mateuszb
b3fd14b524
* splitted CGameState into general game state and battle game state
...
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
mateuszb
6383c9a013
* more extensive usage of CStack pointers instead of stack IDs
2010-12-24 21:44:48 +00:00
mateuszb
4929cf9782
* enum for secondary skills
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* THex for battle positions
* towards removal of battleGetStackByID
TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
af2c4633ad
* partially done duel mode
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* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
mateuszb
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
8b831c1f46
Const-transitiveness of CGI almost reached
2010-12-20 13:04:24 +00:00
mateuszb
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
mateuszb
5806976a9a
* towards ConstTranssitivePointers in CGI
2010-12-18 22:11:28 +00:00
mateuszb
23c501b79e
some changes
2010-12-17 18:47:07 +00:00
mateuszb
3989afd153
* more const-correct interface
2010-12-13 20:16:18 +00:00
mateuszb
ad48681d91
* cleanup
2010-12-08 20:17:05 +00:00
mateuszb
6f56b5bb30
* a few more consts
2010-12-04 19:44:23 +00:00
mateuszb
efedb1a55a
* minor cleanup
2010-12-04 19:15:20 +00:00
mateuszb
9356ba15ef
* minor improvements for campaigns
2010-09-04 14:49:15 +00:00
mateuszb
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
mateuszb
dc0cdf68b6
* small fix
2010-09-02 14:41:35 +00:00
mateuszb
608e26b453
* a few fixes for CStack.effects removal - more should come
2010-08-31 10:22:21 +00:00
mateuszb
34b4e09927
* minor changes - hero crossover in campaigns
2010-08-30 14:52:18 +00:00
mateuszb
fc79b9b6cf
* partial implementation of hero crossover
...
* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
mateuszb
d1bfe4cbd6
* a bit better screen scrolling for small resolutions
...
* a bit optimized terrainRect
2010-08-26 15:33:55 +00:00
mateuszb
c45d037bc8
* small bugfix for hiding tiles
...
* minor changes
2010-08-26 12:06:36 +00:00
mateuszb
7cad2364fe
* minor fixes for screen scrolling
2010-08-23 16:13:30 +00:00
mateuszb
6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
2010-08-23 15:16:40 +00:00
mateuszb
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
mateuszb
6ebfe25f86
* compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value).
2010-08-19 15:24:32 +00:00
mateuszb
fe87ba6608
* fixed crash on displaying right or bottom part of advmap
2010-08-18 10:37:43 +00:00
mateuszb
9c60629bcf
* minor changes
2010-08-17 14:58:13 +00:00
mateuszb
c96dab5c7e
* reverting prevoius revisiom
...
* minor changes
2010-08-17 12:48:34 +00:00
mateuszb
9aa6d0a7b9
* refactoring of map handler and minor changes
2010-08-16 13:51:31 +00:00
mateuszb
9445e5b184
* small refactoring
...
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00
mateuszb
ec5fa1dc22
* Mutare's special ability
...
* implemented vial of dragon blood
* problems with teams discovered:
maps with noncontinuous player occupancy (e.g. only red and teal) crash on loading. hideTiles has obvious bugs - loop goes through teams and team numbers, but fw.player is set to team number, as is the 4th argument to getTielsInRange.
2010-08-06 10:46:40 +00:00
mateuszb
6928f850b9
* fixed 494
...
* minor changes
2010-08-05 11:47:57 +00:00
mateuszb
a95bb9d916
* fixed 576
...
* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
mateuszb
f41c85212f
* more appropriate calculation of spell level by SPELL bonus
2010-08-05 09:11:38 +00:00
mateuszb
7002e73908
* small fix
2010-08-05 07:52:34 +00:00
mateuszb
844d170b4f
* Town portal implemented
2010-08-04 13:41:01 +00:00
mateuszb
52319f5713
* CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved.
2010-08-04 11:18:13 +00:00
mateuszb
54496ddee1
* player's serialID removed (save format broken, new game seems to work)
...
* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
mateuszb
3361126c55
* partially done building bonus (campaigns)
...
* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
mateuszb
34c58bc966
* fixed some warnings
2010-08-02 11:06:49 +00:00
mateuszb
4fb50260c3
* fixed 592
2010-08-02 10:59:47 +00:00
mateuszb
b441143a73
* monster campaign bonus handled
...
* selecting / displaying difficulty
2010-08-01 14:40:34 +00:00
mateuszb
32597fb391
* more campaign bonuses supported
2010-08-01 12:52:42 +00:00
mateuszb
c06de1f1ce
* improved campaign handling - bonus selection screen is mostly functional
...
* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
mateuszb
af7aebc806
* minor changes
2010-07-30 14:26:37 +00:00
mateuszb
99fcb23182
* several implrovements in campaign handling
...
* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
2010-07-30 11:29:42 +00:00
mateuszb
052e4f08e5
* partially done campaign bonus selection
2010-07-29 17:00:34 +00:00
mateuszb
d3bf011270
* fixed #559
2010-07-29 12:54:30 +00:00
mateuszb
67f9d6d630
* fixed #551
2010-07-28 12:54:45 +00:00
mateuszb
b15e8531b2
* #152 finally fixed (I hope)
2010-07-28 12:31:34 +00:00
mateuszb
f004cbff3f
* fixed #550
2010-07-28 10:09:15 +00:00
mateuszb
a7d3c5fbca
* minor cleanups
2010-07-16 14:22:18 +00:00
mateuszb
75f9f0c52f
* hopefully fixed 152
2010-07-15 17:50:33 +00:00
mateuszb
565d474364
* fixed #519
2010-07-15 17:13:17 +00:00
mateuszb
af52f308a2
* fixed #438 and crash on ZMM170S.DEF
2010-07-15 16:21:53 +00:00
mateuszb
1c15ee34e5
* fixed #533
2010-07-15 14:53:06 +00:00
mateuszb
bb5d765247
* fixed #485
2010-07-15 11:28:06 +00:00
mateuszb
ea150305a2
* a few fixes for darkness; more are needed
2010-06-13 13:59:59 +00:00
mateuszb
d3aa5b6820
* possibly fixed problems with crashes on winning resources in creature bank
2010-06-01 17:40:15 +00:00
mateuszb
6541e89f90
* support for orb of vulnerability
...
* updated changelog
2010-05-21 16:43:07 +00:00
mateuszb
76f61fa09e
* implemented hourglass of evil hour
2010-05-20 11:06:40 +00:00
mateuszb
f36918eb7e
* [previous commit adds support for golden bow too]
...
* support for ammo cart
* partially written support for orb of vulnerability
2010-05-20 10:54:24 +00:00
mateuszb
4b03206b8a
* bow of sharpshooter
2010-05-20 10:18:30 +00:00
mateuszb
0ac8430b11
* support for armor of the damned
2010-05-19 18:06:16 +00:00
mateuszb
71b73bad53
* mostly working hero flying and water walking; support for artifacts:
...
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
mateuszb
0ebad5bed6
* fixed calling heroBonusChanged when artifact is unequipped; please fix hero screen without const_casts on hero (no mechanically important variable should be changed locally)
2010-05-16 12:34:48 +00:00
mateuszb
edd31ef41b
* half-working boots of levitation and angel's wings
2010-05-15 15:00:19 +00:00
mateuszb
054672aff1
* fixed bug #117
2010-05-11 17:18:21 +00:00
mateuszb
29a720f938
* fixed SPELL_AFTER_ATTACK
...
* fixed #452
2010-05-11 17:09:08 +00:00
mateuszb
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
mateuszb
adf7c1f561
Changes as described by http://bugs.vcmi.eu/view.php?id=423#c759 ( note 759 in #423 )
2010-05-08 13:13:44 +00:00
mateuszb
bf9b8ff578
Fixed #423
2010-05-08 13:06:08 +00:00
mateuszb
3c72644880
* teleportation implemented
2010-05-07 14:05:48 +00:00
mateuszb
9c7e18e44d
* melee penalty and NO_MELEE_PENALTY implemented
2010-05-07 12:40:56 +00:00
mateuszb
dbbbaa1e18
* life drain implemented
...
* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
mateuszb
a0d72590d3
* removed unnecessary mapHandler from trunk
2010-05-04 11:21:44 +00:00
mateuszb
5d3d9689e8
* luck support
...
* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
mateuszb
943c433d3f
* moved mapHandler to client folder
2010-04-06 08:59:24 +00:00
mateuszb
de69d6f639
* minor speedups
2010-04-04 08:47:00 +00:00
mateuszb
8b561ca00c
* fix for 444
2010-03-26 19:14:39 +00:00
mateuszb
4be483cacd
* fix for 177
2010-03-26 18:46:39 +00:00
mateuszb
047849a23e
* general defence reduction support (behemoths)
2010-03-12 19:05:23 +00:00
mateuszb
658a560698
* 437 fixed
2010-03-09 11:19:08 +00:00
mateuszb
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2
* KING1 / KING2 / KING3 support
...
* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
c3cf16df19
* fix for #404
2010-03-02 11:40:29 +00:00
mateuszb
336b260d8a
* fixed #396
2010-03-02 10:37:52 +00:00
mateuszb
39dcf007d1
* fixed #392 and #393
2010-03-01 18:45:18 +00:00
mateuszb
4171a1959f
* new spell: fire shield
2010-02-26 15:52:48 +00:00
mateuszb
b52ed2aa8e
* fix for scenario options preview after the game is started
2010-02-25 13:51:30 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
...
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
mateuszb
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
mateuszb
94b289dab0
* minor improvements
2010-02-21 18:07:24 +00:00
mateuszb
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
mateuszb
acbfa7a6b9
* fix for finishing battles in hot-seat
2010-02-19 16:19:44 +00:00
mateuszb
d53e4d7c1a
* (hopefully) fixed battle interface in hotseat mode
...
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
mateuszb
80d42a5313
* next part of campaigns. Now all campaigns all available via custom campaign menu.
...
* puzzleMap now works
2010-02-18 14:09:16 +00:00
mateuszb
921b5e0c09
* missing change
2010-02-18 12:44:59 +00:00
mateuszb
db755622b3
* next part of campaign support
2010-02-18 12:34:44 +00:00
mateuszb
968148c4dc
* next part of bonus selection screen (including Ivan's config)
2010-02-16 17:28:56 +00:00