AlexVinS
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736cc14814
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Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead
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2015-04-11 15:02:42 +03:00 |
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DjWarmonger
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86e2dabdc9
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-04-11 13:46:32 +02:00 |
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DjWarmonger
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a0840100df
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Different fractalization algorithm that enforces cycle generation.
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2015-04-11 13:46:17 +02:00 |
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DjWarmonger
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69c58c6c25
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Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore.
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2015-04-11 12:47:41 +02:00 |
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AlexVinS
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368401ca07
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Fix removeObstacle configuration
* fixes 0002165
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2015-04-11 14:34:09 +03:00 |
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AlexVinS
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3c9e4916b6
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Fix printing stack stats in battle
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2015-04-11 14:05:00 +03:00 |
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AlexVinS
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41f1d3f21f
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Quick fix for major spell configuration bug
* clean fix requires save format change
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2015-04-11 13:14:26 +03:00 |
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AlexVinS
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2d8288d95a
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Fix mantiss 0002167
* also refactored summon mechanics
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2015-04-11 12:09:48 +03:00 |
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AlexVinS
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e5b9f76717
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Merge branch 'dispellFixes' into develop
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2015-04-11 11:02:56 +03:00 |
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AlexVinS
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e1deff089d
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Actually use ANY_CREATURE possible action
* this fixes mantiss 0002140
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2015-04-11 10:56:35 +03:00 |
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AlexVinS
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cc8c1aea36
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Fix DISPELL effect
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2015-04-11 10:19:35 +03:00 |
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AlexVinS
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724baed55b
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fix typo
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2015-04-11 10:19:35 +03:00 |
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AlexVinS
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46e7a0f829
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Remove no longer needed (and incomplete) explicit target existence check
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2015-04-11 10:19:34 +03:00 |
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AlexVinS
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6356247108
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Add dispell effect to ANTI_MAGIC
* fixes 0002156
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2015-04-11 10:19:33 +03:00 |
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AlexVinS
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e4220fef82
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Formatting
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2015-04-11 10:19:33 +03:00 |
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AlexVinS
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9d0b29b973
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expert DISPELL also removes spell-created obstacles
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2015-04-11 10:19:32 +03:00 |
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AlexVinS
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2bf63b0ebd
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log error if DISPELL was resisted
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2015-04-11 10:19:31 +03:00 |
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AlexVinS
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f30d5612ed
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Creature is immune to dispell is it has no active effects
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2015-04-11 10:19:30 +03:00 |
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AlexVinS
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0a391cd367
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Tweak DISPELL config
* make it positive and non-smart on adv and expert level,
as it should work on ally creatures on basic level and on all for higher levels
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2015-04-11 10:19:30 +03:00 |
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AlexVinS
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1747b5af9a
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DISPELL should ignore all immunities
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2015-04-11 10:19:29 +03:00 |
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AlexVinS
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67f917edbb
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Partial fix for 0001554
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2015-04-11 10:19:28 +03:00 |
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AlexVinS
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a061e3c2f7
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Fix use-after-free in spell window
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2015-04-11 10:18:40 +03:00 |
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DjWarmonger
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f67005bd63
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-04-11 09:02:11 +02:00 |
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DjWarmonger
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f7387becb4
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-04-11 08:53:14 +02:00 |
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AlexVinS
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5b29e800f7
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Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged
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2015-04-11 08:13:28 +03:00 |
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AlexVinS
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6cf82ceab5
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Possible fix for #923
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2015-04-11 07:18:40 +03:00 |
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Ivan Savenko
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b55ab61605
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Merge pull request #98 from AMDmi3/freebsd-fixes
FreeBSD fixes
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2015-04-10 22:12:37 +03:00 |
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DjWarmonger
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3e8c395156
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- More fixes for wander targets
- SectorMap won't find paths through the rock
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2015-04-10 08:50:21 +02:00 |
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DjWarmonger
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6a8ed0ff02
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Merge pull request #99 from Fayth/bug-2124
Ok, merging
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2015-04-10 07:08:50 +02:00 |
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Fay
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1cb54689cf
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Prevents first aid tents from melee attacking;
Moves attack possibility checks to battle callback (for consistency with shooting checks);
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2015-04-09 21:49:11 +02:00 |
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Dmitry Marakasov
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093ad29ae1
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More portable libdl handling
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2015-04-09 13:19:44 +03:00 |
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Dmitry Marakasov
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eab0b1e674
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Fix build with clang 3.6
This is backported commit 509ccac9dd53932b158ee10b47e95d495deb3fd9
from fuzzylite
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2015-04-09 13:18:33 +03:00 |
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DjWarmonger
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d32461d9d1
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Complete solution for artifact equip & exchange.
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2015-04-09 09:53:17 +02:00 |
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DjWarmonger
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b3f482b8a8
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Restored artifact selection & exchange, work in progress.
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2015-04-07 22:48:35 +02:00 |
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DjWarmonger
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9577ef4bda
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Minor tweak.
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2015-04-07 13:43:33 +02:00 |
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DjWarmonger
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264a0c4fe7
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- Restored evaluation of wander targets at every step.
- First wander target will be sorted by distance (closest) as well.
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2015-04-07 08:55:13 +02:00 |
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DjWarmonger
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2f588b548e
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Fixed one case when heroes exchanged armies until ran out of movement points.
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2015-04-07 08:43:10 +02:00 |
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DjWarmonger
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6cfc89dc7c
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A number of fixes for wander / SectorMap.
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2015-04-05 21:13:47 +02:00 |
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DjWarmonger
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37f9d898ac
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Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types.
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2015-04-05 15:38:23 +02:00 |
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DjWarmonger
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df80c50106
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Added missing Den of Thieves to RMG. Limit set to 1 per zone.
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2015-04-05 12:35:26 +02:00 |
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ArseniyShestakov
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0914bb3edf
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RPM: build with RelWithDebInfo instead of Release
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2015-04-04 05:01:33 +03:00 |
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AlexVinS
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84a2623c37
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more experiments
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2015-04-03 07:06:29 +03:00 |
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AlexVinS
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27c46c83d6
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describe roads placement in log
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2015-04-03 05:50:02 +03:00 |
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AlexVinS
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76193c4c5c
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More experiments WIP.
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2015-04-03 05:47:22 +03:00 |
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AlexVinS
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eb60d9737f
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more sensible road placement
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2015-04-03 05:47:20 +03:00 |
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AlexVinS
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896a2b17c0
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fix patterns
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2015-04-03 05:47:03 +03:00 |
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AlexVinS
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4c4ad480c5
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added experimental usage of roads
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2015-04-03 05:47:01 +03:00 |
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AlexVinS
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6520d2a577
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fix
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2015-04-03 05:46:17 +03:00 |
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AlexVinS
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ae2c72ca52
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Implemented road transitions.
* untested
* still unused
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2015-04-03 05:46:16 +03:00 |
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AlexVinS
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b1d4ce0474
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Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt
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2015-04-03 05:46:15 +03:00 |
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