +00:00
cb31f5ada3
* Ammo Cart won't get move
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* fixed crashes on equipping artifacts
* fixed Wisdom handling
2009-03-29 12:02:37 +00:00
d3246cc6de
* Fixed ReFixed Redwood Observatory problem
...
* Updated changelog
2009-03-28 20:13:26 +00:00
fca28fab10
* battle settings will be remembered between battles
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* call-ins for serializing client and playerinterfaces (not used really yet)
2009-03-28 18:46:20 +00:00
42773e67f2
* amounts of units taking actions / being an object of actions won't be shown until action ends
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* provisional support for "Save" button in System Options Window
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
* improved damage calculation formula
* several minor improvements
2009-03-28 00:38:48 +00:00
cebd5db8b2
* it's possible to revisit object under hero by pressing Space
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* splitting window allows to rebalance two stack with the same creatures
* slightly improved sliders
* minor improvements
2009-03-26 23:05:40 +00:00
21155f3b35
Refactored and hopefully fixed blitWithRotateNclip functions family
2009-03-26 17:55:10 +00:00
1915811a2e
Patch from keen: compatibility fixes for Mac OS X
2009-03-24 21:28:17 +00:00
6d5ed19ad3
* improved comment coverage in CPlayerInterface.h and CBattleInterface.h
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* corrected road blitting when hero moves smoothly and road is near top edge of screen
2009-03-22 16:04:46 +00:00
3ea97f7893
* small refactoring
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* Rect intersection by operator&
2009-03-21 17:22:16 +00:00
2a7ad63495
* massive spells go via one SetStackEffect
2009-03-21 16:03:07 +00:00
b2c4f3e0fd
* fixed crash on saving when some objects havebeen removed
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* support for multi-target attacks/spells in the protocol
* version bumped to 0.7d
2009-03-21 12:49:58 +00:00
0cf1b2588d
* hero recruited in the town with Mage Guild will get spells (if has spellbook)
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* fixed casting spells
* resolved some "taking address of temporary" warnings
* fixed removing killed Hero
2009-03-20 18:51:48 +00:00
74be845594
* fixed bug with looping animation supposed to be played once
...
* minor changes
2009-03-19 19:04:46 +00:00
516b1e2b00
REMOVED FILES: CPatgFinder.h/cpp
...
Updated project files for MSVC and automake (I hope I didn't break it)
* Refactored pathfinding and integrated into CGameState.
* Fixed issues with wrong calculating movement cost at server side
* Hero infowindow won't be redrawed each time experience changes
* Removed memory leaks with CPaths-s
* Support for Sign objects
* Bumped savegame formt version to ensure old not compatible saves won't be readed
* Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
2009-03-19 14:17:19 +00:00
a0057c5014
upd for build system(client and server)
2009-03-15 22:59:32 +00:00
ee29d3cf2b
gcc compilation fixed
2009-03-15 22:57:04 +00:00
cdc68a930b
Renamed applier => applierGs in CGameState.cpp
2009-03-15 15:13:54 +00:00
f33d3894bd
Possibly fixed compiling on gcc.
2009-03-15 12:53:58 +00:00
82f4c09687
not working - for testing porpose only!
2009-03-14 23:49:36 +00:00
eaa7ea643a
some 'retarded' fixes for compatibility (lib only)
2009-03-14 18:19:07 +00:00
4373f211f1
fixed build scripts (credist goes to scoruppa)
2009-03-14 18:16:23 +00:00
24c2ce6a99
Improved tooltips.
2009-03-14 17:19:53 +00:00
6ce9a253a4
* support for Redwood Observatory
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* support for Shrine of Magic Incantation / Gesture / Thought
* minor improvements
2009-03-14 11:25:25 +00:00
e961655b1a
* faster minimap refreshing
2009-03-13 14:57:49 +00:00
227d48c12b
* fixed bug crashing server when hero was moving near bottom or right edge of the map
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* a few improvements in CMinimap.
2009-03-13 14:16:53 +00:00
5bbc50fc12
* it's possible to stop hero movement
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* fixed horde buildings displaying in town hall
2009-03-12 18:50:36 +00:00
a08aaba29d
* probably fixed problem with displaying corpses on battlefield
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* fixed buy troops window
* workaround for a problem with GeniusAI
* some magic numbers are removed
2009-03-12 18:06:02 +00:00