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Commit Graph

985 Commits

Author SHA1 Message Date
Ivan Savenko
67f7e5d042 Apply review suggestions 2023-01-07 16:15:45 +02:00
Dydzio
a83c7eb00f Add configurable damage and defense parameters 2023-01-05 17:31:30 +02:00
Ivan Savenko
32cee1414f Use correct visual effect for weakness 2023-01-04 17:40:53 +02:00
Ivan Savenko
ffb37f067a Support for player-colored images in configurable UI 2023-01-04 16:40:15 +02:00
Ivan Savenko
d3ecd43aba Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2023-01-04 16:20:53 +02:00
nordsoft
660d25a335 Make control panel configurable 2023-01-03 13:02:54 +04:00
Ivan Savenko
01d0cd4f7a Changed configurable UI to match text refactoring:
- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
cb4f5edae9 All Heroes 3 texts are now passed through translator 2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
b275d9de72 merge beta branch into develop 2022-12-29 22:08:53 +02:00
Ivan Savenko
986c0c534d Main menu buttons are now defined using position of their center
Fixes positioning of main menu buttons in localized versions of the game
2022-12-29 21:50:04 +02:00
Ivan Savenko
e19dc41295 Support Polish version of H3 data files 2022-12-29 21:50:04 +02:00
Ivan Savenko
f9575d6690 Added languages validation to settings schema 2022-12-28 17:57:03 +02:00
Ivan Savenko
abc7c890bf Backported required changes from Launcher branch 2022-12-26 23:26:19 +02:00
Ivan Savenko
bb65246aa3 Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-26 01:15:44 +02:00
Ivan Savenko
9d2704adc3 Updated mod.json schema to include localization support 2022-12-26 00:03:00 +02:00
Ivan Savenko
e4e5278f60 Merge with vcmi/develop 2022-12-25 23:10:52 +02:00
Ivan Savenko
4cd91ffbed Save & load language selection 2022-12-25 23:06:22 +02:00
Ivan Savenko
063b8732ff Save compatibility with main branch 2022-12-25 18:07:08 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder 2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
4e190b95cc Slighty better color effect for Bloodlust 2022-12-22 00:40:24 +02:00
Ivan Savenko
bab5922951 Spells can now define color muxer effect (e.g. Bloodlust & Petrify) 2022-12-22 00:25:35 +02:00
Ivan Savenko
41b87088d5 Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
Ivan Savenko
3cf1e3b4d4 Restored neutral faction ID, changed warnings related to H3 ID's 2022-12-20 01:55:59 +04:00
Ivan Savenko
01e8a83c56 Expanded schema accoring to Nordsoft info 2022-12-20 01:55:59 +04:00
Ivan Savenko
5ae17cb1ff Moved tower shooters info to "vcmi" mod
Required for file presence validation checks to pass since tower shooter
icons reside in vcmi mod
2022-12-20 01:55:59 +04:00
Ivan Savenko
e2cc73d67b Fix fire shield sounds 2022-12-18 22:43:13 +02:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
2e22b04c4a Fixes #1045 - Berserk now lasts until attack 2022-12-17 12:55:34 +02:00
nordsoft
b1f2c7aed4 Team alignments implemented 2022-12-17 08:19:16 +04:00
nordsoft
4f5fab702e Support roads selection in random map tab 2022-12-17 04:54:37 +04:00
nordsoft
d93e844609 Use roads names instead of their filenames 2022-12-17 04:54:01 +04:00
Ivan Savenko
39a54ff8ff Fixes #1139 - Unicorns now cast blind at expert level 2022-12-16 21:46:52 +02:00
nordsoft
8f089b3302 Rename folder 2022-12-16 02:19:23 +04:00
nordsoft
2fe951f819 Merge remote-tracking branch 'upstream/develop' into interface-builder
# Conflicts:
#	client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Ivan Savenko
fb3a08e0a6 Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
Ivan Savenko
e791323502 Implemented placement sound for obstacles 2022-12-13 21:31:49 +02:00
nordsoft
5e3504f578 Add improvements 2022-12-12 11:38:27 +04:00
nordsoft
8dbc5c1c1f Make each windows coniguration in separate file 2022-12-12 04:52:44 +04:00
nordsoft
0104c77d61 Interface builder for random map tab 2022-12-12 03:27:59 +04:00
Ivan Savenko
15051c33ce Remove casting sound from quick sands - should be applied on obstacle
creation
2022-12-02 01:57:04 +02:00
Ivan Savenko
495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
Andrii Danylchenko
82179a9cdb
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
Tower shooter icons fix
2022-12-01 12:30:24 +02:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
Online mode
2022-11-29 20:43:39 +04:00
Ivan Savenko
26a2ac72b8 Added default tower shooter icons to all standard factions 2022-11-29 15:14:57 +02:00
Ivan Savenko
8b7ca176f8 Updated schema 2022-11-29 15:14:10 +02:00
Ivan Savenko
3d1f6df0e2 Added simple icon for tower shooter creature, fixes #791 2022-11-29 12:18:27 +02:00
Ivan Savenko
3e58d1e3c5 Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor 2022-11-28 16:10:13 +02:00
Ivan Savenko
9f21569a79 Next batch of siege fixes 2022-11-27 22:50:18 +02:00
Ivan Savenko
35576834c9 Fixing sieges, part 1 2022-11-27 20:21:51 +02:00
Ivan Savenko
0cae259f53 Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
nordsoft
8f938c7c9b Change default value for DWELLINGS_ACCUMULATE_CREATURES 2022-11-25 03:41:14 +04:00
Nordsoft91
3133c238b8 Merge pull request #1146 from IvanSavenko/ray_projectile
Implemented ray-like projectiles for shooters
2022-11-22 03:36:50 +04:00
Ivan Savenko
0b7edd471c
Merge pull request #1128 from IvanSavenko/movement_fix
Fix #1088 - Refactoring of hero movement animation code
2022-11-17 13:05:15 +02:00
Ivan Savenko
9afc1eed49 Expanded schema to validate ray configuration 2022-11-16 12:26:56 +02:00
nordsoft
15ba4cda70 Cosmetic improvements for lobby 2022-11-16 04:22:48 +04:00
Ivan Savenko
6678a747bb Implemented ray-like projectiles for shooters
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
nordsoft
e7a8466e2b Merge remote-tracking branch 'upstream/develop' into lobby 2022-11-15 22:09:46 +04:00
Ivan Savenko
153315e8c3 Refactoring of hero movement animation code
Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
nordsoft
97e5fc8a07 Lobby works 2022-11-08 04:44:34 +04:00
krs
aab394ff93 #1071 - In latest night builds there are problems with schema obstacle.json and file obstacles.json 2022-11-04 00:06:15 +02:00
nordsoft
1c84cc4521 Merge remote-tracking branch 'upstream/develop' into lobby 2022-11-01 16:30:27 +04:00
nordsoft
dd45d1a9cf Develop game part 2022-10-25 05:27:53 +04:00
nordsoft
aac859a030 Store settings 2022-10-23 23:24:33 +04:00
Andrii Danylchenko
b43e0ff9e4
Merge pull request #972 from vcmi/cpp-map-editor
Cpp map editor
2022-10-22 12:42:27 +03:00
nordsoft
5743310aec Revert settings.json 2022-10-09 00:13:39 +04:00
nordsoft
4cb31ea912 Merge remote-tracking branch 'upstream/develop' into cpp-map-editor 2022-10-08 23:24:57 +04:00
nordsoft
ea49b8cf40 Cleanup code 2022-10-06 17:56:54 +04:00
nordsoft
0ea5a8fbe7 Merge remote-tracking branch 'upstream/develop' into mp-disconnection
# Conflicts:
#	server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
nordsoft
16a5414247 Reconnection partially works 2022-10-04 05:09:03 +04:00
nordsoft
512cf014aa Freeze current state 2022-10-03 20:47:00 +04:00
Andrii Danylchenko
a2dbb6c8ac
Merge pull request #978 from kambala-decapitator/hide-unsupported-resolutions
Hide unsupported resolutions
2022-09-30 17:34:07 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
Terrain rewrite
2022-09-29 18:24:05 +02:00
Andrey Filipenkov
90eeb41618 fix healing from Elixir of Life 2022-09-27 14:03:36 +03:00
Andrey Filipenkov
e8396401f9 fetch Extra Resolutions mod path from the settings schema 2022-09-27 11:56:13 +03:00
Tomasz Zieliński
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Nordsoft91
d4f97aadf0
Merge branch 'develop' into incomatibility-response 2022-09-25 13:26:07 +04:00
nordsoft
d32898b39b Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
# Conflicts:
#	CMakeLists.txt
2022-09-25 00:58:43 +04:00
Andrii Danylchenko
4205701f96 #973 - use ship battleground for favorable winds 2022-09-24 17:43:37 +03:00
Nordsoft91
824aec8416
Apply suggestions from code review
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-24 13:03:46 +04:00
Tomasz Zieliński
a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
09931b6c9d Moved roads and rivers to config files.
This also allows adding new ones via mods.
2022-09-23 18:57:16 +02:00
nordsoft
8f6f9707a6 Read error message from translate.json 2022-09-23 15:20:11 +04:00
Andrii Danylchenko
1c62f9db1a
Merge pull request #970 from Nordsoft91/srv-healthcheck
Add simple server healthcheck
2022-09-23 14:00:45 +03:00
Tomasz Zieliński
6aaf77812b Changed logic for zone placement.
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.

Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.

Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
nordsoft
7de4d94aff Move text string to translations.json 2022-09-22 20:06:14 +04:00
nordsoft
89d0de53da Merge remote-tracking branch 'upstream/develop' into features/cpp-map-editor
# Conflicts:
#	.github/workflows/github.yml
#	launcher/modManager/cmodlist.cpp
#	lib/CModHandler.cpp
#	lib/CModHandler.h
2022-09-22 17:09:47 +04:00
Tomasz Zieliński
97c17c6294 - Terrain config
- Fix for underground terrains
2022-09-21 14:11:32 +02:00
Tomasz Zieliński
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
Andrey Filipenkov
0163190ac5 move hardcoded strings to JSON file 2022-09-18 17:43:37 +03:00
nordsoft
0b9f601d2c Squashing editor 2022-09-18 03:23:17 +04:00
nordsoft
736962a79c Forgotten objects 2022-09-17 13:00:55 +03:00
Nordsoft91
ad01c7ffce
Vlc obstacles [part 1] (#888)
* obstacles content handler, entity service and VLC integration
2022-09-15 11:06:54 +03:00
nordsoft
9a8a37637f [839] update config 2022-09-11 11:31:27 +03:00
nordsoft
05c931a4c8 [838] update config 2022-09-11 11:31:27 +03:00
nordsoft
9681c88b65 [837] update config 2022-09-11 11:31:27 +03:00