Xilmi
60084243af
Update PriorityEvaluator.cpp
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Fixed losing heroes while exploring.
2024-10-21 09:21:00 +02:00
Xilmi
76f5d925e6
Update PriorityEvaluator.cpp
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The army loss will no longer affect the score for defensive decisions.
2024-10-21 08:59:18 +02:00
Xilmi
d93c6211da
Road exploration
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The non-cheating-AI on 100% and below is now smarter about exploration and will explore alongside roads with higher priority.
2024-10-20 23:32:39 +02:00
Laserlicht
0991f02282
Bonus: prism breath
2024-10-20 22:02:56 +02:00
Xilmi
3a8a67407b
Update RecruitHeroBehavior.cpp
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AI's willingness to hire hero now depends more on the availability of treasure again.
2024-10-20 16:37:03 +02:00
Xilmi
11980e0f97
Garrisoning behavior improvement
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AI will now also garrison a hero as defender if the town to be defended has troops as long as the hero can merge their own troops with the town.
AI will no longer just dismiss existing troops in a town if a hero trying to garrison there can merge with it.
2024-10-20 15:49:23 +02:00
Xilmi
f04e110e2c
Update RecruitHeroBehavior.cpp
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Removed inclusion of no longer existing and also not needed header.
2024-10-20 12:59:08 +02:00
SoundSSGood
573bb6abc6
CArtPlace now works with artifact ID
2024-10-20 12:56:54 +03:00
Laserlicht
185d036d78
no scrollbar for hotseat title (with ttf fonts)
2024-10-20 03:16:57 +02:00
Laserlicht
98b912dab8
optimize layout
2024-10-20 02:26:40 +02:00
Laserlicht
94606ba5a3
campaign map description size
2024-10-20 02:13:50 +02:00
Xilmi
5d6877e06d
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-20 00:49:17 +02:00
George King
28a2fa6790
Quality fixes
2024-10-19 22:43:43 +02:00
George King
681542bd2a
Quality fixes
2024-10-19 22:42:18 +02:00
Maurycy
de0463318c
Update swedish.json
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Added new code strings and trimmed down some descriptions so that they will fit in the small description box (hopefully).
2024-10-19 16:16:58 +02:00
Laserlicht
2ea2a3150e
fix shortcuts with Modifier Key
2024-10-19 15:59:02 +02:00
Laserlicht
7a190e4929
fix crash
2024-10-19 15:25:26 +02:00
Laserlicht
1df1177506
fix for defect mp3
2024-10-19 13:45:20 +02:00
George King
7dc74f5585
Small fixes
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Fixes for new v1.6 strings
2024-10-18 22:42:23 +02:00
George King
19ad4ee0da
Small fixes
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Fixed for new v1.6 strings
2024-10-18 20:56:07 +02:00
Laserlicht
a68522b370
fix
2024-10-18 14:37:18 +02:00
Laserlicht
0f41361873
fix edge case
2024-10-18 14:33:29 +02:00
nick huang
7e4b268a78
Building dependence of Unicorn Glide in Rampart should include Dendroid Arches
2024-10-18 20:04:00 +08:00
altiereslima
538c7ce7b1
Update portuguese.json
2024-10-18 07:24:38 -03:00
Laserlicht
f0b7d007a0
video: use global timer; implement frameskip
2024-10-18 10:36:52 +02:00
altiereslima
3ab3132008
Update portuguese.json
2024-10-17 23:51:57 -03:00
altiereslima
cd107c6b4f
Merge branch 'vcmi:develop' into develop
2024-10-17 23:47:00 -03:00
George King
d42e77b5a7
Updated Czech translation
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Small fixes
2024-10-17 18:34:27 +02:00
Ivan Savenko
6dc6cc4cbf
Merge pull request #4786 from GeorgeK1ng/develop
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Updated Czech translation
2024-10-17 17:41:30 +03:00
kodobi
3c56769b2a
Update server/battles/BattleProcessor.cpp
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Co-authored-by: Dydzio <dydzio0614@users.noreply.github.com>
2024-10-17 15:21:06 +02:00
kodobi
c576438a95
Fix battle setup for sieges without forts
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- Update the if statement in BattleProcessor::SetupBattle to allow
obstacles in battlefields during sieges without forts.
- Ensure towns without forts use the native battlegrounds.
- Refactor variable name from curB to currentBattle for clarity.
2024-10-17 14:54:01 +02:00
DjWarmonger
7ddbf492f0
Merge pull request #4789 from Laserlicht/last_map
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fix remembering last map
2024-10-17 12:18:52 +02:00
George King
10332547ac
Updated Czech translation
2024-10-17 09:42:46 +02:00
Laserlicht
59dae43a74
fix remembering last map
2024-10-17 02:12:41 +02:00
George King
9ef6696e78
Updated Czech translation
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Translated 2 overlooked lines
2024-10-16 23:54:41 +02:00
Laserlicht
8b427c3989
use json format
2024-10-16 22:47:38 +02:00
George King
7c0dec1b5e
Small update
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Updated Launcher translation
2024-10-16 19:00:13 +02:00
George King
21c83bd3dc
Updated Czech translation
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Updated Launcher translation
2024-10-16 18:58:26 +02:00
George King
8904701e2e
Updated Czech translation
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Added newly added "vcmi.heroWindow.fusingArtifact.fusing" translation
2024-10-16 18:55:13 +02:00
Ivan Savenko
c25aef8f48
Merge pull request #4766 from SoundSSGood/fused-artifacts
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Fused artifacts
2024-10-16 15:08:20 +03:00
Ivan Savenko
44963f991b
Merge pull request #4782 from Olegmods/develop
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Ship obstacles fix
2024-10-16 15:08:02 +03:00
George King
6b537319be
Updated Czech translation
2024-10-16 12:24:09 +02:00
George King
349f27fa52
Updated Czech translation
2024-10-16 12:17:41 +02:00
Laserlicht
54542c54b3
working subtitles
2024-10-16 03:48:14 +02:00
Laserlicht
4d46a2084d
basic subtitle rendering
2024-10-16 02:36:26 +02:00
Olegmods
5e093d82b7
Update battlefields.json
2024-10-15 23:02:27 +03:00
Olegmods
049c6c539f
Revert changes
2024-10-15 23:01:53 +03:00
Ivan Savenko
52e0899d6f
Merge pull request #4780 from Laserlicht/text_pos_fix
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fix: campaign video scrolling for short texts
2024-10-15 18:01:52 +03:00
Ivan Savenko
e676e78e28
Merge pull request #4778 from Laserlicht/assert_fix
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fix: workaround for assert
2024-10-15 18:01:31 +03:00
Ivan Savenko
c4e708831c
Merge pull request #4777 from Laserlicht/backround_voice
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fix: lower background music while campaign audio plays
2024-10-15 18:01:17 +03:00