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Commit Graph

2387 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
c0637f333d [programming challenge] Paths with spaces work (win). 2011-12-09 21:37:32 +00:00
Michał W. Urbańczyk
ae6ee4de63 [programming challenge] Fixes for MSVC. 2011-12-07 21:27:40 +00:00
Michał W. Urbańczyk
77a4526974 [programming challenge] Even less ERM. 2011-12-04 11:27:04 +00:00
Michał W. Urbańczyk
f76107ee74 [programming challenge] Removing ERM. 2011-12-04 11:05:43 +00:00
Michał W. Urbańczyk
5fcbcf9e20 [programming challenge] typo 2011-12-04 10:54:08 +00:00
Michał W. Urbańczyk
85588b6bda [programming challenge]
* stupid AI will print more info
* proper handling of too long processing of battle end calls
* doxygenized some comments
2011-12-03 23:40:56 +00:00
Michał W. Urbańczyk
3fbaaac6d9 [programming challenge] Logs go to logs fodler. 2011-11-14 17:52:09 +00:00
Michał W. Urbańczyk
8b6f0f699d [programming challenge] More. 2011-11-10 13:03:45 +00:00
Michał W. Urbańczyk
5be8c31d97 [programming challenge] Minor fixes. 2011-11-10 12:15:27 +00:00
Michał W. Urbańczyk
3fd579a433 Further changes for programming challenge environment. 2011-11-10 09:21:27 +00:00
mateuszb
696f85a2ed * partially done checking memory limit for AIs 2011-10-23 17:13:14 +00:00
mateuszb
b18cbcbda7 * Linux build fixes 2011-10-23 13:53:37 +00:00
Michał W. Urbańczyk
8de4a4aef2 Clients report their PIDs so the memory usage can be monitored. 2011-10-23 00:50:00 +00:00
Michał W. Urbańczyk
92e508fe1f Further changes for programming challenge.
* setting obstacles and creature params in duel config file
* handling arguments for Odpalarka
* handling runner + runner + runner + client scenario (memory measura AND visualziation)
2011-10-20 23:29:32 +00:00
mateuszb
51ace689c4 Linux build fixes 2011-10-12 21:22:54 +00:00
mateuszb
a6912a627c * removal of vcmipack.zip 2011-10-11 19:07:30 +00:00
Michał W. Urbańczyk
c8115d41a8 Imposed time limits on AIs.
Simple action validation.
2011-10-11 13:16:28 +00:00
Michał W. Urbańczyk
94e7fa5b3c Logging battle activites. Replaying battles with client.
Added an AI for answer validation (it returns junk action packets).
Minor fixes.
2011-10-06 20:55:19 +00:00
mateuszb
1fc34d8a0b * deleting .svn for even less space usage in lean mode 2011-10-02 15:12:18 +00:00
mateuszb
2debbb337a * second part 2011-10-02 14:24:47 +00:00
mateuszb
2c2b5b3bdf * first part of today's changes 2011-10-02 13:53:15 +00:00
mateuszb
a247cef1d9 * minor fix 2011-10-01 17:15:16 +00:00
mateuszb
3d3be9efa7 * spelling mistake 2011-10-01 17:05:12 +00:00
mateuszb
4ed7d19191 * missing files 2011-10-01 17:00:57 +00:00
mateuszb
499a401095 * moved CThreadHelper and CConsoleHandler to lib
* corrections in linux build files
* initial version of vcmi installation script and package for programming challenge
2011-10-01 17:00:12 +00:00
mateuszb
441ddcbcfe * Linux compilation fixes 2011-10-01 15:07:07 +00:00
Michał W. Urbańczyk
6d69acdf47 DETERMINISTIC_BATTLES switch.
It disables following effects:
* random dmg range. Now dmg dealt = (min_dmg + max_dmg) / 2
* REBIRTH - no random premy for tha last stack (only "fully reborn" stacks will be resurrected)
* obstacles placement
* MAGIC_RESISTANCE
* luck & morale (both positive and negative)
* DOUBLE_DAMAGE_CHANCE
* BALLISTA_DOUBLE_DMG chance
* catapult % chance for hitting wall (it will always hit)
* catapult and first aid tent random default targets (when hero has no appropriate sec skill)
* MAGIC_MIRROR
* SPELL_BEFORE_ATTACK
* SPELL_AFTER_ATTACK
* DEATH_STARE
* ACID_BREATH
2011-10-01 14:55:43 +00:00
mateuszb
4ffc9f6961 Missing change 2011-09-30 17:17:03 +00:00
mateuszb
0abc6b2a4a Linux build files 2011-09-30 17:00:39 +00:00
Michał W. Urbańczyk
13eb9a2c16 Improved launcher, release build settings. 2011-09-29 21:53:39 +00:00
Michał W. Urbańczyk
2b18e0b821 Various fixes and refactorings. Restored client project to solution. 2011-09-29 21:29:54 +00:00
Michał W. Urbańczyk
1282ad4573 Gracefully ending. 2011-09-29 13:42:07 +00:00
Michał W. Urbańczyk
b69f18df41 Missing files... 2011-09-29 11:25:38 +00:00
Michał W. Urbańczyk
131b9d6e1a Battle is run and result is stored. 2011-09-29 11:24:15 +00:00
mateuszb
96a5bdaa5b Programming challenge - further preparations. 2011-09-28 17:58:06 +00:00
Michał W. Urbańczyk
ca2709e274 2011-09-27 22:00:19 +00:00
Michał W. Urbańczyk
bdd66b6537 Zmiany do Programming challenge. 2011-09-27 21:54:40 +00:00
Frank Zago
5d4cfc0d0f Fixed #382. 2011-09-26 00:01:47 +00:00
Frank Zago
14261d6be9 Removed debug trace. 2011-09-25 18:59:59 +00:00
Frank Zago
4a3d1a22d6 Only draw the necessary borders for a message window. Fixes #388. 2011-09-25 18:44:13 +00:00
Frank Zago
1f9e97005f When changing resolution, both screen? and res? must be set. Fixes #813. 2011-09-25 16:39:13 +00:00
Frank Zago
ddd3d166b1 Let user add maps in his home directory. Linux only. 2011-09-25 15:41:03 +00:00
Frank Zago
01566fcde1 Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601. 2011-09-24 16:46:23 +00:00
Frank Zago
6dd9d416b4 Fixed #812. 2011-09-24 01:24:11 +00:00
Frank Zago
c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 2011-09-24 01:15:36 +00:00
Frank Zago
c481177515 Fixed #815. 2011-09-24 00:32:55 +00:00
Ivan Savenko
d113517db4 - fixed #108, #798, #810
- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
2011-09-23 15:58:18 +00:00
Michał W. Urbańczyk
750995f7f9 A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway). 2011-09-22 14:21:53 +00:00
Michał W. Urbańczyk
6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
ori.bar
74fafbedbf Fix #807 2011-09-17 18:15:10 +00:00