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Commit Graph

5407 Commits

Author SHA1 Message Date
AlexVinS
736cc14814 Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead
2015-04-11 15:02:42 +03:00
DjWarmonger
86e2dabdc9 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 13:46:32 +02:00
DjWarmonger
a0840100df Different fractalization algorithm that enforces cycle generation. 2015-04-11 13:46:17 +02:00
DjWarmonger
69c58c6c25 Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore. 2015-04-11 12:47:41 +02:00
AlexVinS
368401ca07 Fix removeObstacle configuration
* fixes 0002165
2015-04-11 14:34:09 +03:00
AlexVinS
3c9e4916b6 Fix printing stack stats in battle 2015-04-11 14:05:00 +03:00
AlexVinS
41f1d3f21f Quick fix for major spell configuration bug
* clean fix requires save format change
2015-04-11 13:14:26 +03:00
AlexVinS
2d8288d95a Fix mantiss 0002167
* also refactored summon mechanics
2015-04-11 12:09:48 +03:00
AlexVinS
e5b9f76717 Merge branch 'dispellFixes' into develop 2015-04-11 11:02:56 +03:00
AlexVinS
e1deff089d Actually use ANY_CREATURE possible action
* this fixes mantiss 0002140
2015-04-11 10:56:35 +03:00
AlexVinS
cc8c1aea36 Fix DISPELL effect 2015-04-11 10:19:35 +03:00
AlexVinS
724baed55b fix typo 2015-04-11 10:19:35 +03:00
AlexVinS
46e7a0f829 Remove no longer needed (and incomplete) explicit target existence check 2015-04-11 10:19:34 +03:00
AlexVinS
6356247108 Add dispell effect to ANTI_MAGIC
* fixes 0002156
2015-04-11 10:19:33 +03:00
AlexVinS
e4220fef82 Formatting 2015-04-11 10:19:33 +03:00
AlexVinS
9d0b29b973 expert DISPELL also removes spell-created obstacles 2015-04-11 10:19:32 +03:00
AlexVinS
2bf63b0ebd log error if DISPELL was resisted 2015-04-11 10:19:31 +03:00
AlexVinS
f30d5612ed Creature is immune to dispell is it has no active effects 2015-04-11 10:19:30 +03:00
AlexVinS
0a391cd367 Tweak DISPELL config
* make it positive and non-smart on adv and expert level,
  as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
AlexVinS
1747b5af9a DISPELL should ignore all immunities 2015-04-11 10:19:29 +03:00
AlexVinS
67f917edbb Partial fix for 0001554 2015-04-11 10:19:28 +03:00
AlexVinS
a061e3c2f7 Fix use-after-free in spell window 2015-04-11 10:18:40 +03:00
DjWarmonger
f67005bd63 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 09:02:11 +02:00
DjWarmonger
f7387becb4 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 08:53:14 +02:00
AlexVinS
5b29e800f7 Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged 2015-04-11 08:13:28 +03:00
AlexVinS
6cf82ceab5 Possible fix for #923 2015-04-11 07:18:40 +03:00
Ivan Savenko
b55ab61605 Merge pull request #98 from AMDmi3/freebsd-fixes
FreeBSD fixes
2015-04-10 22:12:37 +03:00
DjWarmonger
3e8c395156 - More fixes for wander targets
- SectorMap won't find paths through the rock
2015-04-10 08:50:21 +02:00
DjWarmonger
6a8ed0ff02 Merge pull request #99 from Fayth/bug-2124
Ok, merging
2015-04-10 07:08:50 +02:00
Fay
1cb54689cf Prevents first aid tents from melee attacking;
Moves attack possibility checks to battle callback (for consistency with shooting checks);
2015-04-09 21:49:11 +02:00
Dmitry Marakasov
093ad29ae1 More portable libdl handling 2015-04-09 13:19:44 +03:00
Dmitry Marakasov
eab0b1e674 Fix build with clang 3.6
This is backported commit 509ccac9dd53932b158ee10b47e95d495deb3fd9
from fuzzylite
2015-04-09 13:18:33 +03:00
DjWarmonger
d32461d9d1 Complete solution for artifact equip & exchange. 2015-04-09 09:53:17 +02:00
DjWarmonger
b3f482b8a8 Restored artifact selection & exchange, work in progress. 2015-04-07 22:48:35 +02:00
DjWarmonger
9577ef4bda Minor tweak. 2015-04-07 13:43:33 +02:00
DjWarmonger
264a0c4fe7 - Restored evaluation of wander targets at every step.
- First wander target will be sorted by distance (closest) as well.
2015-04-07 08:55:13 +02:00
DjWarmonger
2f588b548e Fixed one case when heroes exchanged armies until ran out of movement points. 2015-04-07 08:43:10 +02:00
DjWarmonger
6cfc89dc7c A number of fixes for wander / SectorMap. 2015-04-05 21:13:47 +02:00
DjWarmonger
37f9d898ac Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types. 2015-04-05 15:38:23 +02:00
DjWarmonger
df80c50106 Added missing Den of Thieves to RMG. Limit set to 1 per zone. 2015-04-05 12:35:26 +02:00
ArseniyShestakov
0914bb3edf RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
AlexVinS
84a2623c37 more experiments 2015-04-03 07:06:29 +03:00
AlexVinS
27c46c83d6 describe roads placement in log 2015-04-03 05:50:02 +03:00
AlexVinS
76193c4c5c More experiments WIP. 2015-04-03 05:47:22 +03:00
AlexVinS
eb60d9737f more sensible road placement 2015-04-03 05:47:20 +03:00
AlexVinS
896a2b17c0 fix patterns 2015-04-03 05:47:03 +03:00
AlexVinS
4c4ad480c5 added experimental usage of roads 2015-04-03 05:47:01 +03:00
AlexVinS
6520d2a577 fix 2015-04-03 05:46:17 +03:00
AlexVinS
ae2c72ca52 Implemented road transitions.
* untested
* still unused
2015-04-03 05:46:16 +03:00
AlexVinS
b1d4ce0474 Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt 2015-04-03 05:46:15 +03:00