Michał W. Urbańczyk
c0637f333d
[programming challenge] Paths with spaces work (win).
2011-12-09 21:37:32 +00:00
Michał W. Urbańczyk
ae6ee4de63
[programming challenge] Fixes for MSVC.
2011-12-07 21:27:40 +00:00
Michał W. Urbańczyk
77a4526974
[programming challenge] Even less ERM.
2011-12-04 11:27:04 +00:00
Michał W. Urbańczyk
f76107ee74
[programming challenge] Removing ERM.
2011-12-04 11:05:43 +00:00
Michał W. Urbańczyk
5fcbcf9e20
[programming challenge] typo
2011-12-04 10:54:08 +00:00
Michał W. Urbańczyk
85588b6bda
[programming challenge]
...
* stupid AI will print more info
* proper handling of too long processing of battle end calls
* doxygenized some comments
2011-12-03 23:40:56 +00:00
Michał W. Urbańczyk
3fbaaac6d9
[programming challenge] Logs go to logs fodler.
2011-11-14 17:52:09 +00:00
Michał W. Urbańczyk
8b6f0f699d
[programming challenge] More.
2011-11-10 13:03:45 +00:00
Michał W. Urbańczyk
5be8c31d97
[programming challenge] Minor fixes.
2011-11-10 12:15:27 +00:00
Michał W. Urbańczyk
3fd579a433
Further changes for programming challenge environment.
2011-11-10 09:21:27 +00:00
mateuszb
696f85a2ed
* partially done checking memory limit for AIs
2011-10-23 17:13:14 +00:00
mateuszb
b18cbcbda7
* Linux build fixes
2011-10-23 13:53:37 +00:00
Michał W. Urbańczyk
8de4a4aef2
Clients report their PIDs so the memory usage can be monitored.
2011-10-23 00:50:00 +00:00
Michał W. Urbańczyk
92e508fe1f
Further changes for programming challenge.
...
* setting obstacles and creature params in duel config file
* handling arguments for Odpalarka
* handling runner + runner + runner + client scenario (memory measura AND visualziation)
2011-10-20 23:29:32 +00:00
mateuszb
51ace689c4
Linux build fixes
2011-10-12 21:22:54 +00:00
mateuszb
a6912a627c
* removal of vcmipack.zip
2011-10-11 19:07:30 +00:00
Michał W. Urbańczyk
c8115d41a8
Imposed time limits on AIs.
...
Simple action validation.
2011-10-11 13:16:28 +00:00
Michał W. Urbańczyk
94e7fa5b3c
Logging battle activites. Replaying battles with client.
...
Added an AI for answer validation (it returns junk action packets).
Minor fixes.
2011-10-06 20:55:19 +00:00
mateuszb
1fc34d8a0b
* deleting .svn for even less space usage in lean mode
2011-10-02 15:12:18 +00:00
mateuszb
2debbb337a
* second part
2011-10-02 14:24:47 +00:00
mateuszb
2c2b5b3bdf
* first part of today's changes
2011-10-02 13:53:15 +00:00
mateuszb
a247cef1d9
* minor fix
2011-10-01 17:15:16 +00:00
mateuszb
3d3be9efa7
* spelling mistake
2011-10-01 17:05:12 +00:00
mateuszb
4ed7d19191
* missing files
2011-10-01 17:00:57 +00:00
mateuszb
499a401095
* moved CThreadHelper and CConsoleHandler to lib
...
* corrections in linux build files
* initial version of vcmi installation script and package for programming challenge
2011-10-01 17:00:12 +00:00
mateuszb
441ddcbcfe
* Linux compilation fixes
2011-10-01 15:07:07 +00:00
Michał W. Urbańczyk
6d69acdf47
DETERMINISTIC_BATTLES switch.
...
It disables following effects:
* random dmg range. Now dmg dealt = (min_dmg + max_dmg) / 2
* REBIRTH - no random premy for tha last stack (only "fully reborn" stacks will be resurrected)
* obstacles placement
* MAGIC_RESISTANCE
* luck & morale (both positive and negative)
* DOUBLE_DAMAGE_CHANCE
* BALLISTA_DOUBLE_DMG chance
* catapult % chance for hitting wall (it will always hit)
* catapult and first aid tent random default targets (when hero has no appropriate sec skill)
* MAGIC_MIRROR
* SPELL_BEFORE_ATTACK
* SPELL_AFTER_ATTACK
* DEATH_STARE
* ACID_BREATH
2011-10-01 14:55:43 +00:00
mateuszb
4ffc9f6961
Missing change
2011-09-30 17:17:03 +00:00
mateuszb
0abc6b2a4a
Linux build files
2011-09-30 17:00:39 +00:00
Michał W. Urbańczyk
13eb9a2c16
Improved launcher, release build settings.
2011-09-29 21:53:39 +00:00
Michał W. Urbańczyk
2b18e0b821
Various fixes and refactorings. Restored client project to solution.
2011-09-29 21:29:54 +00:00
Michał W. Urbańczyk
1282ad4573
Gracefully ending.
2011-09-29 13:42:07 +00:00
Michał W. Urbańczyk
b69f18df41
Missing files...
2011-09-29 11:25:38 +00:00
Michał W. Urbańczyk
131b9d6e1a
Battle is run and result is stored.
2011-09-29 11:24:15 +00:00
mateuszb
96a5bdaa5b
Programming challenge - further preparations.
2011-09-28 17:58:06 +00:00
Michał W. Urbańczyk
ca2709e274
2011-09-27 22:00:19 +00:00
Michał W. Urbańczyk
bdd66b6537
Zmiany do Programming challenge.
2011-09-27 21:54:40 +00:00
Frank Zago
5d4cfc0d0f
Fixed #382 .
2011-09-26 00:01:47 +00:00
Frank Zago
14261d6be9
Removed debug trace.
2011-09-25 18:59:59 +00:00
Frank Zago
4a3d1a22d6
Only draw the necessary borders for a message window. Fixes #388 .
2011-09-25 18:44:13 +00:00
Frank Zago
1f9e97005f
When changing resolution, both screen? and res? must be set. Fixes #813 .
2011-09-25 16:39:13 +00:00
Frank Zago
ddd3d166b1
Let user add maps in his home directory. Linux only.
2011-09-25 15:41:03 +00:00
Frank Zago
01566fcde1
Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601 .
2011-09-24 16:46:23 +00:00
Frank Zago
6dd9d416b4
Fixed #812 .
2011-09-24 01:24:11 +00:00
Frank Zago
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
2011-09-24 01:15:36 +00:00
Frank Zago
c481177515
Fixed #815 .
2011-09-24 00:32:55 +00:00
Ivan Savenko
d113517db4
- fixed #108 , #798 , #810
...
- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
2011-09-23 15:58:18 +00:00
Michał W. Urbańczyk
750995f7f9
A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway).
2011-09-22 14:21:53 +00:00
Michał W. Urbańczyk
6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
2011-09-19 20:50:25 +00:00
ori.bar
74fafbedbf
Fix #807
2011-09-17 18:15:10 +00:00